POI zone for digging.

Why is the zone so small for the traders quest to dig? I left it just to pick up my motorcycle about 15-20 meters away and I failed the mission. Felt like bull■■■■
 
my question is how the hell did you get a motorcycle in the very first trader quest. You must have cheated that in right? so.... really you created the problem by riding one over there lol you are supposed to be on foot at that point. no motorcycle to move. lol
 
my question is how the hell did you get a motorcycle in the very first trader quest. You must have cheated that in right? so.... really you created the problem by riding one over there lol you are supposed to be on foot at that point. no motorcycle to move. lol

Not everyone starts to quest on day one. Or week one or even two. And digging quests go up to tier 3. No problem to get a motorcycle and still having tier 3 quests.

@theFlu I mean you already have an indicator for how far you can go in the top right corner. Really don´t see a problem here.
 
I mean you already have an indicator for how far you can go in the top right corner. Really don´t see a problem here.
Shure, it's "fine" as is; I can live with it. But it's by nature a completely arbitrary cutoff, with about half a second of a grace period already built in. There's a red barrier for half a second to "warn" you from leaving the area, way too quick to actually warn you.

The warning doesn't really work, and the mechanic isn't aiming at any sort of realism; it's just anti-cheese. Making the warning actually work as a warning wouldn't hurt me one bit .. ;)
 
They could widen the radius by another 50 blocks and it wouldn't really alter the quest negatively at all. I've left the area before having forgotten I was even on a quest-- I think I got a phone call or something and when I came back I just unpaused and headed out...lol. I never saw any warning--just blew through the barrier and failed the quest and was like...oh, yeah, that's what I was doing...
Post automatically merged:

And digging quests go up to tier 3

I did a Tier 3 digging quest once and will never again. The rewards just can't match the pain and suffering of ferals, cops, radiated, and worse that all converge every time the circle narrows and all the ammo that gets expended just to stay alive.

Tier 3 digs are a fool's errand.
 
Last edited:
You don't seed the red boundary until you're 1 block away from it, so if you're running, there's no time to react to the boundary. They could make the boundary appear when you're maybe 5 blocks away from it to give you time to react.
 
People throw around the 1st amendment without even knowing what it is for... 😑
Do I want to explain .. ? Not really, but here I go, I guess. It enshrines into law a principle, a principle that absolutely allows people to be wrong on the interweps. Referring to it interchangeably with said principle here, is a "mistake"; made for both self-deprecating humor (being strictly wrong on the interweps myself when doing so) and shortness of writing (the principle applies, and my exclamation is just an appreciation of a famous example of codifying it).

If you feel I missed something, feel free to add your take ;)
 
The warning zone could certainly be improved. I've gone through it multiple times and see it only for a split second before failing because I'm running at the time and can't stop. Though, it does seem to be more noticeable sooner on regular quests than it used to be. Perhaps I'm just imagining that, and perhaps that isn't the same for buried supplies quests. But expanding the warning by 5-10 blocks would be good, I think. Maybe make that an option so if you don't want to see the warning, you don't have to, though that's probably not a big deal. If it was an option, you could also add in a warning sound. I just wouldn't add sound if it's not optional. It would be fun to mod that on someone and change the warning sound into a really loud scream just to see people jump. :D

Btw, if you really want to have a challenge in this game, get 8 people with the shared buried supplies quest to all start digging at once and have them all with the perk to reduce the number of times you dig before the radius shrinks. You'll have a LOT of groups of zombies spawning around you. You can quickly hit the max zombie count within seconds. Even doing that with only 2 people with that perk maxed out can flood the area with zombies in seconds. It's fun. :)
 
But expanding the warning by 5-10 blocks would be good, I think.
I'd say that's still insufficient; but that might just be me. 9/10 of my quest fails are "You forgot the satchel. Again." That means I've hopped on my wheels and driven off the POI.. meters aren't going to help, seconds might.

The rest is a mix of "needed to do something at my poorly parked vehicle" or "running for my life for some reason" .. not going to notice a short distance warning in either case.

Only the "running for my life" feels like it's roughly fair to fail the quest that way; got driven away, the quest mechanic doesn't allow that, ok. But even that wouldn't be hurt by a decently long timer before failure; logically it shouldn't even be a thing, and as an anti-cheese, you can't get much use of a pre-built tower in 10-20 secs.
 
Here is a thought, make a quest have a boundary option like the LCB have, if off, same as now, if on, the entire POI boundary is vizable. While quest is active, and this option is in use, the boundary stays on and vizable, as you get close to the boundary, maybe the color changes? When quest is complete, boundary is gone.

For digging, set an initial boundary, and that doesn't change, just the "dig here" ring.
Would this work?
 
I mean do we really need another hold your hand mechanic? In a survival game? Another immersion breaker? It´s not ■■■■■■■ce you realize that there is a boundary. It´s not like there are a ton of people that complained about this, in fact this is the first time i saw someone complaining. I didn´t do a whole lot of those, but i never failed them due to being out of bounds and that also goes for POI quests, never got out off bound for those either after a short while of getting used to them, just need to keep an eye on the top right corner.

@Roland Yes, that is true. However in MP Coop, we sometimes do them when we need clay. That way you at least have a goal and a bit of distraction when getting clay.

Why the F is "h a r d o n c e" getting censored? I did a space between the words....
 
Last edited:
Back
Top