What's the point of the apiary?

Soulmonster

Scavenger
I mean, getting honey without having to chop stumps is nice and all, but stumps are everywhere and the apiary is so slow to produce. Furthermore, the apiary is unlocked so late and accesories even later. In my current game, I had plenty of honey and antibiotics by the time I could construct the apiary. I still put one up but I have little incentive to pay attention to it.

If the apiary, with accesories, came earlier in the game, and honey was harder to get from stumps, it would make more sense.
 
I'm just about finished my current play through at level 150, still have not built one. I visit a lot of traders constantly though, and honey is only 150 dukes or so. I heard they were thinking about nerfing traders or providing options to nerf them yourself at some point so hopefully that makes the apiary more relevant.
 
Yep, I just went through 50 stumps. Found one jar, not good enough to eliminate teh infection, it came right back after the effects of the hone went away.

Rekt honey was 240, so I broke down and bought another. Die before I could see if it would cure it....not to the infection but to a dumb move.
 
It just depends on how you play the game. Once you craft the smoker, you can get honey without any risk of bees, which is a nice improvement over stumps. But that does take time. I'd have to agree that you should be able to build the apiary and mods sooner to make it more useful. Once you're crafting antibiotics, it has little value. With the mods installed and if you build a few of them, you can get a pretty good stream of honey coming in, which is also a nice improvement over having to hunt stumps. But there just really isn't a huge need for large amounts of honey. I see no value in the new honey food or drinks. That's just a waste of honey, imo. Why eat or drink something that uses honey as an ingredient unless you're infected. And at that point, why not just carry honey around instead of special food or drink? I've yet to craft food or drink that uses honey and I doubt I ever will. So the apiaries can be nice, but they should definitely be available sooner or they aren't really that useful.
 
I mean, getting honey without having to chop stumps is nice and all, but stumps are everywhere and the apiary is so slow to produce. Furthermore, the apiary is unlocked so late and accesories even later. In my current game, I had plenty of honey and antibiotics by the time I could construct the apiary. I still put one up but I have little incentive to pay attention to it.

If the apiary, with accesories, came earlier in the game, and honey was harder to get from stumps, it would make more sense.
Honey getting + Variaty in workstations! I think we shouldn't explain such obvious things.
 
It just depends on how you play the game. Once you craft the smoker, you can get honey without any risk of bees, which is a nice improvement over stumps. But that does take time. I'd have to agree that you should be able to build the apiary and mods sooner to make it more useful. Once you're crafting antibiotics, it has little value. With the mods installed and if you build a few of them, you can get a pretty good stream of honey coming in, which is also a nice improvement over having to hunt stumps. But there just really isn't a huge need for large amounts of honey. I see no value in the new honey food or drinks. That's just a waste of honey, imo. Why eat or drink something that uses honey as an ingredient unless you're infected. And at that point, why not just carry honey around instead of special food or drink? I've yet to craft food or drink that uses honey and I doubt I ever will. So the apiaries can be nice, but they should definitely be available sooner or they aren't really that useful.
I just crafted the smoker, at day 44. Pretty pointless because at this stage the bees are just a minor nuisance.

I would need more mods to ramp up production, so still at one honey every second day. I currently have about 3 honey teas, 5-6 honey jars, a 4-5 antibiotics in my inventory, all accumulated through cutting stumps and trees and looting.

Yeah, it should come sooner in the game. I would have it unlocked much earlier, and require only 1 or 2 beeswax (because the process of getting beeswax ensures you also get honey, which makes the apiary redundant). Then the apiary would become an actual alternative to chopping stumps in the early game when infection is a greater concern. Later in the game you have either found antibiotics or can craft it, and honey is less a concern.

I suspect the developers might have thought about this and hence created recipes for honey to give the apiary a secondary purpose. But those recipes are also unlocked late in game (I can currently only craft honey tea).
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Honey getting + Variaty in workstations! I think we shouldn't explain such obvious things.
I suspect you didn't actually read my post :)
 
The apiary is a rather strange object. It requires 5 wax to build. Wax is only found in stumps with bees, which is quite rare. By the time I managed to build it, I no longer knew what to do with the honey. After all, so much honey falls out of trees anyway.
 
