LBD already exists and has existed for several versions now.
You kill zombies, you get exp. You loot things, you get exp. You salvage/harvest things, you get exp. You build/upgrade things, you get exp. Exp gives levels that you can spend however you want. You literally learn by doing, by playing the game.
Skyrim-esque LBD is boring, monotonous, uninspired and easy to abuse. We have something that is essentially learning by doing yet it's not enough for people. They want to "progress" by staring at a wall and spamming something instead of actually playing the game. 99% of arguments over this are purely subjective. TFP's implementations are just as valid as anything else. There's plenty of mods out there for people who refuse to appreciate what exists. I see the devs appealing to the LBD crowd as pointless since we already have a form of LBD that works great and still allows player choice/convenience.
I've made the same point myself, though people point out that those who are asking for LBD are looking for a specific kind of LBD that requires you to do a specific task for a specific gain rather than getting general XP to spend however you want. I don't personally like LBD in most games (the kind people are usually referring to when saying LBD) and prefer a more general XP option.
Remember that I'm not saying it's a good option. I just said it's technically not forced since that was the question. You can get iron from scrapping cars and other objects with a stone axe. Other things require a wrench or other salvage tool, but iron does not. Gas isn't necessary in the early game, but you can still get that from the various barrels, gas pumps, etc.
I get it, but my point is that mining (not only literally, but also in general "farming resources" with a stone axe) is so integral to early game that your example would be like being on an airplane and saying: "you don't need a parachute to reach the ground, you have other options... why not just jump?".
"Forgetting elixir is a cop out"? That doesn't sound like an accusation of extreme. It's part of the game, if You consider it kinda cheating, great, me too; but the GAME doesn't like limits. In reference to both "specializations" and "obtaining resources". How is that extreme, or nitpicky?
I get it, but my point is that mining (not only literally, but also in general "farming resources" with a stone axe) is so integral to early game that your example would be like being on an airplane and saying: "you don't need a parachute to reach the ground, you have other options... why not just jump?".
In the early game? I'd disagree with that part. Other than for the initial challenges or biome challenges, I rarely mine anything until I have an auger unless I absolutely "need" to. I'm definitely not going to mine in the early game. If anything, I might do it mid-game before the auger, but that's not common. I find plenty of iron for early stuff just from loot, and I will scrap a dozen or two of cars to get the small amount of gas I'll need for a minibike, but that's about it.
Wood isn't mining, so I'm not counting that. Besides, I chop trees with a stone axe even in the end game.
Clay I get just from building my initial base (I always dig a block down to place the base in) and it's easy to get from the pallets if I happen to need more.
Stone is never a problem. I never purposely spend time collecting it other than for the initial challenges. By the time I need it in any large quantities, I'm doing actual mining and getting it as a byproduct of whatever I'm mining.
Iron isn't needed much in the early game and you can easily find enough without mining for the early game.
Shale isn't needed much until you are doing a lot of driving in vehicles or running generators regularly, which isn't really happening in the early game enough to be a big deal. With the number of gas stations and gas barrels around, you can easily keep up with the limited needs for the early game.
No other mining stuff is really that important, at least to me. I rarely use coal except for mineral water, rarely make explosives or bullets so don't need nitrate except for a limited number of farm plots, and again rarely make ammo so don't need lead.
Now, for late game, mining for iron and shale is very useful and not something I'd ever choose not to do.
I do believe you either intentionally or mistakenly misread me. I never said players are currently forced to mine period. I said that under an LBD model players would be forced to mine in order to improve their mining skill. That’s it. I never said mining was the only way to get stuff. You responded as though I was claiming players are currently forced to mine to get stuff and I never claimed that nor do I believe that.
Maybe go back and reread what I said? I have no argument against what you are claiming. I fully agree that players currently are not forced to mine. In the current game there is little to no forcing at all which I often state —and obviously you’ve been paying attention to me.
Important question: do you build your own base or do you fortify a POI as your base?
Because I think the difference for me is that I almost always build a base from scratch and that's when you need a lot of wood, stone and clay.
