Before v2.0, you could earn level 300, and find yourself with 16 unspent skill points. Not just unspent, but unspendable, because you literally had no place to put them. I understand what your saying, but I like the way it is now over that way.Why do you think the ability to get new skill points ends at level 300? At the end game, it would be nice to max the skill tree chart.
Basicly an incompetence of TFPIt's an artifact of TFPs development cycle/style. They push for the 60% prototype solution and rarely go back to revisit, balance, and polish it...
Basicly an incompetence of TFP
Basicly an incompetence of TFP
Why do you think the ability to get new skill points ends at level 300? At the end game, it would be nice to max the skill tree chart.
I think that's a bit harsh. Very few people play up to that level. It just feels like a value that is easily overlooked from version to version.Basicly an incompetence of TFP
This is how I look at it. It's why I purposely limit attributes in my mod. But I can also say a loooot of people can't stand knowing they can't max everything out, even if they likely wouldn't play long enough to do so. Haha.Firstly, as others might have said, very few people will actually reach lv300. Secondly, i think its a good thing to not be able to fill up all perk trees completely, it adds to the replayability factor!