About reworked yeti and mummy

+ cringe perk system which turns u into superman, cringe candies with collosal buffs, magical biome smoothies, dumb biome badges and much more
I agree with that, but where is the magic in the Plague Spitter? Since this thread is about that, is it the modeling or the insect attack? I don't see it as any more magical than the Policeman, the Demolisher, or the Giant Pig.

As for the colossal buff candies, what I sometimes do is play entire games with a ban on using them. An option to disable them might be good if you can't resist.
The reworked yeti and mummy now look better and more logical with new models! More of that magical stuff needs to be removed
The new models are good, especially the frost claw, but once again I don't see any magic in the spitter.
 
I agree with that, but where is the magic in the Plague Spitter? Since this thread is about that, is it the modeling or the insect attack? I don't see it as any more magical than the Policeman, the Demolisher, or the Giant Pig.
Old plague spitter was a mummy which doesnt fit in 7 days to die lore or athmosphere! (also dont like his spitting attack but it will sadly stay) can disable it myself anyway! Both mummy and yeti are way more fantasy than zombies itself
New Grace pig model is cringe and reminds me some sort of Hell/Demonic - i dont like it, but its only on 1 location and u dont meet it for 95% of playtime! For me old model was better and needed update without changing model!
Policeman is strange for me only by having puke and suicide in one - nothing else! In dying light 1 pukers and bombers are seperate zombie classes which i liked more!
 
Old plague spitter was a mummy which doesnt fit in 7 days to die lore or athmosphere! (also dont like his spitting attack but it will sadly stay) can disable it myself anyway! Both mummy and yeti are way more fantasy than zombies itself
New Grace pig model is cringe and reminds me some sort of Hell/Demonic - i dont like it, but its only on 1 location and u dont meet it for 95% of playtime! For me old model was better and needed update without changing model!
Policeman is strange for me only by having puke and suicide in one - nothing else! In dying light 1 pukers and bombers are seperate zombie classes which i liked more!
I suppose this is where differences of opinion come in regarding what fits with the game and what doesn't. For me, the Spitter doesn't look like a mummy, nor does it seem magical to me. I think the Demolisher is worse because it acts like a terrorist who blows himself up, although I've gotten used to it. I don't like the giant pig at all, neither the old one nor the new one. although I can see it as a mutation from the super corn or whatever, and it's only in one location. I like the cop, and even though the Direwolf isn't a normal zombie, I think it's the best model in the game, or at least the scariest.

This is a mummy to me. I understand that the resemblance to the spitter is that it is very decomposed, which is normal for a zombie.
 

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the colossal buff candies
Tbh I always forget about candy the only one I like is the health bar
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. I think the Demolisher is worse because it acts like a terrorist who blows himself up,
I just see him as a EOD Solder that had explosives when he died. I think something like the bomber from WWZ would make more sense. In terma of size i guess he was a big dude1763258919631.jpeg
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I can explain most zombies but the one I can't is the frostclaw cuz he's not a zombie
 
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I don't see why we need to bring jars back either.
Me either. Just because some idiots want to have to clutter up their playtime storage capacity with empty glass jars, empty plastic bottles, or empty tin cans, doesn't mean I want to start to have to do that. Either keep it as it is, or make it optional, NOT mandatory.
 
Grace is in 2 POIs, Bob's Boars/Carl's Corn and Hogzilla.
Already in 2? Didnt knew
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Me either. Just because some idiots want to have to clutter up their playtime storage capacity with empty glass jars, empty plastic bottles, or empty tin cans, doesn't mean I want to start to have to do that. Either keep it as it is, or make it optional, NOT mandatory.
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I'm just fine with the yeti and the mummies. I don't see why we need to bring jars back either. this whole world is nothing but a fantasy anyway
just drop those bottles like other stuff, and dont cry! Just because low amount players prefer magical/arcade 7 days - doesnt mean others like it too
This whole situation is just "making a mountain out of a mole hill"
 
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As for the colossal buff candies, what I sometimes do is play entire games with a ban on using them. An option to disable them might be good if you can't resist.
I don't think I've ever even used any of the candy in the game. :)

Already in 2? Didnt knew
It's been in two ever since Hogzilla Ranch was added, and that's been in the game for quite a while.
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just drop those bottles like other stuff, and dont cry! Just because low amount players prefer magical/arcade 7 days - doesnt mean others like it too
This whole situation is just "making a mountain out of a mole hill"
I'd point out that when you commented about just being able to mod stuff, you can do the same to add them into the game if you want them. So it goes both ways. There's nothing wrong with things being abstracted, but it's a moot point anyhow. They'll be added back to the game and people who don't want them will have to mod them out. In the end, one side or the other is required to use mods. They've just had to spend a lot of time adding them back because of those who were "crying" about not having them in the game when they could have been working on better things. And those who wanted jars back were certainly crying about it a LOT harder than those who don't want them. Each dev stream was filled with non-stop spam about bringing back jars.
 
I don't think I've ever even used any of the candy in the game. :)


It's been in two ever since Hogzilla Ranch was added, and that's been in the game for quite a while.
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I'd point out that when you commented about just being able to mod stuff, you can do the same to add them into the game if you want them. So it goes both ways. There's nothing wrong with things being abstracted, but it's a moot point anyhow. They'll be added back to the game and people who don't want them will have to mod them out. In the end, one side or the other is required to use mods. They've just had to spend a lot of time adding them back because of those who were "crying" about not having them in the game when they could have been working on better things. And those who wanted jars back were certainly crying about it a LOT harder than those who don't want them. Each dev stream was filled with non-stop spam about bringing back jars.
There was no importance to remove empty glass jars to not wasting time adding them back in future!
 
