Clothing system - future updates?

Me too, but the problem is that this sort of clothing system has huge scaling problems. It has a multiplicative effect on what has to be created with each new model, what has to be updated and tested with each model change, and what has to be tested with each animation change.

If it's your job to add a poncho to the game, one that looks good, then you don't need to add one poncho. You need a poncho for each of the base game armor sets (of which there are 17 if you include "not wearing any"), and each of the premium atrocities (7 more). And double that to account for male and female versions. And multiply that by the number of hats (25) if the poncho has a hood and the hood doesn't just straight up delete the hat.

Have fun creating 1,200 ponchos. I hope you can meet your deadline.

Unless what you are after is the janky, laggy clipfest of "let the physics engine sort it out".

I'm fine with some items simply not being rendered.
 
I find it odd that younger people, especially, think of scheduled updates that are just fulfillment of Kickstarter goals and expected of a work in progress (alpha, beta) that isn't finished are "free content" or "DLC" -- as though 7 Days is a live service game with expansions and "content updates" and "cosmetics" expected for years to come. I find it even more weird that a prominent YouTuber focussing on this game actually suggested a monthly subscription, battle royales and battle passes, MMO-style events and the like to keep or renew interest in it. I tend to think that's because predatory industry practices are all they've ever known -- that they simply don't know any better because they haven't experienced any better: complete games with only significant espansions of map and story, etc. considered DLC.

The $2.50 horse armor for Oblivion partially opened the door for the more egregious industry practices we're seeing today. TFP seems intent on avoiding the worst of the worst. Rick mentioned something about it anyway. Ergo, I'm not sure why players are actually encouraging them to adopt predatory industry practices.

From what I gather, most (here anyway), just want to see them put paid to this game and produce another game, which I gathered is what they're actually doing with the roadmap that's in place. I'd personally hate to see that change, but I suppose we shall see.
Yeah, this game is not the type to be charging a monthly sub to play it, nor does it need battle royale or battle pass (hate PVP). I only see DLC as a good thing, cause apart from the money TFP get from selling games and merch, I don't see any other source of income they could collect from, other than DLC.
 
Had a couple of questions about the new clothing:

- Is there any point these items become available at traders? Or are they only available through looting them?

- Quality 6 clothing is in Creative Mode, but my friends and I haven't found any - neither Tattered, nor Pathwork, nor Thermacore. Are they not in any loot tables? I'm guessing not, but figured I'd ask anyway.
 
Had a couple of questions about the new clothing:

- Is there any point these items become available at traders? Or are they only available through looting them?

- Quality 6 clothing is in Creative Mode, but my friends and I haven't found any - neither Tattered, nor Pathwork, nor Thermacore. Are they not in any loot tables? I'm guessing not, but figured I'd ask anyway.
They are only looted. I've never seen Q6. They may have them in the creative mode just in case they want to use them later, but decided to limit them to Q5 in the game, at least for now. Or they forgot.
 
They are only looted. I've never seen Q6. They may have them in the creative mode just in case they want to use them later, but decided to limit them to Q5 in the game, at least for now. Or they forgot.
I figured as much. I remember the old military stealth boots had a T6 version in CM, but you could only craft T5 in-game, so they probably just limited them. Thanks!
 
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