x.Sharky.x
Refugee
Good day all & Fun Pimps,
My brother and I have played over 400hrs ea. most of it together in A17-A18 Navesgane. It was awesome, but...
Please fix or allow changing:
1) Zed & player "reach". This is immersion breaking. Zeds hit you from unrealistically far, too much reach. Compared to any first person game and previous versions of 7D2D. We can't wrap our heads around the visualization of things versus expected, realistic reach.
2) Headshots - Arrows flying through heads and not hitting was never a problem. Now the hitbox is either broken or way too small. It's not our pings or our PCs, no.
3) Sneaking; WHY?! We used to have a great time sneaking into areas, get right next to well hidden zeds and smack them to get a one-shot or severely damage them. Now, there appears to be a trigger when you enter a room where zeds just wake up like a gun went off. Leaving the only realistic traits to focus on being heavy armor and noise making but hard hitting weapons.
Remember the core of this game - Zombie survival. In all the books and movies and games - noise is king (or the lack there of). This isn't Warhammer 40k. Surviving via getting by with scraps and avoid upsetting the messed up savagery surrounding you.
You can't realistically do that in the 2 hours we just tried playing again for the 1st time in 2.5 years.
4) Starting point; Considering Navezgane is a pre-set map, we should start in an area with level 1 (and maybe level 2) difficulty areas. We started near the trader, real close to the winter biome and the only direction left that had looting were level 3 and a feral that demolished us.
So we simply shelved the game again, our interested vanished and filled with disappointment. This isn't the survival we played from A15 then A17-A18 until now.
I'm not looking for feedback about how to play this game, I've spent enough time since its inception playing from how it began and how it grew. These recent differences simply changes the dynamics of the game too much in our opinion and we wanted to share in the hopes these can either be addressed or allow for changes.
Cheers
A old survivor
My brother and I have played over 400hrs ea. most of it together in A17-A18 Navesgane. It was awesome, but...
Please fix or allow changing:
1) Zed & player "reach". This is immersion breaking. Zeds hit you from unrealistically far, too much reach. Compared to any first person game and previous versions of 7D2D. We can't wrap our heads around the visualization of things versus expected, realistic reach.
2) Headshots - Arrows flying through heads and not hitting was never a problem. Now the hitbox is either broken or way too small. It's not our pings or our PCs, no.
3) Sneaking; WHY?! We used to have a great time sneaking into areas, get right next to well hidden zeds and smack them to get a one-shot or severely damage them. Now, there appears to be a trigger when you enter a room where zeds just wake up like a gun went off. Leaving the only realistic traits to focus on being heavy armor and noise making but hard hitting weapons.
Remember the core of this game - Zombie survival. In all the books and movies and games - noise is king (or the lack there of). This isn't Warhammer 40k. Surviving via getting by with scraps and avoid upsetting the messed up savagery surrounding you.
You can't realistically do that in the 2 hours we just tried playing again for the 1st time in 2.5 years.
4) Starting point; Considering Navezgane is a pre-set map, we should start in an area with level 1 (and maybe level 2) difficulty areas. We started near the trader, real close to the winter biome and the only direction left that had looting were level 3 and a feral that demolished us.
So we simply shelved the game again, our interested vanished and filled with disappointment. This isn't the survival we played from A15 then A17-A18 until now.
I'm not looking for feedback about how to play this game, I've spent enough time since its inception playing from how it began and how it grew. These recent differences simply changes the dynamics of the game too much in our opinion and we wanted to share in the hopes these can either be addressed or allow for changes.
Cheers
A old survivor