Windows Large-scale WRN errors

K_3_F_1_R

Refugee
Version
2.5b23
Platform
Windows
The vanilla version spams a huge number of errors and for an approximate number of hours of operation, the log file becomes impossible to view.

1. 2025-12-21T04:09:51 5.363 WRN save folder does not exist
<!-- <property name="UserDataFolder" value="absolute_path"/> --> <!-- Use this to override where the server stores all user data, including RWG generated worlds and saves. Do not forget to uncomment the entry! -->
The console writes an error even though the setting explicitly says that you can change the path.

2. 2025-12-21T04:11:14 89.143 WRN Texture with ID 2660 and with size 8192x8192 was too large for graphics device maximum supported texture size (4096x4096). Falling back to a dummy texture. Generate mip maps to provide lower size fallback.
2025-12-21T04:11:16 90.493 WRN Texture with ID 2661 and with size 8192x8192 was too large for graphics device maximum supported texture size (4096x4096). Falling back to a dummy texture. Generate mip maps to provide lower size fallback.
2025-12-21T04:11:16 90.971 WRN Texture with ID 2662 and with size 8192x8192 was too large for graphics device maximum supported texture size (4096x4096). Falling back to a dummy texture. Generate mip maps to provide lower size fallback.
The world was created with the original parameters - it has not changed except for the name of the world

3.
2025-12-21T04:20:33 647.595 WRN Parameter 'IsMale' not found in animator
Occurs when the player first appears
 
Reproduction Steps
Vanila version
Link to Logs
https://pastebin.com/
Link to Screenshot/Video
https://pastebin.com/
We have not experienced this issue during testing, and without the additional information from a log, we are unable to determine what is happening here. Moving to Needs More Info in case the OP wants to add their log.
 
We have not experienced this issue during testing, and without the additional information from a log, we are unable to determine what is happening here. Moving to Needs More Info in case the OP wants to add their log.
I have attached the log file above and will duplicate the new one again.
VIDEO:
 

Attachments

Thank you for adding the log file.

The warnings and errors listed in that log are output from Unity itself and not from the game code. It is my understanding that we are not able to prevent that from happening. I did see a couple for what looks like Alloc's server tools, but those weren't excessive.

I apologize for not being able to provide anything further on this one.

Regards,
Dollie
 
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