Double G
Survivor
And when I say "they're" I mean those that say "stealth sucks".
I maxed out all the necessary perks and had all the necessary legendary armor, had all the necessary weapons with all the necessary attachments and it wasn't a good overall experience.
As it has been said many times, the trigger spawns in POIs completely kills it. Sure I can trigger them and then back off, crouch and wait for them to lose me, but that doesn't always work because smarter zombies (Utility Worker) and higher tier zombies (radiated+) can still detect you from greater distances even if the detection meter shows green and single digit numbers.
Now, I've always used some stealthiness even when playing normal and that is good, but when going out of my way to spec fully into stealth, it becomes a waste and ultimately disappointing.
I don't mind trigger spawns, but if I'm fully spec'd and kitted into stealth I shouldn't be instantly detected once they spawn. There has to be legit viability to being fully stealth'd out, otherwise there's no point in having a stealth class.
I know assassin armor was too OP in 1.0, but there has to be some middle ground. There has to be substantial viability to running a stealth class.
I maxed out all the necessary perks and had all the necessary legendary armor, had all the necessary weapons with all the necessary attachments and it wasn't a good overall experience.
As it has been said many times, the trigger spawns in POIs completely kills it. Sure I can trigger them and then back off, crouch and wait for them to lose me, but that doesn't always work because smarter zombies (Utility Worker) and higher tier zombies (radiated+) can still detect you from greater distances even if the detection meter shows green and single digit numbers.
Now, I've always used some stealthiness even when playing normal and that is good, but when going out of my way to spec fully into stealth, it becomes a waste and ultimately disappointing.
I don't mind trigger spawns, but if I'm fully spec'd and kitted into stealth I shouldn't be instantly detected once they spawn. There has to be legit viability to being fully stealth'd out, otherwise there's no point in having a stealth class.
I know assassin armor was too OP in 1.0, but there has to be some middle ground. There has to be substantial viability to running a stealth class.