Making the combat system more tactical (like day-z and similar game)

Tony Kana

Refugee
Specifically, I'd like to make the combat system much more similar to Day-Z and similar games, namely:

- Add left and right tilt of the character to better shoot from behind walls or other obstacles

- Be able to lie down and shoot while prone

- No superhuman jumps like 4 meters, but realistic jumps and the ability to climb objects like all modern first-person shooters

What do you think? Do you like the current combat system, which is more reminiscent of old Quake-style FPS games than modern FPS games?
 
I think the current combat system does its job. That doesn't mean it can't be improved of course.
Adding parkour-like terrain movement would be too much work for TFP in my opinion.

They'd need to add climbable blocks and re-do every single POI to support that (just an educated guess).
But in case they're able/willing to do that I would certainly enjoy this type of change.
 
- No superhuman jumps like 4 meters, but realistic jumps and the ability to climb objects like all modern first-person shooters
Yes please and also jump effecting health from much lower heigh so player wouldnt able to jump from 5 meter tall without harm 🙏 🙏
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More than parkour (meaning climbing over objects) I prefer to see other more tactical movements such as lying prone on the ground, lean left and right. :)
some dying light parkour elements could come in handy
 
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