Making smarter AI instead of making endgame

Ragnor

Refugee
Pure mantra i m soon expecting helicopter flying zombies just because 0.01% of players use AFK bases.
But lets make jars annoying , smell crap and rest of early game mechanics instead of making more variety of weapons of same type.
More zombie types which are not purple colored tanks.
Real legendary items which require making icon some design and putting excell sheet,xml statistics.

Nope lets defeat 0.01% players.
 
Pure mantra i m soon expecting helicopter flying zombies just because 0.01% of players use AFK bases.
But lets make jars annoying , smell crap and rest of early game mechanics instead of making more variety of weapons of same type.
More zombie types which are not purple colored tanks.
Real legendary items which require making icon some design and putting excell sheet,xml statistics.

Nope lets defeat 0.01% players.

Strawman argument. I don't play with AFK horde bases, but I lure the zombies into traps, after all this is also a tower defense game where that is a typical game play element.

The zombie pathing is absolutely fine IMHO.
 
But lets make jars annoying , smell crap and rest of early game mechanics
Testing early game now. None of the 2.5 changes are crap. In fact, they feel good and are well-balanced (but for wilderness, of course) in my experience thus far. Pretty sure that'll hold up mid to late game.

Could they make more weapon types, armors, zombie types, etc.? Sure. And they are -- as they go along. No new weapon types as yet, but definitely armors and zombies. Some good ideas on another thread for making different zombies behave and attack a little differently for the sake of variety as well. If able to use mods, I highly recommend IZY-All in One Gun Pack for more variety there.
 
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