@faatal
I have two questions for which I am curious, regarding blocks.
Why are building or placed blocks, 45' offset from terrain blocks?
The placed or poi blocks I was told once before are voxel blocks also
just not using marching cubes for distortion.
If the non terrain block shapes, were converted to simple poly block
shapes, since they don't distort like terrain blocks and only use the
10 cel crack overlay to show damage, excluding doors and windows, would
or could that lower data size for pois? and the region files over all.
Then for destruction, have it use something like pulldownit or other
destruction algorithm.
Leaving the terrain blocks as they are now.