The apiary is a rather strange object. It requires 5 wax to build. Wax is only found in stumps with bees, which is quite rare. By the time I managed to build it, I no longer knew what to do with the honey. After all, so much honey falls out of trees anyway.
well, then sell it
 
What's the point of the apiary?

If you are not aware, there are new food items that require honey to craft...

Honey Tea, + 8 Food, +24 Hydration, + 5% Cure Infection, +20% Cure Dysentery
Honey Glazed Sham, +98 Food, + 49 Health, + 5% Cure Infection
Honey Brisket, +141 Food, + 70 Health, + 5% Cure Infection

I think the Awesome Sauce recipe uses honey now too.

Agree, its not quite balanced yet. Maybe introduce a difference in quality and performance between wild honey and apiary farmed honey? (Some mods use a Manuka honey variety)
 
After all, so much honey falls out of trees anyway.
Only after you find the book for that.

If you are not aware, there are new food items that require honey to craft...

Honey Tea, + 8 Food, +24 Hydration, + 5% Cure Infection, +20% Cure Dysentery
Honey Glazed Sham, +98 Food, + 49 Health, + 5% Cure Infection
Honey Brisket, +141 Food, + 70 Health, + 5% Cure Infection

I think the Awesome Sauce recipe uses honey now too.

Agree, its not quite balanced yet. Maybe introduce a difference in quality and performance between wild honey and apiary farmed honey? (Some mods use a Manuka honey variety)
Yes, but those are kind of pointless to make. Why spend honey to make food or drink? You either carry around an extra stack of food or drink without honey to eat when you're not infected or you eat and drink the honey food/drink when not infected, which is a waste of honey. And if you're carrying around a separate stack of honey food/drink, why not just carry around honey instead? There just really isn't any reason to make those food and drink items. Besides, until you are making antibiotics, you're not likely to have enough extra honey to make enough of the honey food/drink to cover your normal food/drink needs unless you have multiple apiaries to make the honey for you.

The apiaries just need to happen earlier in the game and need fewer wax to make.
 
You either carry around an extra stack of food or drink without honey to eat when you're not infected or you eat and drink the honey food/drink when not infected, which is a waste of honey.

The point is, with the apiary(s) you have honey to waste...

I am not simping for the new honey recipes, I just brought them forward as info, wrt the OPs question.

I will say my particular "food meta" is in transition. I generally stop at steak and potatoes and yucca juice or mineral water. In previous alphas I just ate the canned food as I found it. Now? The smell system kinda changes that up somewhat. Further, the yucca smoothie is now great because in addition to the 78 hydration there is 24 food, with no smell.

Although I don't min/max much, maybe a stack of the honey based food, will work better for day to day looting, maybe not.

Single player, single apiary, and there is lots of honey for cooking. I never carry honey around anyway, unless I loot it. I cure infection when I return to base or hit a stump or two.

I am willing to keep an open mind and experiment a little.
 
Seems like a no-brainer, but...

Why not, instead of creating all new recipes, just have the new ability to add non-required components to a dish/drink, that way, you have the same dish/drink, with or without salt/pepper/honey etc...
 
If you are not aware, there are new food items that require honey to craft...
They have a drawback. Everything except tea requires the preparation of intermediate products. This is unnecessary action.
I will say my particular "food meta" is in transition. I generally stop at steak and potatoes and yucca juice or mineral water. In previous alphas I just ate the canned food as I found it. Now? The smell system kinda changes that up somewhat. Further, the yucca smoothie is now great because in addition to the 78 hydration there is 24 food, with no smell.
I haven't changed my menu since around A18 or A19. It's a yuca smoothie and a stew of rotten meat, potatoes, and corn. Mineral water is a good substitute for smoothies early on, but finding a book on it isn't always easy. In the early stages, I can also use a vegetable stew, since everything needed for it can be grown in the garden.
 
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