Because, as I already explained, using the "magic potion" to reset points is not a mechanic that is considered part of the normal leveling process.
Isn't that obvious?
In the early game? I'd disagree with that part. Other than for the initial challenges or biome challenges, I rarely mine anything until I have an auger unless I absolutely "need" to. I'm definitely not going to mine in the early game. If anything, I might do it mid-game before the auger, but that's not common. I find plenty of iron for early stuff just from loot, and I will scrap a dozen or two of cars to get the small amount of gas I'll need for a minibike, but that's about it.
Wood isn't mining, so I'm not counting that. Besides, I chop trees with a stone axe even in the end game.
Clay I get just from building my initial base (I always dig a block down to place the base in) and it's easy to get from the pallets if I happen to need more.
Stone is never a problem. I never purposely spend time collecting it other than for the initial challenges. By the time I need it in any large quantities, I'm doing actual mining and getting it as a byproduct of whatever I'm mining.
Iron isn't needed much in the early game and you can easily find enough without mining for the early game.
Shale isn't needed much until you are doing a lot of driving in vehicles or running generators regularly, which isn't really happening in the early game enough to be a big deal. With the number of gas stations and gas barrels around, you can easily keep up with the limited needs for the early game.
No other mining stuff is really that important, at least to me. I rarely use coal except for mineral water, rarely make explosives or bullets so don't need nitrate except for a limited number of farm plots, and again rarely make ammo so don't need lead.
Now, for late game, mining for iron and shale is very useful and not something I'd ever choose not to do.
Usually when I play 7 Days to Die, I don’t invest a single point into mining, yet I never have problems with resources. Breaking pallets with stones and other resource pallets, even destroyed generators or cement mixers, gives hundreds of iron. The minibike uses very little fuel, which I find in barrels, and I usually have a Wrench before I even get the minibike itself. The game is well-balanced you can gather tons of resources even without mining. I run around with a stone axe for a long time and still have no issues with materials. Some POIs have several pallets with resources. Before the first horde, I always have thousands of wood and other materials because I loot literally everything from POIs. Traders also sell cobblestone for ridiculous amounts of money, which is another good reason to turn them off.
I always have my base ready before the first horde I build it completely from scratch. It’s relatively small, but it holds up through several hordes. In early game, I just find better tools in loot. I only start investing in mining in late game. Fuel only becomes an issue when I play without traders and I have a motorcycle. In that case, I’m forced to invest in Salvage Operations, because the motorcycle uses quite a lot of fuel. I wouldn’t invest in it when playing with traders, since you can buy hundreds of fuel for very cheap, which is another good reason to turn off traders.
Even with only 25% loot, I have tons of ammo and don’t need to craft it myself. I use melee weapons for a long time and only stop when zombies become too strong I don’t want to run around endlessly swinging a spear, dealing 180 damage to every colored zombie. Then I simply switch to firearms: a machine gun only for Tom 6 ragdoll most op book in game imo situations when I’m in a tough spot, and a shotgun all the time to save ammo while still dealing high damage. I also have a heavy hand with the machine gun.
You don’t need to invest in mining if you know how to build bases. If someone wants to build a bigger base, they can simply invest in it.
I’m heavily loaded with ammo at 25% loot, and I’m glad they’re adding an option to reduce the finding amount of ammo to what I find, so I can actually work for it and craft it myself.I wrote this using AI, so if there are any words you don’t recognize, it’s because the AI sometimes likes to create its own new language
Yet you get a bonus from both the Miner 69'er and the Mother Lode perks.
So I guess digging is not mining either for you.
So I guess you never use cobblestone in early game?
Agreed.
Important question: do you build your own base or do you fortify a POI as your base?
Because I think the difference for me is that I almost always build a base from scratch and that's when you need a lot of wood, stone and clay.
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Forced? No. But need to? I think so. At least if you're building a lot and not just camping inside a POI for early game.
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Because, as I already explained, using the "magic potion" to reset points is not a mechanic that is considered part of the normal leveling process.
