Food preservation

Food spoilage would be great for 7days and I think adding different ways to preserve your fresh food would add alot of value to the food you eat.

Ways to persevere your food
  • Barrels: sealed barrels to keep veggies and some meats fresher.. but not fully
  • Smoking: you start with a campfire smoker, then a large smoker, then a large metal smoker to smoke large quantities of meat and turn it into smoked meat, then dried meat, then jerky.
  • Preserving: a smoker bin then a fridge, then a freezer
  • Vinegar and salt: able to put meat and veggies into jars too keep them fresher for even longer but does dehydrated you slighly.
 
How long can we keep harping on this topic?

Food spoilage will have no effect other than irritation. Early in the game, when food is scarce, we eat it almost immediately after receiving it, but by mid-game, we have so much food that its value is almost forgotten. And don't forget that many players play on dedicated servers. Some play for five hours a day, others for one hour, and some only log in on weekends. For people who rarely log in, this will become a cooking simulator, not a zombie game.

Conan Exiles, for example, has a food spoilage mechanic. The only thing it adds is the irritation of constantly having rotten meat appear in your inventory, which you then throw away. This mechanic doesn't provide anything else.
 
Food spoilage would be great for 7days and I think adding different ways to preserve your fresh food would add alot of value to the food you eat.

Ways to persevere your food
  • Barrels: sealed barrels to keep veggies and some meats fresher.. but not fully
  • Smoking: you start with a campfire smoker, then a large smoker, then a large metal smoker to smoke large quantities of meat and turn it into smoked meat, then dried meat, then jerky.
  • Preserving: a smoker bin then a fridge, then a freezer
  • Vinegar and salt: able to put meat and veggies into jars too keep them fresher for even longer but does dehydrated you slighly.
+, game needs more realism
 
U are making mountain out of a mole hill
There's so much unrealistic stuff in the game that even talking about realism is silly. The damage of a firearm, for example, depends on the cartridge (bullet and gunpowder weight) and barrel length, not the weapon type or the quality of its manufacture. In reality, you can get 10 potato plants from one potato, and even eat the potatoes themselves. In the game, you need five potatoes to plant one potato plant. In reality, the meat from one bear would probably last me six months, but in the game, it's enough to cook just a few meals. In real life, injuries would lead to gangrene and amputation, but in the game, we can simply eat and recover. And so on and so forth.
 
There's so much unrealistic stuff in the game that even talking about realism is silly. The damage of a firearm, for example, depends on the cartridge (bullet and gunpowder weight) and barrel length, not the weapon type or the quality of its manufacture. In reality, you can get 10 potato plants from one potato, and even eat the potatoes themselves. In the game, you need five potatoes to plant one potato plant. In reality, the meat from one bear would probably last me six months, but in the game, it's enough to cook just a few meals. In real life, injuries would lead to gangrene and amputation, but in the game, we can simply eat and recover. And so on and so forth.
Well u are talking about full realism while some of us just want more realistic elements (not 100% realism)!
Obviosly game should ballance between realism (gameplay stuff) and acrade (gaming conventions) - when 1) brings more entertaiment while 2) makeы game less stuffy than our life!
 
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2) makeы game less stuffy than our life!
So you propose to make the game more stuffy. Now I cook a lot of food and forget about the fire and the garden. Last time I cooked 12 cups of food (it was around Christmas) and I finished it last weekend. I haven't done any cooking or gardening for about 4 weeks. More precisely, I grew cotton in the garden.
You suggest starting each day of the game by cleaning a small garden with vegetables, shooting a couple of bears, and preparing 1 stack of food. And most importantly, this will need to be done daily, spending not so little time on it. I don’t see anything here except problems and that same stuffiness.
 
It's not necessary. Some would welcome the feature; some would not.

I can't stand stuff like food spoilage myself. Want to put me off your game? Make me micromanage absolutely everything. Even turned off food spoilage in the Realistic Needs and Diseases mod for Skyrim despite using everything else from Frostfall to SCM. Also why I'll probably never try out the overhaul mods. I'm one of those weirdos who doesn't want to shape "virtual" rocks and put "virtual" rocks and "virtual" sticks together bound with "virtual" fiber to craft "virtual" arrows and "virtual" axes in oxymoronic "virtual reality."

