V2.5 Survival Revival Dev Diary

With the smell system working...the act of Skinning should generate a LOT of smell. You get no smell till you loot meat...well that in theory works, but NOT when you are skinning vultures, dogs and zombie bears...it should be generating smell to the max range and stick to you as butchering animals is not a clean process out in the field.
 
Are chicken coops still coming in a future build of 2.5, or have they been pushed to 2.6 (or a version after that)? Or even to 3.0 at this point?

I'm asking, not just because I want to have them (which I do), but because I suspect they also are based on the dew collector code, and might solve some of the issues I'm running into while modding that code.

I think it’s safe to say no chicken coop in 2.5.
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With the smell system working...the act of Skinning should generate a LOT of smell. You get no smell till you loot meat...well that in theory works, but NOT when you are skinning vultures, dogs and zombie bears...it should be generating smell to the max range and stick to you as butchering animals is not a clean process out in the field.

Sure it’s not clean, but you need to consider who’s doing the smelling. As fans of The Walking Dead can attest, zombies are nose blind to the smell of rotting flesh that’s all around them. They only care about fresh meat.
 
My understanding is chicken coop and then new stove are "further out" with no definite set release between now and 3.0, but are coming. fingers crossed soon ish.
I think it’s safe to say no chicken coop in 2.5.
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Sure it’s not clean, but you need to consider who’s doing the smelling. As fans of The Walking Dead can attest, zombies are nose blind to the smell of rotting flesh that’s all around them. They only care about fresh meat.
 
@faatal
I was editing this at the same time you had answered, the storm question.
I didn't expect such a quick response. Thank You

The prior question is; Is the storm wall set as an occluder, like you did with the fog? What
would be the advisable frequency of storms, if multiple storms were in close visibility
range? I usually start modding as soon as I begin a playthrough, just acquired habit. But all
I have been doing is playing, each chance I got. But I am asking because I have been designing
terrain stamps, to frame and or display the storms.
The storms are 3 different resolution grids that each make particles at different sizes and distance ranges from the player. They do not have occluders, which would not help anything as the results are many sizes and layers of transparent particles. Occluders do not track particles.

100% is the storm default, which is about 1 per 20-30 hours depending on biome. I am currently playing using 200%.
 
I just realized that right now we don't need a crucible to craft jars, because the dew collector produces them for free in unlimited quantities. Since most players will likely play with the jar refund option on (that's the whole point why people asked about them), I guess something needs to be done to fix the "free jar factory".

My simple re-balance suggestion:
  • The dew collector will have slots for empty jars, similar to the flower slots in the apiary. This solves the "free jar factory".
  • Jars are craftable at Workstations 16 without a crucible (at the same stage as the dew collector). This will keep the lack of water in early game.
  • Jar crafting time & cost will increase, and it will now also require brass (for the cap, you know). This is both logical and adds a new use for brass.
  • The time required to boil murky water at Campfire will be significantly increased. You can now boil it much faster at Chemical Station.
  • What is the advantage of the dew collector now? It will have 50% chance to produce clean water (because dew is much cleaner than water from a dirty pond). Dew collector Filter Mod will make all collected water clean.
  • Additionally, during rain, the dew collector will produce water much faster.
  • Bucket will be now made with Forged Steel instead of just Iron. Players will still be able to obtain it relatively easily, but not so quickly that they can avoid having to fetch water from river in the first half of the game.
Agree, dew collector and apiary should require empty jars
Devs just should stop pleasing acrade 7 days lovers for god sake!
 
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ok, my take on jars
they are now the easiest way to solve water.
so when rekt offers me a crucible on day 4, i sell everything i can to get a wrench pronto and smash every car bus truck i can find, do whatever the f i can and get that crucible.
food is still a problem, and upcoming day 7 horde looking dicey atm.
got jars on tap though
still think the gamble was worth it. we will see
got steel on tap too
looking forward to a workbench lol
 
2.5 is currently experimental, and default settings may change again in next patch, as was the case with storms brewing update. Jars are back in the game, and regardless of which refund settings you prefer, you will have to interact with jars to avoid dehydration.

As you can see, my suggestion respects both playstyles, with or without jar refund option. And it also makes players do something to get water, even when they reach dew collectors, instead of simple unlimited afk water farming past this stage.
The default for jars should stay as it is. People who wanted jars back can turn it on if that's what they want, and use whatever percentage they want.
 
Agree, dew collector and apiary should require empty jars

Some alternatives just for the sake of discussion:

Instead of putting jars into it and letting the collector fill the jars, click on the Dew Collector with empty jars and let it fill them as if it were a water source. It fills up to one stack (one click) and is then empty.

UPDATE: I saw another discussion of the Dew Collector and hadn't considered it was creating jars. I wonder if the Dew Collector's behavior might be made to depend on the selected Jar Return %. If 0, give jars. If 100, fill jars. Then question then is what does a Return value of 10%-90% mean. How interesting.

