FenixMatariki
Refugee
-Stun baton repulsor mod knock back on charged attack
Changed to
Stun baton repulsor mod knock back on charged power attack
Its hard to beat a zombie to death when he keeps bouncing across the poi and would free me from carrying two stun batons late game.
*Unrelated to the suggestion but stun baton needs a nerf, with nerd tats being the biggest culprit. Instead of aoe shock maybe shocking a shocked enemy has a chance to shock 1-2 nearby enemies?
-Charged zombies take bonus damage from melee attacks.
Ranged builds can pop these guys from a safe distance but melee builds have little choice but to face tank
-Party member icons show injury's such as sprains and breaks
Or party member shading changes depending on injury?
Insta-healing a sprain vs break requires different medical items. Knowing which to use would be helpful.
Possibly gate behind higher levels of Physician.
-Perk, Armor mod or skill book that offers reduced critical injury severity(Raider) and tool/weapon durability use(Nerd/Miner)
Most armor bonus's can be found in other places except these two important ones.
Exoskeleton armor mods? banded armor offers small amounts of critical severity reduction as well as +2 armor? Would need to be allowed on heavy armor.
-Perk, Armor mod or skill book that offers explosive damage resistance
Insulated Liner and Cooling Mesh also offered explosive resistance, it would be nice to have that stat back.
Impact gel armor mod? Explosive weapons skill book series? Sledgehammers got a book set so "all" the weapons had one... *sad rocket launcher noises*
-New high tier recipes that use the various candies as ingredients
Even with maxed iron gut the buffs don't really last long. High tier recipes that combine the bonus from multiple candy and extends the duration/improves the effect would be nice. Maybe change the candy bars to flavor sachets? Adding them to food/drinks during cooking provides the buff, higher levels of cooking skills allow more to be combined?
-Increase how many quests can be taken from a trader at a time
Late game for me mostly involves spamming 3-6 wasteland t6 infested's a day, which i have to spend an entire day in the gyrocoptor flying to every trader on the map to get quests for. I don't even care about the loot or rewards at this point its purely for the exp and fun.
If more quests is not possible per trader then perhaps a late game item(t6 completion reward?) that shows infested quest icons for pois without actually needing to go get the quest on a 12 in game hour cooldown for that poi?
-More T6 quest locations, more t6 pois in wasteland cities, general t6 improvements
Late game you end up hitting up the same poi's day after day. Variants of the same t6 quest would help alleviate the boredom, different layouts/paths through the dungeon, loot being in different locations than normal. Just generally more t6 poi's would be good as well.
Option to increase the limits on t6 poi generation per city. I'm fine with 5 Grover highs or US Army post 7 in one city if it means i don't have to leave the wasteland.
Even higher chance for wasteland cities to spawn t6 poi's, or a way to easily check during map generation that enough spawned without relying on third party tools. Hovering over a biome in map generation mode tells you how many of each poi type generated in that biome perhaps?
Option to guarantee certain poi's spawn in specific biome's?
-Cursed armor pieces
Armor pieces that come as a higher tier than you would normally find at your level(tier 6 instead of tier 5) but have negative effects/stats alongside the regular beneficial ones. Maybe buffed stats/more bonus's? These would be avoided/risked early game but become sought after late game.
Enemies have a chance to spawn as higher levels/stronger types. Instead of getting a radiated you get a charged or infernal, instead of getting zombie moe you get wight.
Chance for zombie revival, they were already dead what made you think killing them would solve the problem?
Super infested quest chance? Zombies that are spawned by you deal/take damage as though they have higher game difficulty setting?
Faster heat generation. Scarier, larger and more frequent wandering hordes come at you.
Changed to
Stun baton repulsor mod knock back on charged power attack
Its hard to beat a zombie to death when he keeps bouncing across the poi and would free me from carrying two stun batons late game.
*Unrelated to the suggestion but stun baton needs a nerf, with nerd tats being the biggest culprit. Instead of aoe shock maybe shocking a shocked enemy has a chance to shock 1-2 nearby enemies?
-Charged zombies take bonus damage from melee attacks.
Ranged builds can pop these guys from a safe distance but melee builds have little choice but to face tank
-Party member icons show injury's such as sprains and breaks
Or party member shading changes depending on injury?
Insta-healing a sprain vs break requires different medical items. Knowing which to use would be helpful.
Possibly gate behind higher levels of Physician.
-Perk, Armor mod or skill book that offers reduced critical injury severity(Raider) and tool/weapon durability use(Nerd/Miner)
Most armor bonus's can be found in other places except these two important ones.
Exoskeleton armor mods? banded armor offers small amounts of critical severity reduction as well as +2 armor? Would need to be allowed on heavy armor.
-Perk, Armor mod or skill book that offers explosive damage resistance
Insulated Liner and Cooling Mesh also offered explosive resistance, it would be nice to have that stat back.
Impact gel armor mod? Explosive weapons skill book series? Sledgehammers got a book set so "all" the weapons had one... *sad rocket launcher noises*
-New high tier recipes that use the various candies as ingredients
Even with maxed iron gut the buffs don't really last long. High tier recipes that combine the bonus from multiple candy and extends the duration/improves the effect would be nice. Maybe change the candy bars to flavor sachets? Adding them to food/drinks during cooking provides the buff, higher levels of cooking skills allow more to be combined?
-Increase how many quests can be taken from a trader at a time
Late game for me mostly involves spamming 3-6 wasteland t6 infested's a day, which i have to spend an entire day in the gyrocoptor flying to every trader on the map to get quests for. I don't even care about the loot or rewards at this point its purely for the exp and fun.
If more quests is not possible per trader then perhaps a late game item(t6 completion reward?) that shows infested quest icons for pois without actually needing to go get the quest on a 12 in game hour cooldown for that poi?
-More T6 quest locations, more t6 pois in wasteland cities, general t6 improvements
Late game you end up hitting up the same poi's day after day. Variants of the same t6 quest would help alleviate the boredom, different layouts/paths through the dungeon, loot being in different locations than normal. Just generally more t6 poi's would be good as well.
Option to increase the limits on t6 poi generation per city. I'm fine with 5 Grover highs or US Army post 7 in one city if it means i don't have to leave the wasteland.
Even higher chance for wasteland cities to spawn t6 poi's, or a way to easily check during map generation that enough spawned without relying on third party tools. Hovering over a biome in map generation mode tells you how many of each poi type generated in that biome perhaps?
Option to guarantee certain poi's spawn in specific biome's?
-Cursed armor pieces
Armor pieces that come as a higher tier than you would normally find at your level(tier 6 instead of tier 5) but have negative effects/stats alongside the regular beneficial ones. Maybe buffed stats/more bonus's? These would be avoided/risked early game but become sought after late game.
Enemies have a chance to spawn as higher levels/stronger types. Instead of getting a radiated you get a charged or infernal, instead of getting zombie moe you get wight.
Chance for zombie revival, they were already dead what made you think killing them would solve the problem?
Super infested quest chance? Zombies that are spawned by you deal/take damage as though they have higher game difficulty setting?
Faster heat generation. Scarier, larger and more frequent wandering hordes come at you.