Isn't that obvious?
I almost always build 2 bases from scratch - normal and horde. I have no problem making it cobblestone, both for my main base and my horde base. I don't always make the top floors cobblestone initially since there isn't much reason to in the early game. I do both bases without any real mining. Wood is plentiful, and as I said, I always do that with a stone axe. I find so much stone without trying that I don't ever have to purposely mine it, even with making 2 bases. Clay is the same way. I find enough for early game just from removing a layer of terrain for my bases.
And to be clear, I specifically put the things that I mine, which includes clay. I just stated that it wasn't something I had to worry about clay after clearing a layer for the bases. Not for the early game. Now, if you start building on day 1 without doing anything that would get you some resources through loot, you obviously need to mine to get resources. But if you give yourself a few days of scavenging or questing, it isn't hard to build without mining in the early game. I don't need anything from mining until mid game, and even that is pretty limited. Yes, I do scavenge pallets. That uses the mining perks, but it isn't what I'd call mining. It's just gathering the pallets. And I could avoid that if I wanted since I don't do that too often before mid game or end game anyhow.
Regardless, if you need to mine to build a base in the early game, then do so. I don't think that is necessary in the early game because there are plenty of resources through scavenging/questing (I don't buy resources). But if you do, then that's fine.
I almost always build 2 bases from scratch - normal and horde. I have no problem making it cobblestone, both for my main base and my horde base. I don't always make the top floors cobblestone initially since there isn't much reason to in the early game. I do both bases without any real mining. Wood is plentiful, and as I said, I always do that with a stone axe. I find so much stone without trying that I don't ever have to purposely mine it, even with making 2 bases. Clay is the same way. I find enough for early game just from removing a layer of terrain for my bases.
And to be clear, I specifically put the things that I mine, which includes clay. I just stated that it wasn't something I had to worry about clay after clearing a layer for the bases. Not for the early game. Now, if you start building on day 1 without doing anything that would get you some resources through loot, you obviously need to mine to get resources. But if you give yourself a few days of scavenging or questing, it isn't hard to build without mining in the early game. I don't need anything from mining until mid game, and even that is pretty limited. Yes, I do scavenge pallets. That uses the mining perks, but it isn't what I'd call mining. It's just gathering the pallets. And I could avoid that if I wanted since I don't do that too often before mid game or end game anyhow.
Regardless, if you need to mine to build a base in the early game, then do so. I don't think that is necessary in the early game because there are plenty of resources through scavenging/questing (I don't buy resources). But if you do, then that's fine.
I don’t have one, unfortunately. I delete my saves when I finish playing on a save. Right now I’m playing with difficulty settings and mods that make it so I barely survive two days, so I have to start over. I haven’t made it to day 7 yet lol. Or I could make it and send it to you because it’s pretty simple and lasts a long time for me.
But they're not forced to mine, so how are they they forced to improve the mining skill? They just want to? Is their 'want' a higher priority than the other end of the want, "I want to improve it by mining"? What is the diff?
You were originally comparing "We have the freedom to level how we like" to "The poor mining-haters are forced to mine to level up mining"; there's also the third crowd, "we like the LBD-style leveling, but don't have the choice at all" ... they're all "we like this or that", your original framing seemed to imply otherwise. Maybe I misread it, sure; maybe I was being too cryptic myself. Maybe I'm completely wrong, but I don't yet think I am ..
It is merely evidence to my claim that "the Game doesn't like limits". There are alternatives for everything, short of magazines and XP; and you don't Need to grind for either of those to live. You can call it "extreme" if you like, but it's a minor side thread of mentioning an actual game mechanic; I fail to see the extremity.
If you take the words of LBD literally, you are correct. But if you take "trapper" literally, a trapper does only lay traps. A settler can't move because he settles.
LBD is clearly defined and is distinct from a general xp-for-perks system, with LBD you don't distribute any points, the points come to you automatically. You probably should use the accepted definition or you might as well speak italian with us.
I do take LBD literally, and i think it's appropriate. I don't understand how that's the same as taking a title/job literally.
