Sub biomes

*blank biome* town/city: the towns and citys are technically a biome but its only to increase spawns and amount of zombies. Like the forest can spawn solders, hazmats, dogs, cops, etc

The sub biomes can spawn other animals or zombie types


Forest:
• Grassy plains: bright green grass flowers and wild plants: spawns rabbits, chickens, deer, pigs/hogs and coyotes
• Dry plains: looks like the alpha 15 plains: spawns: spawns rabbits, chickens, deer, pigs/hogs and coyotes
• Pine/oak/maple/birch forest: these forest types are basicly exclusively these kinds of trees with different grass tints and colors it also spawns now but with bears and wolves and everything else
• Mixed Forest: all forest in one and wolves and bears
• Dead forest: tones of dead and dry trees and grass spawns every animal and more crawlers and spider zombies
• Marsh lands: lots of water and mud and alot of crawlers
• Mountains: darker grass and rocks and can spawn bears and cougars


Burnt forest
• Scorched feilds: dead grass and mushrooms and burnt piles more spawns of burnt Zombies or burning zombies
• Burnt forest: Basic burnt forest with a mix of burnt trees and spawns vultures and zombie dogs
• Burnt pine forest: the same but just pine trees
• Burnt hills: rocky and scorched with alot of ore but alot of Lumberjack zombies and a rare chance of burning frostclaws
• Burnt marsh: increase water and more grass but alot of crawlers and spiders zombies. Some more life grows here too
• Healing forest: bits on green and white ash in a place that's dead spawns more wildlife life like small bears and wolves
• Ember feilds: a place with rubble, burnt scrap and cars little tree: spawns alot of burning zombies, cops and rarely Mutated zombies
• Dead mountains: slight green and trees but bears and cougars are stalking and tons of ore

Desert
• Desert plains: patchs of dirt and sand with packs of coyotes stalking and has a chance to spawn coal in the desert
• Bad lands: the desert we have now nothing new
• chaparral: bits of dirt and gravel with trees and dried grass
• Rock lands: land made of Harden stone, redish rock and sand has mixed stones of coal and oil shale in one vein
• Desert hills: higher up with darker stone and mountains lions and bears! With TONS of ore and even valuables metals and gems like silver and gold
• Oasis: mix of dry and green pine trees, grass and normal rocks but with mixed sand and gravel

Snow:
• Snowy feilds: flat slowy areas with snowy grass and piles of snow: Very rich with rock and wildlife
• Snowy forest: less snow build up on the ground but dense trees. Has tons of wildlife and blue berries
• Dead Snowy forest: trees that burned and died has burnt Zombies and crawlers and zombie bears
• Iced lakes: flat place with ice on the ground.. careful its slippery
• Snowy mountains: even colder and has thick amounts of snow Tons of resources but tons of dangerous targets

Wasteland
• Wasteland: flat land with rubble, cars, and death and even worse... sand
• Wasteland forest: mix and dense amounts of dead trees that are dead and some life somewhat growing.
• Glassed feilds: a feild with basicly nothing but scorched grass and rubble
• Burnt Wasteland forest: A mix of the wasteland and burnt forest has embers and burning piles and zombies
• Wasteland hills: some life growing due to lack of radioactive trash but not by much. Has bears and mountain lions and Great amounts of resources
• Toxic marsh: alot of water and water here is toxic
 
Although more biomes would be nice, they've said actual biomes are an issue, so I see why you're talking about sub-biomes. But some of these don't really fit as sub-biomes, especially when you want to add different enemies to them. A sub-biome could be very small, especially if you have multiple of them. Making enemies change in a small area wouldn't look great, imo. I think sub-biomes should be limited to changes in how trees and plants look - density, which trees/plants, etc. Other biome decorations like rocks are fine as well.
 
Although more biomes would be nice, they've said actual biomes are an issue, so I see why you're talking about sub-biomes. But some of these don't really fit as sub-biomes, especially when you want to add different enemies to them. A sub-biome could be very small, especially if you have multiple of them. Making enemies change in a small area wouldn't look great, imo. I think sub-biomes should be limited to changes in how trees and plants look - density, which trees/plants, etc. Other biome decorations like rocks are fine as well.
I disagree that they make sense. Green areas would have a variety of forest. Deserts have sub biomes like Badlands. Etc the only places I had more creative libraries with the burnt forest and wasteland

But biomes have problems due to new textures. I suggest instead of new textures, just recolor the basic grass, Brunt grass, sand and rocks.
 
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