Instead of putting jars into the apiary, the apiary returns a honeycomb, which you then heat over a fire in these recipes:

Honeycomb + Bottle = Honey
Honeycomb = Wax

If you want, stumps could return honeycomb too.

If you want, sometimes looting a stump and getting a honeycomb could spawn a bear nearby. (Kidding)
 
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@Grandpa Minion I don't know, I think that bit about the dew collector being an accidental jar producer is interesting, it could be useful info for the devs...but, maybe not...jar balance is literally now a personal choice.
With more things being choices, I think they are closer to that old spirit of "play you own way".

What do you think is being drowned out of the conversation? if anything.

I have been taking your "no jars talk" posts as satirical...apologies if that's not how you meant them.
 
I don't think the dew collector creating jars of water is accidental. It works perfectly with the default settings of the game and serves as that point where water abundance finally begins to arrive. With default settings the jars of water the dew collector produces are one-time use so it isn't really producing empty jars but simply water in a form that can be used in the game.

Those who are choosing to have their jars returned are opting for water abundance long before dew collectors are even craftable. So why does it matter that you have even more? By time you can craft the dew collector you will likely have a few stacks of jars that will last the entire game which can all be filled and then boiled without having to be tended. You don't even need the dew collector. Why build one when you can fill 100+ bottles with murky water, set them to boil, go out and do a couple of quests, and come home to more water than 5 dew collectors could produce in the same time period?

Honestly, you guys wanted things to go back to how they were and how they were was that there was no dew collector because with jars being refunded there was no need for them. So don't build them and you'll have your pre-V1 settings again.
 
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Instead of putting jars into it and letting the collector fill the jars, click on the Dew Collector with empty jars and let it fill them as if it were a water source. It fills up to one stack (one click) and is then empty.
I really like this one, I think i will try it. So the dew collector collects water, and stores it in a bladder
the same as catching water off the roof into a barrel. Did that for my son's greenhouse that I built for him,
then gravity fed the raised beds. Then you can use empty jars to fill it up to six or just what you need at the
moment, depending on mods. I may add animal bladders for progressive volumes. and livers for temporary
filtration. I may adapt it to farming, for me. Thanks for the idea.
 
I don't think the dew collector creating jars of water is accidental. It works perfectly with the default settings of the game and serves as that point where water abundance finally begins to arrive. With default settings the jars of water the dew collector produces are one-time use so it isn't really producing empty jars but simply water in a form that can be used in the game.

Those who are choosing to have their jars returned are opting for water abundance long before dew collectors are even craftable. So why does it matter that you have even more? By time you can craft the dew collector you will likely have a few stacks of jars that will last the entire game which can all be filled and then boiled without having to be tended. You don't even need the dew collector. Why build one when you can fill 100+ bottles with murky water, set them to boil, go out and do a couple of quests, and come home to more water than 5 dew collectors could produce in the same time period?

Honestly, you guys wanted things to go back to how they were and how they were was that there was no dew collector because with jars being refunded there was no need for them. So don't build them and you'll have your pre-V1 settings again.
Tbh it doesn't really bug me. It's would make sense too load it with jars but it doesn't make me upset. Tbh Ima have my settings like 50/50 or something see how i feel

Side note I think if you have the jars at 0 you should get a glass breaking sound after your done.

And plus from what ive seen, jars still get used up when you cook or make something so... im not bugged by it
 
Tbh it doesn't really bug me. It's would make sense too load it with jars but it doesn't make me upset. Tbh Ima have my settings like 50/50 or something see how i feel

Side note I think if you have the jars at 0 you should get a glass breaking sound after your done.

No thanks. I can easily make the mental leap of imagining containers when they are not simulated. My crafting base also has no cans lying around after all that eating and cooking of canned goods and I still feel fine with it.
I also haven't built a toilet in there and also don't need to actually remove any burned wood from the fireplace after cooking and can still imagine I do that all the time.
 
No thanks. I can easily make the mental leap of imagining containers when they are not simulated. My crafting base also has no cans lying around after all that eating and cooking of canned goods and I still feel fine with it.
I also haven't built a toilet in there and also don't need to actually remove any burned wood from the fireplace after cooking and can still imagine I do that all the time.
I mean he'll ima try and mod and see if i could do that. Like you get a peice of paper after you eat a candy, plastic after using a pill container, so on. To kinda help with the emersion. I understand not everyone would like that and that's fine.

Hell if it were up to me I would have vessles for everything but the pimps have bigger fish to fry. They did good enough for me by adding jars back im happy about that. Ima do 50% see how its feel.

Granted I still believe you could have the water containers in the world but if the water is crap and unsafe water is not that common if ir takes more time or equipment to make your water better. THAT is water survival.

But tfp are looking for more of a casual survival experience. A bit more then Minecraft but still not Day z or zomboid. Ans that's okay. It sucks console can't have both but maybe some day..... probably not.
 
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