V2.5+ Survival Revival Dev Diary

That means no chicken coop in 2.6. I did not say never.
Well, that means I didn't understand correctly.

Although I don’t understand the description of some skills normally. The same Junk Miner, in theory, should work with an axe, but for some reason, when collecting plastic from tires, with or without it, I get 8-12 units. How does this skill work?
 
The cookie reaction is meant to be positive. It gives positive reputation when awarded. None of the reactions are meant to be used sarcastically though that won’t stop folks from doing so. None of them give negative reputation. The ones that are obviously positive give positive rep and the rest are neutral as far as rep is concerned.

From the context of posts I’ve seen with a cookie it always seemed like a sympathy prize.

Really? Did that change with the new forum? I never see those numbers anymore, but I didn't remember it having any impact in the old forum. It was treated like a thumbs down before, IIRC.

As currently configured, reputation increases by 1 for every Like, Thanks, Love, Haha, or Prime Bless You you get. All other reactions have no quantifiable effect. Some people take it as a personal affront that they would ever be ‘downvoted,’ so we made it so that never happens. Reactions can only be positive or neutral, numerically. The old forum was configured this way, too. You can see a user’s reaction score when you click or hover on their name.

Alternative theory: We saw that all the other websites you go to want you to accept cookies. We’re just trying to help offset the surplus by allowing you to give them back!
 
So, if we feel it is ready today or tomorrow, we should just sit on it for two months? No thanks.
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I would not play an experimental if I was worried about bugs.
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Sure. 2+2=4 and 2.6 localization was updated yesterday, which I think they were waiting on.
Tell me, is the release of experimental 2.6 just around the corner?:неуверен:
 
Yesterday I added an additional 24 game hour delay to sleepers being killed by the timeout, so that should be enough to take care of it and not break anything. That will probably not be in 2.6.
This is one example of exactly what i was talking about, instead of rushing 2.6 out under pressure, release it with all the nasty bugs fixed. Take couple months and post a roadmap to give time for all this stuff to be added.
 
Are you in the testing phase for 2.6 or is anything being finalized?
They are finishing adding everything to it that needs to be in it and checking for bugs. Experimental will be soon.

Wonder why they decided on such a long wait for the chicken coops...
Priorities. They have other things they decided were more important to work on right now.

Tell me, is the release of experimental 2.6 just around the corner?:неуверен:
It is coming.
 
@HammerDano
based on everything you have been following with the roadmaps over the last couple years...
what is your opinion about 3.0 such as things that you believe will be added and not added?
thanks
 
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