Cancerous115
Refugee
Wanted to start making a stealth build and with all the scripted spawn points in POI'S how is it? Anyone still playing it in the big 2026?
I tried stealth again this time around.. it's not doing super great.
That left me two zombies to track down that I hadn't found and hadn't otherwise activated.
This is easily the worst part of running a stealth build. Would be nice if the final switch in a POI would activate any remaining sleepers/spawns (provided some percentage of clear were achieved). Or just go ahead and mark all the remaining zombies spawn triggers, even if there is more than one. SOMETHING so we don't have to know the golden path like the back of our hand in order to finish a Clear objective in a stealth build.
Nothing says stealth like an auger thru the vault door exit..If you take a different path, or even follow the path backwards, you get better lines of sight on zombies and have more success with stealth.
Nothing says stealth like an auger thru the vault door exit..![]()
Until they slowly materialize right in front of you once you're a few feet away from their spawn point and then magically disappear again if you slowly back away!Heh, yeh. I have sometimes activated a quest then gone around the perimeter poking holes so that there would be exits. Sometimes you take down an exterior door (like a vault door) and discover a loot room. If so, that's great as you can follow the sucker's path backwards and many of the zombies will be standing in the open because you're on their side of their concealment.
Until they slowly materialize right in front of you once you're a few feet away from their spawn point and then magically disappear again if you slowly back away!![]()
I've seen this a lot. It's even happening near the game world ambulance with a zombie sitting/not sitting/sitting/not sitting next to it. Opening a closet with no zombie in it, only to find a zombie in it and headed toward you if you take one extra step, etc. Should we file that under janky but adorable? Or does something, maybe, need to be done about this?Until they slowly materialize right in front of you once you're a few feet away from their spawn point and then magically disappear again if you slowly back away!![]()
Correct me if wrong, but a veteran developer playing around with various game engines mentioned that Unity requires scripts for scenarios that would otherwise normally be hard-coded. I gathered that's why there are so many manual triggers in the game -- switches that you have to press or flip for zombies to spawn. Now, there are all these proximity triggers. If that's true of Unity, I'm not sure how they would do ambushes and the like any other way and still support stealth gameplay all the way through a POI.The triggers are what make people cringe.
Correct me if wrong, but a veteran developer playing around with various game engines mentioned that Unity requires scripts for scenarios that would otherwise normally be hard-coded. I gathered that's why there are so many manual triggers in the game -- switches that you have to press or flip for zombies to spawn. Now, there are all these proximity triggers. If that's true of Unity, I'm not sure how they would do ambushes and the like any other way and still support stealth gameplay all the way through a POI.
I have had it happen a few times, but measuring it against how it was prior. I'd take this .Until they slowly materialize right in front of you once you're a few feet away from their spawn point and then magically disappear again if you slowly back away
Wanted to start making a stealth build and with all the scripted spawn points in POI'S how is it? Anyone still playing it in the big 2026?