1100 Zombies in the first horde night - is this really meant to be?

Staying at the base and repairing while you're away probably isn't worth it. They'd basically have to just put the repairs on a timer and run a timer to see if it has finished before you return. And then if it didn't, they'd have to figure out what wasn't yet repaired when you return and what was repaired, which would be a waste of time, imo. Chunks aren't loaded when you're away, so it can't just actively repair while you are away.

However, having it repair while you're there is an option and probably isn't that difficult. Whether it is worth the time to code it is the question. But it could also work like the drone in Stranded: Alien Dawn, where it will not do repairs, but will bring the resources to do those repairs to each thing that needs repaired and highlight those. It would still require going around doing the repairs yourself, but you wouldn't have to worry about whether or not you have the resources in your inventory and you could easily see everything that needs repaired. Still, if it can also do the repairs, that would be nice. It would need to be a command you give it so that it will not try repairing during horde night and end up broken on the ground and where you can avoid turning that on if you are trying to save resources for other things.
Having a drone to do repairs around the base, maybe like assign it do repairs on spike traps, turrets or whatever. So that way you could focus on doing other major repairs or other important projects around the base, usually after a horde night, I spend about 1 to 2 hours fixing or replacing everything that's been damaged or destroyed. That's after spending some time collecting all of the loot bag drops lol. Ohh maybe the drone could do all of the loot bag collecting for us!
 
Ohh maybe the drone could do all of the loot bag collecting for us!
That'd just kill the gamba, although the linear loot already did, but still.

Setting a drone in a spot with "fix all" would be nice, doesn't even have to be a large area if the UI is up to task. Something like 10 meter radius, so you'll have to move it around yourself.
 
That'd just kill the gamba, although the linear loot already did, but still.

Setting a drone in a spot with "fix all" would be nice, doesn't even have to be a large area if the UI is up to task. Something like 10 meter radius, so you'll have to move it around yourself.
Was thinking about it while I was at work, something like that could possibly affect the game as far as performance goes.
 
something like that could possibly affect the game as far as performance goes.
Depends a .. lot. Basically it could just be short range patrolling, with the drone AI running in circles, looking for one or few damaged blocks right around it.. it doesn't have to find them instantly, so it's fine to do that very slowly. The biggest impact would be with a version that you leave at base, it'd have to keep the chunk loaded. Or figure out a random set of blocks to repair upon re-loading, which might be a tad slow... But if it operates only when you're around, it prolly isn't more expensive than a zed.
 
Depends a .. lot. Basically it could just be short range patrolling, with the drone AI running in circles, looking for one or few damaged blocks right around it.. it doesn't have to find them instantly, so it's fine to do that very slowly. The biggest impact would be with a version that you leave at base, it'd have to keep the chunk loaded. Or figure out a random set of blocks to repair upon re-loading, which might be a tad slow... But if it operates only when you're around, it prolly isn't more expensive than a zed.
That is kind of what I was thinking, it only operates when you are within a certain distance of it. Slow moving or anything that would keep game/system resources down to a minimum.
 
Soooo... If repairs were instantaneous, would it be turned on during a horde?
I ask because wouldn't that kind of make horde damage a moot point.
If you keep the button box next to or near where you are fighting you could
just keep hitting it like a morphine drip in the hospital.

Wouldn't that be similar to instant quest resets, but only using the resources you
have collected. Also would you want it to repair all traps including mechanical?

Just to be cut in as an equal partner. Prolly any day now…
Oh, yeah and Roland I'd vote for your election, but it would probably count as a negative.
 
That "If" is doing a lot of work. I wouldn't propose "fix your whole base" as an instant function. But having your lil drone flutter around block to block and do a little welding/plastering animation and mutter happily while doing it, repairing ~5 blocks a minute, would be fun .. :)
Yeah, if they added something like that, it should not be instantaneous. It should take at least as long as it would for you to go around repairing things, and preferably longer. It should be a way to not have to do it yourself, but I think having it be faster to do it yourself would be a good thing. People who need it fixed quickly can do it by hand - forgetting to repair until right before horde night starts should require you to repair things yourself if you want it done in time - while those who have time can let the drone do it instead of spending their own time doing it.

Alternatively, it could be faster, but require more resources - maybe double - to do the repairs. So you have to make a choice between repairing yourself for lower cost or having the drone do it quickly for higher cost.

In short, the drone should be easier but not necessarily better.
 
It should take at least as long as it would for you to go around repairing things, and preferably longer.
Something like that, ye; having it take essentially ages, but happen "passively" in the background. I also propose a manual aim (to a small area) so you can still make mistakes by not repairing EVERYTHING. Having something break when you least expect it is a mechanic I wouldn't want to entirely eliminate.
 
Having a drone that stays at base 24/7 and does all of the repairs for the player would definitely be a cool QoL feature. But to implement something like that into the game would probably be a very tedious and time-consuming task to write a code for lol
I can already see it abused during horde night... :sneaky:
 
I can already see it abused during horde night... :sneaky:
Depends on implementation.. say it's a mod for the player drone, complete with a construction hat. Repairs at the rate of a stone axe, and needs to fly next to a block to fix it.

You load it up with steel to go fix your blade traps. It'll get spat on within the first hour and will sit there inactive and unable to heal you for the rest of the night, after repairing a couple.
 
Depends on implementation.. say it's a mod for the player drone, complete with a construction hat. Repairs at the rate of a stone axe, and needs to fly next to a block to fix it.

You load it up with steel to go fix your blade traps. It'll get spat on within the first hour and will sit there inactive and unable to heal you for the rest of the night, after repairing a couple.
It's a fine line between OP and useless, but maybe it's possible.
 
I can already see it abused during horde night... :sneaky:
Maybe if for instance, during horde night, its parameters are set by devs to shut itself down when a blood moon starts and like the robotic turrets, they will only work if you're within range of it but only during non-blood moon hours.
 
Having a drone that stays at base 24/7 and does all of the repairs for the player would definitely be a cool QoL feature. But to implement something like that into the game would probably be a very tedious and time-consuming task to write a code for lol
Something similar in the game now, when away from a chunk, is the growing cycle. From the way I read
it. Since it's a voxel world and every block is a voxel container that already has data in it, and I was told
that every block is being monitored because of how this game is structured . It would not be a physical
rendering task but a calculation task of repair quantity over time. Then when you return it would render
the new visual value on the screen, basically repaired blocks. When there you would see the drone move about.
 
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