I would not say LBD is clearly defined, but that's just me. If we're talking about the same Runescape LBD of "click rock for hours to level rock clicking" then i would argue that it should be redefined more clearly as Learn by Specific Repitition. Maybe i'm just getting into semantics that don't matter.
It is merely evidence to my claim that "the Game doesn't like limits". There are alternatives for everything, short of magazines and XP; and you don't Need to grind for either of those to live. You can call it "extreme" if you like, but it's a minor side thread of mentioning an actual game mechanic; I fail to see the extremity.
You're not asking me, but you were wondering about our playstyle differences earlier, so I'll add this: I posted about my d7/d14 horde base at 2.0 here:
I haven't tried it in a long time (A20 or A21), but in a 2 player game with xp set to 300%, the first horde night destroyed our base. We had every zombies except the demolitioners and a lot of them.
Hmm; there's been some motion in the systems over the years, I don't pretend to remember how it all went down. Never have I ever felt the need to slow down on the levels to manipulate the game. I do play solo, multiplayer scales faster.
Here's me admiring the magnificence of my d14 horde base. Well, d7 base, with a couple additional pieces of conc; it did just fine.
Note...
My stash was mainly on the next wall behind that thing for the first little while; took over the office right inside the POI later for stations / organized storage. And moved out before it was organized ..
I don't think that moving every weapon skill in the general tab and having them use LBD is about game mechanics.
In my opinion it's something much more radical, that would fundamentally change the vision for the game.
Right now we have what some may call "classes" thanks to the attributes and skill points.
What the LBD supporters are proposing is basically to let the player be anything he wants just by doing whatever he wants.
That's fine, but it's a very different type of RPG game and makes specializations unimportant.
So I guess I'm not much against LBD itself, but more against the fact that LBD will make the choice of specialization irrelevant.
Take the overhaul mod Darkness Falls for example, they used LBD for a wide range of weapon skills (and more) and they also kept the separate classes. It's a nice mod and this choice kind of works, but when I played it I couldn't shake the feeling that regardless of my class I was still a jack of all trades and had no real limitations. I'm not saying that's bad or good, I'm just saying that's very different from the current class/attribute system.
I'd think moving weapon, mining, etc. skills into the general tab would be disastrous. They're not general skills. Ergo, they might have their own tabs (e.g. one-handed, two-handed, big guns, small guns), but the grouping of weapons (<-- just an example) together under specific attributes incentivizes using those weapon combinations above all others. Not sure there should be a general tab at all, actually, but do see where point spread could be considered a problem if the player wishes to use different weapon combinations because I've felt the dilemma, I'd guess you call it, myself in testing. You can specialize in stun batons instead of machetes and other blades, but to do that you're going to have dilute your points. It takes longer to level combinations from different attributes, but you're not forced to use those preset combinations. You're just heavily incentivized to use them.
Also, and I hope he doesn't mind the example, but GNS often lamented Miner 69er and Mother Lode being under Strength because he tends to use Agility and other classes more, but those megabases of his require copious amounts of mining, so he had to put points in Strength whether he wanted to or not to invest in Miner 69er and Mother Lode. (Boo-hoo?) It may just be a min-max thing to wish not to do so. I don't know, but I can see where the friction points are, at least. It's where some come by the notion TFP are forcing them to play a certain way when they are not.
The only "perks" I'm seeing (extra/headshot damage, stun, knockdown, etc.) are fused into attributes as well because they're fused into weapon combination useage. They're not something you can pick separately as you can in other systems.
What people forget with putting things into the general tab (in vanilla) is that the things in the general tab take more points to level them than in the attribute tabs. Instead of 1 point for every level (not counting attributes), you have 1 point for level 1, then 2 points for 2-4, then 3 points for 5. To max out something to 5 requires 10 points versus 5 in an attribute. Now, *if* you are not going to put points into a specific attribute and still want that perk, then you save points. But if you normally use two weapons in the same attribute, you now are paying 20 points to max both weapons in addition to having to put points into the attribute to get the extra perks from that attribute anyhow. In the end, you spend more points, not less, meaning you have less flexibility. The only way you actually save points is if you want to have weapons that are in multiple attributes where you would not want to put points into those attributes for anything else. And let's be realistic... if you're going to use a weapon, you want the secondary perk for it as well, such as Quick and Receptive for spears, which means you still need points in the attribute unless you're suggesting moving every single weapon-related perk to the general tab, which would be dumb, imo.
