Jost Amman
Hunter
Yes. You've been chatting with Antropic AI all along!do you have something to disclose?![]()
Yes. You've been chatting with Antropic AI all along!do you have something to disclose?![]()
Your subject is receiving a bad welcome, so maybe it's not worth it to try to convince us anymore, maybe?Hi everyone, hope this subject wont receive a bad welcom lol, only for reflexion and thinking.
Hi everyone, hope this subject wont receive a bad welcom lol, only for reflexion and thinking.
Is it time to use Antropic AI?
Maybe one of the best tools for devs, learn, and be updated in terms of innovation.
Build up and level up the game faster.
Allow to devs to build better work setup and learn faster, having help by technologie, the essence of technologie.
And having better programmeur, developer and ingénieur programmation.
Maybe gain Time for ray tracing, having a good in game store or something like that faster? Futur dlcs ? Paid Dlcs after 4.0? A lots of mini dlc After the 4.0? A mod shop program in partnership with modders?
Hi everyone, I hope this topic doesn't receive a bad welcome—it's just for general discussion and reflection!
Is it time to start using Anthropic AI in our work?
It seems like it could be one of the best tools for developers who want to learn quickly and stay updated with the latest innovations. Using it could help us build projects and "level up our game" much faster.
Integrating this technology allows developers to create better work setups and learn more efficiently, which is the very essence of using technology to enhance our capabilities. Ultimately, this leads to better programmers, developers, and software engineers.
Perhaps we could gain time to implement complex features like ray tracing, create a good in-game store faster, or develop future DLCs more quickly?
What are your thoughts on potential future plans:
I'm interested to hear everyone's perspective!
- Paid DLCs after version 4.0?
- Many small mini-DLCs after 4.0?
- A mod shop program developed in partnership with external modders?
Hey Everyone,
Hoping this idea doesn't get a bad reaction, lol—just wanted to throw it out there for some thinking and discussion as a player!
Do you think the studio should start using Anthropic AI to help them out?
It sounds like it might be one of the best tools for the developers to learn new stuff and keep up with the latest tech. Using it could help them build our games faster and "level up their whole game," so to speak.
Think of it this way: Using this AI is like giving the dev team a fully stocked workbench and an automatic auger with max perks. It helps them (developers) set up better workflows and pick up new building techniques way quicker, which means less time manually punching trees for wood frames and more time designing the ultimate, zombie-proof horde base. This should ultimately lead to better programmers, developers, and engineers making our games.
Imagine the time they'd save! They could roll out cool features like ray tracing faster, finally nail a decent in-game store, or get those future DLCs ready a lot sooner.
Speaking of future content, I wonder what the plans are:
Curious to hear what you all think!
- Will we get paid DLCs post-update 4.0?
- Maybe a bunch of mini-DLCs instead?
- Or even an official mod shop they run alongside our favorite modders?
Look what you did! You took the N out of FUN!I added a new prompt to make it sound more casual and add in an analogy to playing 7 Days to Die
AI can be mastered; go to the social media forums dedicated to the new version of Anthropic and you'll find testimonials. Furthermore, AI can be mastered; mastering Prompt is possible, and so are certain other things. What I'm about to say is for all the people who contradict me and seem to be putting me down or something: it's true that you all know everything.The way I see it the main reason to use AI is to quickly build up a rough draft you can then massage into your desired aesthetic. They are so far down the line that I don't think there is a significant amount of visual elements they really need help with.
They need systems help and enemy AI help. I don't believe either is worth using AI to get done faster. The amount of bugs that would introduce into an already well defined system would not be fun to unravel. Sure AI is good at coding, but I have never seen it successfully 1 shot a mod for an already established game and that is essentially what you are asking it to do. If anyone has I would love to see it.
The only AI in games that i care about is a language model for in game dialogue. But i think it is a bit early for that. Once the language models advance more, this will be a great addition for games.
Yes but not necessaryThat's doable right now with certain managed expectations related to performance and cost. For instance, are you willing to wait a few seconds for the NPC's response and are you willing to play a fraction of a penny (or more) per transaction (depending on the length of the conversation's history and the instructions to the AI about personality and motivation? If so, then you just need the game to use the AI's API and have access to the Internet when you play.
But perhaps in some future day Unity will come with a built-in LLM and folks will suddenly be trying to make sure their computers have good CUDA cores and/or neural processors, plus enough storage space.
That part is expensive, at least for now, but pre-generating a massive discussion tree for every NPC would probably be well within a reasonable dev budget. Quality of writing? Ehh, the competition isn't too fierce in triple A atm ..Would you be willing to pay $0.25 per hour of game play for AI conversations?
That part is expensive, at least for now, but pre-generating a massive discussion tree for every NPC would probably be well within a reasonable dev budget. Quality of writing? Ehh, the competition isn't too fierce in triple A atm
Llm can be integrated in a game, the studio can paid for the use of llm per utilisator or something like that
Fun Fact: did you know that the first example of a bash tool dates back to the stone age?For reference, having Claude use the bash tool
Bash, silly, it's obviously Bourne Again Shell. That should help, right?I have no idea what you people are talking about
Fun Fact: did you know that the first example of a bash tool dates back to the stone age?
(disclaimer: I have no idea what you people are talking about)