Sledge Stealth Bugs

Rooster Gold

Refugee
Version
V 2.5 (b32)
Platform
Windows
Sledge is doing stealth damage with the following.
While stating NO under sneak damage (See no.jpg).

Assassin Hood: Sneak Damage 60%.
The Night Stalker Vol. 1: Stealth - Do 10% more sneak damage at night.
Covert Cat Candy: +50% sneak damage for 6 minutes.

While the Hidden Strike Perk is working as intended.
Giving no sneak damage popup or bonus.

progression.xml
<!-- *** HIDDEN_STRIKE -->
<effect_group name="regular weapons, sledgehammer"> <!-- blades, bows have item bonuses -->
<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1"/>
<requirement name="CVarCompare" cvar="_notAlerted" operation="GT" value="0" target="other"/>
<requirement name="!ItemHasTags" tags="perkSkullCrusher"/>

Night Stalker book is giving 0.5% or 50% rather than a 10% bonus.
And does not stack with Covert Cat or Assassin Hood.

Covert Cat and Assassin Hood however do stack.
 
Reproduction Steps
Use Sledge while crouched using Assassin Hood, The Night Stalker Vol. 1 (At night) or Covert Cat Candy.
Link to Logs
https://community.thefunpimps.com/forums/bugs-7dtd/
Link to Screenshot/Video
https://youtu.be/NM2Zxl4wRVA

Attachments

  • no.jpg
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Hi Rooster Gold,

Hold onto your feathers, because the way the game calculates sneaks and perks is confusing, even for a veteran like me. (Sorry, I hope you don't mind a little humor to lighten the mood.)

We dug into how weapon sneak damage and global perk bonuses stack, and we think we can clarify what is happening.

The sledge's UI is a little misleading since any weapon used while crouching and undetected is eligible for a sneak bonus. Weapons are not reliant on a stealth damage rating to apply sneak damage. The weapon's sneak rating, if it has one, only provides an additional sneak multiplier on top of the base weapon damage. Sneak damage is still calculated even if the weapon has no inherent sneak bonus, so perks with a sneak multiplier can apply.

With that said, the two components of sneak damage are weapon sneak multiplier, which modifies ONLY the base weapon damage, and global perk bonuses, which are added separately and are not multiplied by the weapon sneak multiplier. Final damage would roughly be (base x weapon sneak) + (base x total perk bonuses).

This is what we found in our test:
Sledge damage = 69.5
Night Stalker = +10%
Covert Cats = +50% (Max 50%, only stacks time up to 18 minutes)
Assassin Helmet Tier 6 = +60%
Zombie armor resistance as listed in entityclasses.xml. (Each zombie has their own armor rating)
Body shot sneak multiplier was 1.1 and observed as 135

If we look at the following:
Base × Sneak = 69.5 × 1.1 = 76.45
Base × perc_add bonuses = 69.5 × 1.2 = 83.4
When we add together: 76.45 + 83.4, we get 159.85 (160)

The PainResistPerHit mechanic from the entityclasses.xml reduces the final damage, which is why your 135 body shot at night is lower than the raw “160” calculation.

This confirms the math is internally consistent: base → sneak → perks → target resistance (including PainResistPerHit) → final damage.

We hope this helps explain how the perks and bonuses calculate weapon damage.

Best,
Dollie
 
Last edited:
Hi Rooster Gold,

Hold onto your feathers, because the way the game calculates sneaks and perks is confusing, even for a veteran like me. (Sorry, I hope you don't mind a little humor to lighten the mood.)

We dug into how weapon sneak damage and global perk bonuses stack, and we think we can clarify what is happening.

The sledge's UI is a little misleading since any weapon used while crouching and undetected is eligible for a sneak bonus. Weapons are not reliant on a stealth damage rating to apply sneak damage. The weapon's sneak rating, if it has one, only provides an additional sneak multiplier on top of the base weapon damage. Sneak damage is still calculated even if the weapon has no inherent sneak bonus, so perks with a sneak multiplier can apply.

With that said, the two components of sneak damage are weapon sneak multiplier, which modifies ONLY the base weapon damage, and global perk bonuses, which are added separately and are not multiplied by the weapon sneak multiplier. Final damage would roughly be (base x weapon sneak) + (base x total perk bonuses).

This is what we found in our test:
Sledge damage = 69.5
Night Stalker = +10%
Covert Cats = +50% (Max 50%, only stacks time up to 18 minutes)
Assassin Helmet Tier 6 = +60%
Zombie armor resistance as listed in entityclasses.xml. (Each zombie has their own armor rating)
Body shot sneak multiplier was 1.1 and observed as 135

If we look at the following:
Base × Sneak = 69.5 × 1.1 = 76.45
Base × perc_add bonuses = 69.5 × 1.2 = 83.4
When we add together: 76.45 + 83.4, we get 159.85 (160)

The PainResistPerHit mechanic from the entityclasses.xml reduces the final damage, which is why your 135 body shot at night is lower than the raw “160” calculation.

This confirms the math is internally consistent: base → sneak → perks → target resistance (including PainResistPerHit) → final damage.

We hope this helps explain how the perks and bonuses calculate weapon damage.

Best,
Dollie
Night Stalker book is giving 0.5% or 50% rather than a 10% bonus. (See video I linked).
And does not stack with Covert Cat or Assassin Hood, thus only getting a maximum of 1.1 not 1.2.
"Base × perc_add bonuses = 69.5 × 1.2 = 83.4"

So if anything Night Stalker is bugged, giving a higher bonus than it should and also not stacking.

What cofuses me is....
Hidden strike is giving no increase as expected if sledge is to do NO sneak damage, but others are.
So why exept this and not the others?
 
Night Stalker book is giving 0.5% or 50% rather than a 10% bonus. (See video I linked).
And does not stack with Covert Cat or Assassin Hood, thus only getting a maximum of 1.1 not 1.2.
"Base × perc_add bonuses = 69.5 × 1.2 = 83.4"

So if anything Night Stalker is bugged, giving a higher bonus than it should and also not stacking.

What cofuses me is....
Hidden strike is giving no increase as expected if sledge is to do NO sneak damage, but others are.
So why exept this and not the others?
Hi Rooster Gold,

I am checking into the Hidden Strike perk and will get back to you on that one.

I can tell you that in our current build (V3), we are not seeing any issue with the stacking of Covert Cat, the Assassin Hood, and Nightstalker.

I will get back to you with my findings.

Thanks,
Dollie
 
Hi Rooster Gold,

We appreciate your patience during our investigation of the Hidden Strike perk and the lack of impact that it has on the sledgehammer. As you noted, the sledgehammer was not eligible for the perk due to the tag for Skull Crusher.

After looking into it, we have determined that we can remove the tag exception to allow the sledgehammer to be eligible for the additional sneak bonus.

This change will be reflected in one of our upcoming patches, but I am not able to say which one since I do not control what goes into which patch. :)

Best,
Dollie
 
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