PC V2.0 Storms Brewing Dev Diary

Last I heard it was 3x the cost !? Are you assuming that will slip with further development?
Well, yes, I hope so in the short term... in a sense? 3x the cost might not be THAT huge. It means obstacle avoidance, basic team tactics, a bit of weapon switching, basic covering and peeking, and MAYBE: item/weapon pick up, driving and/ or trigger activation, like levers, buttons, etc. Those last few don't require huge amounts of power to compute and can be done effectively.

But 5x the cost needs more, as they could become basic bots, that "build" and plan, with a proper dedicated AI manager, with something like behavioural trees or even tied to a "shadow of mordor" system in which a bandit escapes or somehow survives your sledgehammer and generates a quest in which he becomes higher level and spouts a couple of phrases and all that. It might be possible to avoid that huge of a big-shot AI and just make an event system that tracks bandits that escape and despawns them to evolve them later. They talked about road encounters and stuff like that, and an AI manager is already in for zds, so it can really go either way.

Emergent gameplay is the sole reason why this game has a high resistance to boredom, anything that adds to it will just be a boon. Also, it's not really the same to kill a bandit called "bandit marrauder" vs killing one named "Trolland the mathematician" . Named entities like Grace are the
go-to method for flavour and sense of acomplishment.

And just imagine how all of that comes together with a huge storm and a bunch of zds thrown into the mix. 3x. Yeah. Maybe.
 
@faatal

I just revisited your screen capture, and did a slight
colorburn and contrast to get a clearer picture for myself.
My monitor did not do the original picture justice.
Wow that looks seriously intimidating. In a good way.

I have an odd question, basically a yes or no, from your
knowledge. I have not tried it yet.

Can emmiters be set to be turned on and off like the light
switch in game.
Here is a link to what I see now.
 
@faatal
Greetings, dear sir. Please tell me, will there ever be any improvements for server holders? Improvements to server logging, expanding the administrator's capabilities etc. In this regard, the situation is quite poor, and catching cheaters is a laborious task with the new cheats.
 
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@faatal

I just revisited your screen capture, and did a slight
colorburn and contrast to get a clearer picture for myself.
My monitor did not do the original picture justice.
Wow that looks seriously intimidating. In a good way.

I have an odd question, basically a yes or no, from your
knowledge. I have not tried it yet.

Can emmiters be set to be turned on and off like the light
switch in game.
Here is a link to what I see now.
What kind of emitters? Like particles? and for what?
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@faatal
Greetings, dear sir. Please tell me, will there ever be any improvements for server holders? Improvements to server logging, expanding the administrator's capabilities etc. In this regard, the situation is quite poor, and catching cheaters is a laborious task with the new cheats.
I don't know.
 
Now you’re pushing for 5 years?
Yes, 3 years ago i said bandits where at least 5 years away back when even more pve players kept begging tfp to add them,
That leaves 2 more years...
and also, if they do come in next 2 years i would hope major bugs (which some of us been waiting for 10+ years) are finally fixed before they add bandits.
Overall, i feel tfp focusing more on bugs over the last couple months rather than bandits is a wonderfull and right thing for them to have been doing.
 
"I hope that..." "I don't know"
You should clear things up for people and talk more about different things amongst yourselves 😔🥲😭
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What kind of emitters? Like particles? and for what?
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I don't know.
Speak it with your team? Necessary point.
 
@faatal
Yes, the particle emitters, specifically for the new biome storm particles.

I know that they are activated by/at the borders, and by a timer,
observed just from crossing the borders during normal game play. Seeing the
volume and shape, in your screen capture made me think of proximity, and when
simplified in my head it meant on and off with a trigger.

In the past, I have given terrain particle storms a property when i needed to adjust their
intensity and variation per distance"chunkmargin" adjustments, that made them temporarily
visible. It helped me contour them for my custom maps and terrain shapes, because I paint
my biomes.xml manually. It allows me to make the the particle storm emitters, to mingle
with the fog and for me it simulates artificial volume just using the tools you gave me.

That is the same way I made a block I call the eternal flame, just for theme
when I do build. I first did it when adjusting lighting in AndyJoki's pyramid poi.

That was the only way for me to measure and see the real time distance
when I mixed and matched them to personal preference. Once I found the right
combination, I made the emitter positions invisible again, and played the game.
 
[in response to a post that was deleted as part of a larger cleanup stemming from a rule violation]

I don't post on social media, do not want to and do not have access to it even if I did. Since the people who do post on social media did not say anything about 2.5, why would they post about it being released later? You can see the current focus of what is being posted.

The vast majority of people DO NOT READ anything on social media about their games. As the average player has dozens or hundreds of games, if they tried to keep up with posts about all their games, they would never actually play them. I spend about 0% of the time reading about my favorite games other than the news headline that pops up in Steam. What I care about is what is released for my games NOW, that I can play NOW, not some pipe dream about the future.

Yes, you asked about communication, but I don't think you will get anything different in the short term. We have a LOT of things going on at the company and like most companies, we don't spam out our internal day to day operating processes as those are private for many reasons. Just like every employee does not know every thought or plan going on at their company.

