PC Mostly AP / Slug ammunition in loot and infested caches

Anyone else noticed the excessive amount of AP / Slug ammunition found in loot and infested cache.
Started new game in V2.5 b23 and updated to V2.5 b32. Both version seems to have this extreme bias/bug to only give AP ammunition.
Playing with 50% loot abundance.

Positive side is you can use this now in turrets.
 
Anyone else noticed the excessive amount of AP / Slug ammunition found in loot and infested cache.
Started new game in V2.5 b23 and updated to V2.5 b32. Both version seems to have this extreme bias/bug to only give AP ammunition.
Playing with 50% loot abundance.

Positive side is you can use this now in turrets.
Ammo tier is based on game stage now. That means you will stop getting regular ammo after a certain point and only get HP/AP ammo from then on except in certain instances (opening an SMG turret bundle, for example). I haven't really paid much attention to when regular ammo cuts off or when HP switches to mostly AP, so can't tell you any exact game stage. Maybe someone will look in the XML for you.
 
I did not know that ammo tier is based on game stage.
Infested caches, loot room chests, zombies and various other loot containers ignore loot abundance setting and will always give 100% loot.
This explains why it is still ammunition cornucopia like earlier versions. It wont take too many hours when you start to float in ammunition you loot.
 
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