It's yet another possible toggle. There's no reason whatsoever it shouldn't be suggested. But I can see "realism" aficionados want absolutely every action they perform to be represented by a mechanic of some kind in the game as though they were performing those actions in real life, in which event I'm not sure why they don't just step out their back door and chop some firewood or pick mushrooms and berries and goldenrod for real. At least, they'd be getting some exercise and could enjoy the miracle of communing with Nature in the process, but the question for me is: how many toggles are players going to ask TFP to implement just so the rest of us can turn them off? ;)
 
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You stated the EXACT reason why food spoilage is needed.
Exactly xD-b, food spoilage will fix that nonsence!
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So you propose to make the game more stuffy. Now I cook a lot of food and forget about the fire and the garden. Last time I cooked 12 cups of food (it was around Christmas) and I finished it last weekend. I haven't done any cooking or gardening for about 4 weeks. More precisely, I grew cotton in the garden.
You suggest starting each day of the game by cleaning a small garden with vegetables, shooting a couple of bears, and preparing 1 stack of food. And most importantly, this will need to be done daily, spending not so little time on it. I don’t see anything here except problems and that same stuffiness.
Well, thats when food preservation (like fridge preserve, salt/jar preserve) comes out, like Adam stated before!
Nobody will like food spoilage without food preservation system of course
 
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Well, thats when food preservation (like fridge preserve, salt/jar preserve) comes out, like Adam stated before!
Nobody will like food spoilage without food preservation system of course
How many more mechanics do you want to add? If you enjoy housekeeping so much, you can do it in the real world. Want to do it in the virtual world as well? Download Stradew Valley, you'll have gardening, cooking, and fishing. Here, I want to shoot at moving targets, not constantly garden and cook.
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Even turned off food spoilage in the Realistic Needs and Diseases mod for Skyrim despite using everything else from Frostfall to SCM.
Is there food in Skyrim? After 1,395 hours, I still haven't eaten any.
 
Turning the game into a grind would not improve the experience. If spoil would be added, also proportional consumption should be added, we are wasting a lot of food already due to the high vallue foods being very inefficient. As it is now you have 100 food and water at start and at 50 you have negative effects. Later your stats double but so does the treshold so what's the point in doubling your stomach?
The large ammount of different canned food items having barely any nutricious vallue compared to the better stews or honey glazed tier is making them an inventory nightmare so why bring an other inventory nightmare (the spoilage) in the game?

Save the devs another toggle, get a mod 🙃
 
How many more mechanics do you want to add? If you enjoy housekeeping so much, you can do it in the real world. Want to do it in the virtual world as well? Download Stradew Valley, you'll have gardening, cooking, and fishing. Here, I want to shoot at moving targets, not constantly garden and cook.
Sandbox definitely should be only about looting shooting.....
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Букву "ы" англоязычный человек на клавиатуре при всём желании не найдёт, так что перейду на привычный для себя язык.
Sandbox definitely should be only about looting shooting.....
Ты хоть 1 аргумент привести можешь? Тебе здесь привели минимум 10 аргументов против, ты не один не смог парировать. Мозгов на большее чем кидаться картиночками не хватает?
 
No it wouldn't. I used to play a mod a long time ago for 7 Days to Die called Starvation in which they added food spoilage at some point and it was so horrible that they posted instructions on how to remove it for people who didn't like it.
Just one annoying feature that's not needed.
Probably was terribly implemented and instead of fixing its problem, they just decided to give turn off instructions of it (reminds me TFPs)! In vintage story for example, everyone plays with food spoilage mechanic even so at beginning its hard to keep food last long, and nobody whines, or is mad!
 
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In vintage story for example, everyone plays with food spoilage mechanic even so at beginning its hard to keep food last long, and nobody whines, or is mad!
There is a reason I play this game and not "Stranded" or so. I'm not going to spam their forum to whine about why I don't play it, I just try find a game that I like. That might be one of the reasons "nobody whines about it". So the argument that people did not complain about it there does not mean it is a good idea here.
On the other hand, I fully understand that if a game change their way after building a playerbase that people will complain. Even when the changes might actualy improve the game.
 
I also would not want to have food spoilage in the game. All it really does is make you only make food in a lot of small batches instead of in fewer large batches and requires you to hunt a single animal at a time for meat and ignore them 99% of the time. That doesn't improve anything. Realism isn't necessary in every single part of a game.
 
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