Some comparisons for points:
Spears + Pistols using attributes:
17 points to max Perception
17 points to max Agility
5 points to max Spear Master
5 points to max Quick and Receptive
5 points to max Gunslinger
5 points to max Run and Gun
Total points: 54
Spears + Pistols using general tab with secondary perks still in the attributes:
17 points to max Perception
17 points to max Agility
10 points to max Spear Master
5 points to max Quick and Receptive
10 points to max Gunslinger
5 points to max Run and Gun
Total points: 64
Spears + Pistols using general tab where both primary and secondary are on the general tab:
10 points to max Spear Master
10 points to max Quick and Receptive
10 points to max Gunslinger
10 points to max Run and Gun
Total: 40 points
So you save points if primary and secondary are on the general tab for every weapon, but what if you want even 1 additional perk from either tab maxed out?
Spears + Pistols using general tab where both primary and secondary are on the general tab AND one additional perk that requires level 10 of the attribute:
17 points to max Perception
5 points to max Perception Mastery
10 points to max Spear Master
10 points to max Quick and Receptive
10 points to max Gunslinger
10 points to max Run and Gun
Total: 62 points
You save a whole 2 points, and that is if you don't also want something from the other attribute tree, such as Agility Mastery.
The same is true for using two weapons from the same tree. Spear + Rifle maxed now for primary perks only is 27 points. If those were in general, it would cost 20, but you wouldn't have the attribute points to get the other perks in that tree.
Now, obviously if you want certain combinations, you can save some points. But for most people, the savings would be minimal or they'd spend more than they do now.
And, yes... they could make it so you don't need 10 points to max something in the general tab, but then you're making it far too easy to max your weapon skills.
And in the end, you have complete freedom to use whatever combination of weapons you want. I use spears as my primary and pistols as my secondary. I use rifles only for horde night or occasionally hunting or taking out dire wolves and bears. I mix up my points in both of those trees, as well as intelligence right from the start and I do just fine.
But they're not forced to mine, so how are they they forced to improve the mining skill? They just want to? Is their 'want' a higher priority than the other end of the want, "I want to improve it by mining"? What is the diff?
Under LBD if someone wants to improve their mining skill the only way to do that is to mine. This is just one example. If someone wants to improve their farming skill they have to farm. If someone wants to improve their bow skill, they have to use bows. It's not just me saying it, even the proponents of LBD say it and use it as the immersive characteristic of learning these skills.
So wanting to improve the mining skill is not forced. It is a choice. If someone makes that choice they have only one way to improve their skill. Why do people want to improve their mining skill? They probably don't "just want to". They may enjoy mining and want to get their skill up so that it become more effective. They may not enjoy mining when it is inefficient and so they want to get through that phase to the point that they can be efficient. There may be other reasons.
I like to get my skills up in anything because progressing is fun and I enjoy the enhanced skills once I'm at a higher proficiency. I'm not forced to do any of these things-- I'ts how I choose to play the game. Right now I can enhance my skills by doing any action in the game. LBD, would change the game so that instead of being able to do any action, I would have to do the one action related to that skill. That's a plus for immersion but a minus for freedom.
Is the want to improve mining skill a higher priority than wanting to improve it by mining and what's the difference? Simply, player preferences. I'm not saying one is better than the other. I'm just sharing my opinion that I prefer skill point shopping because it allows for improving any skill through any means. If I want to play the game more immersively, then I make sure to do the related action before spending points on it. If I don't care, and just want to improve the skill and I'm not worried that the xp came from an unrelated action, I can do that too. LBD doesn't afford that level of freedom.