Musem

voidsbergg

Refugee
See the game amazing updates are getting better but were missing a musem
Skulls 4 why well it will hold katanas war hammers nunchucks deer horn knivez m1 grand musket new zombie types that use these weapons also blunderbuss cause why not but this musem will be diffcult in order to get super strong weapons katana fast light high damage in turn for low durablity war hammer slow but high damage nunchucks very fast high durability but low damage but also high stun deer horn knives fast great for people that want to make enemies bleed downside to getting them you have to fight these zombies for them so yes some of these somes would have guns so wait till they have to reload
 
See the game amazing updates are getting better but were missing a musem
Skulls 4 why well it will hold katanas war hammers nunchucks deer horn knivez m1 grand musket new zombie types that use these weapons also blunderbuss cause why not but this musem will be diffcult in order to get super strong weapons katana fast light high damage in turn for low durablity war hammer slow but high damage nunchucks very fast high durability but low damage but also high stun deer horn knives fast great for people that want to make enemies bleed downside to getting them you have to fight these zombies for them so yes some of these somes would have guns so wait till they have to reload
A museum suffers from the same thing that a zoo does... it requires a lot of new art assets to make it look good. And most of those art assets wouldn't really be much use in other kinds of POI, making them expensive to add with little benefit. That doesn't mean they couldn't choose to add those at some point, but there is less chance of those than some other kind of POI that doesn't require new art assets. As a side note, I have played through Stu's Zoo (a custom POI) and it actually was very good even with only using animals/enemies that are in the game. So a zoo is at least possible without extra art assets, but if they did one, they'd likely want more options to make it look better. But a museum really needs a lot of new art assets to look even decent unless you're just leaving it all rubble without anything to look like it was in a museum.

As far as weapons, zombies aren't likely to ever use weapons. Bandits will, though. Whether or not they add new weapons at some point is a question. We know they will add legendary weapons, but those may just be the current weapons with different stats and maybe a different skin. They haven't wanted to add a bunch of weapons that are the same as the others already in the game.
 
A museum suffers from the same thing that a zoo does... it requires a lot of new art assets to make it look good. And most of those art assets wouldn't really be much use in other kinds of POI, making them expensive to add with little benefit. That doesn't mean they couldn't choose to add those at some point, but there is less chance of those than some other kind of POI that doesn't require new art assets. As a side note, I have played through Stu's Zoo (a custom POI) and it actually was very good even with only using animals/enemies that are in the game. So a zoo is at least possible without extra art assets, but if they did one, they'd likely want more options to make it look better. But a museum really needs a lot of new art assets to look even decent unless you're just leaving it all rubble without anything to look like it was in a museum.

As far as weapons, zombies aren't likely to ever use weapons. Bandits will, though. Whether or not they add new weapons at some point is a question. We know they will add legendary weapons, but those may just be the current weapons with different stats and maybe a different skin. They haven't wanted to add a bunch of weapons that are the same as the others already in the game.
Fair point then .50 cal add lol
 
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