There was no importance to remove empty glass jars to not wasting time adding them back in future!
Whether or not you think removing them was bad, that was done a few years ago. Adding them back still required a lot of time. You can't ignore that time spent by saying they shouldn't have been removed to begin with. It's still time spent (wasted) for something that is really very minor instead of spending the time on something that would be a bigger benefit. Either way, they are spending the time doing it so it doesn't matter.
 
Whether or not you think removing them was bad, that was done a few years ago. Adding them back still required a lot of time. You can't ignore that time spent by saying they shouldn't have been removed to begin with. It's still time spent (wasted) for something that is really very minor instead of spending the time on something that would be a bigger benefit. Either way, they are spending the time doing it so it doesn't matter.
I didnt saw anything interesting from 1.0 to 2.0 (except cringe biome progression nobody asked for, charged and infernals nobody asked for, biome badges nobody asked for and etc) and bug fixes so...i forgot the part where that's my problem
Extra POIs are not enough
 
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I just see him as a EOD Solder that had explosives when he died. I think something like the bomber from WWZ would make more sense. In terma of size i guess he was a big dude
Perhaps the bandits kidnapped zombies, gave them anabolic steroids, and strapped explosives to them to fight rival clans.

I can explain most zombies but the one I can't is the frostclaw cuz he's not a zombie
Maybe a zombie had sex with an animal 😏
 
I don't think I've ever even used any of the candy in the game.
I'm not going to lie, I use them, but only sometimes when I start a new game with challenges. Not using them is part of the challenge.

Although I almost always use the megacrush, or the one that increases ranged damage.
 
Perhaps the bandits kidnapped zombies, gave them anabolic steroids, and strapped explosives to them to fight rival clans.
That was my tough with the older model aside from the roids but I still like demos and wish we had feral and rads versions
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Perhaps the bandits kidnapped zombies, gave them anabolic steroids, and strapped explosives to them to fight rival clans.


Maybe a zombie had sex with an animal 😏
Ya know maybe your right or maybe he's a Bigfoot
 
1) I would rather prefer a snow season with proper athmosphere! Considering that navezgane is located near desert zones - there must not be any signs of snow as a permanent event! Currently its has even less sence because temperature mechanic was removed for rework!

Assuming temperature mechanic returns, that addresses two concerns (really the same).

There are both hot and cold deserts and the Arizona valley is surrounded by mountains. Mountains are high, temperatures go low. Popular ski destinations like Flagstaff Snowbowl and Sunrise Park Resort offer winter sports opportunities near Phoenix.

I will give you the seasonal aspect, but in a game as short as 7d2d, it does not really fit.

2) Burnt biome is a cringe, in reallity its just burnt place with no plants at all (in 7 days its still has plants somehow which is dumb)! Has cringe gamma which looks bad! Also isnt a permanent event and is artiffical itself!

The burnt biome is modeled as a recent burn. Due to the 7d2d lore, we don't know how long ago it was to have burned.

Agreed, it does not look very nice, nor does look like a burnt biome several months after a fire where new green growth abounds.

3) Wasteland is alvery strange and cringe nowadays (in old alphas it was radiated and required hazmat suit which was logic - later was removed), has cringe stone surface which is very dumb considering that after nuclear bombing (and navezgane is far away from the explosion center) - dirt still remains on its place! Wasteland must not be a small biome but instead, cover all maps smaller than 10-12K (within the conventions of 7 days of course) (also all buildings (especially their windows) must be heavilly damaged from nuclear shockwave which i dont see)! Nice biome for challange only (like wasteland only map if u want to simulate fallout)! Never had need of it

As noted you never needed a Hazmat suit for the wasteland.

Your interpretation of the lore, is that Navesgane was far away from the epicenter of the nuclear bomb, yet is missing broken windows from the shock wave. Those two circumstances almost mutually exclude each other.

4) Desert biome - a difficult location with very low amount of plants (unlike 7 days)! Desert geography is well made on navezgane map! Nice biome for challanges! Never had a need for it

Your perception of a desert biome is not necessarily accurate. Hot deserts are home to a wide range of species: 500 species of plants, 70 species of mammals, 300 species of birds, 100 species of reptiles and many species of spiders and scorpions.

So for me, forest is the only natural and organic biome (others are bad made and lack of athmosphere)! Sadly lacks proper ecosystem and wildlife

I get the sense that you have avoided other biomes becasue they don't meet your expections of what they should be. I suggest your "expectations" are the issue, not the biomes and are not supstantiated. The forest, desert, and snow biomes are the most "realistic", the burnt and wasteland less so. Luckily, we as players get to choose where we live in the game, based on any criteria we so choose.
 
I'm just fine with the yeti and the mummies. I don't see why we need to bring jars back either. this whole world is nothing but a fantasy anyway
Yeah, but for those of us who like to play the "What if..." scenario about being in the zombie apocalypse it's an instant turn-off.
 
Whether or not you think removing them was bad, that was done a few years ago. Adding them back still required a lot of time. You can't ignore that time spent by saying they shouldn't have been removed to begin with. It's still time spent (wasted) for something that is really very minor instead of spending the time on something that would be a bigger benefit. Either way, they are spending the time doing it so it doesn't matter.
Agreed. But that's the TFP way. Removing, adding, removing, adding. They waste a LOT of time and have been for years now. Just like the new zombies, just like the smell system, just like the new clothing, it's continuous busy work. I can't think of a single system that's been an improvement. And the new POI's are very dungeon-like to be compatible with the quest system, which is also a negative really. I miss the free exploration feeling that the game used to have. Now every time I go into a POI I'm reminded of the silly quest system because it's arranged like a halloween haunted house. They look good, but the linearity kills it. And I can't think of any mod that fixes that.
 
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