Better animations

Find a triple-A publisher/developer who is willing to buy TFP company and put its 300 developers on this game instead of the few that TFP has. And sell the company to that publisher. Oh wait, you don't own TFP, that might be a problem right there :LOL:
 
Find a triple-A publisher/developer who is willing to buy TFP company and put its 300 developers on this game instead of the few that TFP has. And sell the company to that publisher. Oh wait, you don't own TFP, that might be a problem right there :LOL:
So u want to tell me that TFP animators team isnt capable of reworking vanilla guns for lots of years while solo gun modmaker reworked all vanila guns and made extra ~40 new guns in general in about less than 1-1.5 years?
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So u want to tell me that TFP animators team isnt capable of reworking vanilla guns for lots of years while solo gun modmaker reworked all vanila guns and made extra ~40 new guns in general in about less than 1-1.5 years?
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Moving of goal posts. You yourself posted a picture of Battlefield 6 and wrote "Here are well made animations/details". I have never used Iazos mod, so I don't know how good his animations are. But are they on a level with B6? If yes, why didn't you use that as an example?
 
Moving of goal posts. You yourself posted a picture of Battlefield 6 and wrote "Here are well made animations/details". I have never used Iazos mod, so I don't know how good his animations are. But are they on a level with B6? If yes, why didn't you use that as an example?
I dont ask to make animations for 7 days of B6 level! Izayo gun animations arent at B6 level (i may mistake) but they are way far better than what 7 days has now! The video i provided just shows what animations can be if devs give love/care to them
 
I dont ask to make animations for 7 days of B6 level! Izayo gun animations arent at B6 level (i may mistake) but they are way far better than what 7 days has now!

I agree with this. TFP probably could do better animations, even with the low number of animators they have, according to the credits they currently have 5, it surely was less a few years ago. I don't know on which animations they are working though, maybe their task lists is as full as the one of the programmers.

By the way, if you have Izayos mod installed, are the FPS still the same as in the unmodded game?

The video i provided just shows what animations can be if devs give love/care to them

I would disagree. First of all animations on the level of B6 were made by probably 5 times the animators over more than 10 years, because the animatiors of battlefield started with their animations work with earlier versions of battlefield and could refine them over many many years of battlefield 1-6. Sure, there won't be anything left of the animations for battlefield 1, but it surely was an iterative process that lead them to the current state.

Also battlefield 6 demands higher GPU and CPU power than 7d2d, right? With more PC power (or a lot more optimizations) you can have a lot more animation steps and much better detailed graphics than if you still try to get a voxel game to run on older hardware.
 
I think all it really needs are some basic, player character swimming animations. The ladders are fine, imo. (Ladders are very, very hard to do and -- could be wrong -- but TFP probably doesn't have the resources to do functioning ladders.)
 
I agree with this. TFP probably could do better animations, even with the low number of animators they have, according to the credits they currently have 5, it surely was less a few years ago. I don't know on which animations they are working though, maybe their task lists is as full as the one of the programmers.

By the way, if you have Izayos mod installed, are the FPS still the same as in the unmodded game?



I would disagree. First of all animations on the level of B6 were made by probably 5 times the animators over more than 10 years, because the animatiors of battlefield started with their animations work with earlier versions of battlefield and could refine them over many many years of battlefield 1-6. Sure, there won't be anything left of the animations for battlefield 1, but it surely was an iterative process that lead them to the current state.

Also battlefield 6 demands higher GPU and CPU power than 7d2d, right? With more PC power (or a lot more optimizations) you can have a lot more animation steps and much better detailed graphics than if you still try to get a voxel game to run on older hardware.
Ntm, having to update them with translation over each major iteration of Unity adopted. What happened to that lovely backhand machete swing, for example? The player character models changed in -- what was it? 1.0? The shoveling animation doesn't have the palpable feel it used to, either, with the loose player character hand grip and smoother striking of the ground animation. They're not exactly the same as they were in Alpha 21, obviously.

I do wonder what happened to that backhand swing in the process of modernization. That backhand swing was nice! : ) What was it about updating the animations that necessitated its loss? Inquiring minds want to know.
 
Ntm, having to update them with translation over each major iteration of Unity adopted. What happened to that lovely backhand machete swing, for example? The player character models changed in -- what was it? 1.0? The shoveling animation doesn't have the palpable feel it used to, either, with the loose player character hand grip and smoother striking of the ground animation. They're not exactly the same as they were in Alpha 21, obviously.

I do wonder what happened to that backhand swing in the process of modernization. That backhand swing was nice! : ) What was it about updating the animations that necessitated its loss? Inquiring minds want to know.
We say that animations in the game are garbage and need refresh! But TFP dont care about them for so long!
 
We say that animations in the game are garbage and need refresh! But TFP dont care about them for so long!
What do you mean they don't care about them for so long? The animations have changed right along with major modernization updates and are hardly garbage, imo. I suppose they could spend a fortune consulting Id Software for advice on gunplay animations like Bethesda did after FO3, but very much doubt they have a fortune to spend on stuff like that because TFP is not a triple A studio, thank goodness. I think they're fine as they are even if some are little awkward and functioning ladders would be nice but not absolutely necessary.
 
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