Hello, my friends and I play 7 Days to Die and we've noticed a few things that slightly spoil the gameplay.
The trader's quests kill the gameplay with their huge rewards. It would be great if he occasionally rewarded you for reaching certain milestones, and instead of quests with insane rewards, he would simply give you map markers to interesting locations that might have cool loot.
- The trader, who showers you with rewards and turns survival into "just do all the trader's quests and you'll be fine."
- The problem with barricades and traps—they are available everywhere, and this has more downsides than upsides. It would be nice to restrict their construction to the claim block territory and also limit the number of blocks to two per player, with a 30-minute placement penalty. Many players just rely on the spike mechanic and survive the first 20 days on them, and then their gameplay ends because they never really learned how to survive.
- More of a wish than a call to action—I would like to change the behavior of the zombies so they don't head straight for the "thin platform of the zombie processing factory." I mean, a fortress with an obstacle course is fine, but the fact that it's impassable for zombies of any level just breaks the gameplay. For example, you could develop an optimal zombie pathing system so they would more often choose not to climb into the "meat grinder" but instead try to cross a moat and break down the actual building. The idea is for them not to group up in one spot but to attack from two or three sides simultaneously, preferring to break through the floor or a wall instead of the obvious death bridge. Maybe it makes sense to instill in them a reluctance to climb onto thin, 1-block-wide platforms.
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The trader's quests kill the gameplay with their huge rewards. It would be great if he occasionally rewarded you for reaching certain milestones, and instead of quests with insane rewards, he would simply give you map markers to interesting locations that might have cool loot.