Forget the specifics of the roadmap. Once the first date was missed, everything would obviously shift and as time goes by, we will and do change our mind about what is best to release and when and we can because we did not marry the roadmap. That is why we put the disclaimer on it, because we know we may change our minds for whatever reason. Smells was not on the roadmap, but I have wanted it to return for years and I convinced people we could do it in a reasonable amount of work and we are. Others thought the same with apiary or a chicken coop or other secret features that are being worked on or planned.

Disclaimer: Everything I or other employees post on here is our personal opinion as the company can and may do something different from what we have said.
 
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@faatal
Yes, the particle emitters, specifically for the new biome storm particles.
There is no xml control of distant storms. It is brand new code using a grid system. There are 3 of these grids at different cell sizes and parameters covering the world. They are internal to the weather manager and are designed to do that one thing. I don't wish to spend any more of my time on that system.
 
I don't post on social media, do not want to and do not I have access to it even if I did. Since the people who do post on social media did not say anything about 2.5, why would they post about it being released later? You can see the current focus of what is being posted.

The vast majority of people DO NOT READ anything on social media about their games. As the average player has dozens or hundreds of games, if they tried to keep up with posts about all their games, they would never actually play them. I spend about 0% of the time reading about my favorite games other than the news headline that pops up in Steam. What I care about is what is released for my games NOW, that I can play NOW, not some pipe dream about the future.

Yes, you asked about communication, but I don't think you will get anything different in the short term. We have a LOT of things going on at the company and like most companies, we don't spam out our internal day to day operating processes as those are private for many reasons. Just like every employee does not know every thought or plan going on at their company.

Forget the specifics of the roadmap. Once the first date was missed, everything would obviously shift and as time goes by, we will and do change our mind about what is best to release and when and we can because we did not marry the roadmap. That is why we put the disclaimer on it, because we know we may change our minds for whatever reason. Smells was not on the roadmap, but I have wanted it to return for years and I convinced people we could do it in a reasonable amount of work and we are. Others thought the same with apiary or a chicken coop or other secret features that are being worked on or planned.

Disclaimer: Everything I or other employees post on here is our personal opinion as the company can and may do something different from what we have said.
Those who are hardcore about updates know where to find them. I'm excited for the changes whenever they come 👍
 
anyone is free to come and read to keep informed. no one is forced to leave a message. no one has to know they were even there.

personally, I'd enjoy reading this thread a lot more if it was more dev diary and less the same 3 people complaining about the same 3 things to no end.
Most visitors never post. An AI answer from Brave:

"The percentage of people who read versus post on gaming forums is highly skewed toward readers. On platforms like Reddit, which function similarly to forums, it is estimated that about 80% of users are lurkers who read content without contributing, while only around 20% actively vote or comment. This follows the well-known 80/20 rule, where a small fraction of users generate the majority of content. In the context of gaming forums, the proportion of users who interact by posting is similarly low; for instance, the percentage of people who leave reviews on platforms like Steam is estimated to be around 1 in 10 users, indicating that the vast majority of users do not contribute reviews or discussions. This pattern suggests that while many people engage with gaming content by reading news, reviews, or threads, only a small minority participate actively by posting or commenting."
 
Regarding a particle bug, snow particles sometimes appear, especially during snowstorms. There are clusters of condensed snow particles in specific areas, and it looks very strange.
@faatal
 
Regarding a particle bug, snow particles sometimes appear, especially during snowstorms. There are clusters of condensed snow particles in specific areas, and it looks very strange.
@faatal
I have seen it, but do not consider it a priority.
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@faatal Is some kind of electrical shock like the stun baton possible as a hazard for poi's? (broken wires to stun and slow down the player) Also how about a Zombie Deer? There's zombie dogs/bears/birds.
It is possible, but our plate is full right now.
 
@faatal Is some kind of electrical shock like the stun baton possible as a hazard for poi's? (broken wires to stun and slow down the player) Also how about a Zombie Deer? There's zombie dogs/bears/birds.
I remember no deer are coming unfortunately but zombie wolves and pigs would be cool pigs especially cuz we have so many pois with pigs and like how haven't the zombies eatten them.. unless the zombies get eaten and maybe they are the true threat!!! And grace is a god among pigs to join the superior zombie race?!?

Idk just a thought but zombie deer are cool too
 
Yes, 3 years ago i said bandits where at least 5 years away back when even more pve players kept begging tfp to add them,
That leaves 2 more years...
and also, if they do come in next 2 years i would hope major bugs (which some of us been waiting for 10+ years) are finally fixed before they add bandits.
Overall, i feel tfp focusing more on bugs over the last couple months rather than bandits is a wonderfull and right thing for them to have been doing.

Oooooooooh!

You meant in 5 years from 3 years ago. In your post you said "the next 5 years" so I thought you meant from now but you meant the next 5 years starting 3 years in the past. Why does that not surprise me...
 
When things have calmed down, could you consider fixing these minor bugs, as well as the more annoying bugs in the game? These include zombies getting stuck in a crouched position, electrified zombies continuing to walk during Blood Moons, zombies not taking electrical damage during Blood Moons, certain glitches (including one I've already reported), a slight overall improvement to zombie gameplay, some AI tweaks, and, if I may dream a little, new zombie skins and new special zombies? 😂👌🥰💝
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And perhaps rework some PvP mechanics and the old zombie skin?
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And add the possibility of appearing in several different beds?
 
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