PC V2.0 Storms Brewing Dev Diary

That looks like a really good asset. Will greatly improve that POI with the pretend beehives. Will it have a broken/lootable version?

Also much needed for player homesteading.
Those beehives at the honey farm are pretty accurate, actually. There's all kinds of different hives, and those fit the bill pretty well. I wouldn't expect those to change, especially since this asset (as good as it looks) it meant to look like it's put together from random items found in the world (dog house, crates, etc.). I don't imagine an actual honey farm would use something like this.
 
Those beehives at the honey farm are pretty accurate, actually. There's all kinds of different hives, and those fit the bill pretty well. I wouldn't expect those to change, especially since this asset (as good as it looks) it meant to look like it's put together from random items found in the world (dog house, crates, etc.). I don't imagine an actual honey farm would use something like this.
I think even just a special box would be good enough. Like a crop plot on legs but a different texture. That and wild beehives on pois to mine and break
 
I wonder if there will be balance about infection.

Personally haven't been a problem for me to find and cure in early game where chance of infection is bigger, but mid-game I have plenty of honey and herbal antibiotics to don't mind about them anymore.

Guess it's not only me though, so hope the new hive is properly balanced.
 
@schwanz9000 @faatal
J'ai remarqué que l'homme d'affaires irradié et l'ouvrier des services publics irradié sont les deux seuls zombies qui ont cet effet passif...

<passive_effect name="EntityDamage" operation="perc_add" value="1"/>

...précédemment appelé « Dégâts de boss ».

Pourquoi sont-ils les deux seuls à avoir ça ?
Pourquoi ont il cela et qu'est c'que cela ?


Edit for Translation: Why do they have this and what is it?
 
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So I was wondering if this requirement would be fixed for servers in a 2.x patch, maybe? Would really come in handy to be able to use it to gate loot, but it not working on a server is a bit of a bummer. Referring to the example at the top of loot.xml:
XML:
<requirement class="CVar" cvar="perkBookworm" operation="EQ" value="1"/>
 
So I was wondering if this requirement would be fixed for servers in a 2.x patch, maybe? Would really come in handy to be able to use it to gate loot, but it not working on a server is a bit of a bummer. Referring to the example at the top of loot.xml:
XML:
<requirement class="CVar" cvar="perkBookworm" operation="EQ" value="1"/>
Adding onto this, if this type of stuff could be added to trader item groups as well that would be awesome. :)
 
the fans of the game hope for 2.4 , 2.5 , 3.0 ect ... and this since creation.
BUT IT WON'T CHANGE ANYTHING.
This games will never finish properly .the devs are unable in making a good game.
The game is still as wobbly, nothing gets better, the mechanics always worse for so many years.
A mix of everything sloppy that has lost its soul sandbox, survi, defense tower, zombie horror.
Seriously, have you seen the face of their new games? they say they are experienced ect....
But look carefully at the games they make are ridiculous and expensive compared to the competition.
7 days to die or how to ■■■■ money out the window.
how the devs got a big head going so far as to despise their own veteran player base.
It's a shame many were willing to pay but not for Barbie skins.
 
Millions of copies sold and hundreds of thousands of unique player accounts playing the game daily, disagree with your assessment.
i am gonna be that guy, and point out, that if you do the math, you are describing a very small % still play this game at all. So those numbers can be used to show the opposite to your claim. That small % is loyal AF, but, it is not the ringing endorsement people try to pretend it is.( and the steam numbers are, as of today, at 30 k to 31.2 k daily users) I think people just don't want to believe it is doing that poorly. sorry
 
i am gonna be that guy, and point out, that if you do the math, you are describing a very small % still play this game at all. So those numbers can be used to show the opposite to your claim. That small % is loyal AF, but, it is not the ringing endorsement people try to pretend it is.( and the steam numbers are, as of today, at 30 k to 31.2 k daily users) I think people just don't want to believe it is doing that poorly. sorry
Two things I'd like to point out:
  1. The fact that the active player base is much much smaller than the number of purchases, is very common for ANY game.
  2. When I said "unique accounts" I did it on purpose, because 30K daily players could mean, to the least, 90K up to 240K unique accounts.
For what regards point n.2, if you want to know the why, I can explain, but it's a bit tedious, so you can either go look it up or I'll have to find the patience/time to explain later.
 
Two things I'd like to point out:
  1. The fact that the active player base is much much smaller than the number of purchases, is very common for ANY game.
  2. When I said "unique accounts" I did it on purpose, because 30K daily players could mean, to the least, 90K up to 240K unique accounts.
For what regards point n.2, if you want to know the why, I can explain, but it's a bit tedious, so you can either go look it up or I'll have to find the patience/time to explain later.
yup...that's how gaming goes. What I am saying is some of you think this game has no equal and we should all be thankful it is taking so long for so little...which I would guess is the chief reason sooo many give up on this game in the first place. it is not "worth" the wait for them.

hey man, I was a sonar man, math in sound calculations can look wonky from the outside, 1db + 1db = 3db, but, that doesn't make the math wrong. Be glad to hear you out...when you get a chance.

I get the feeling the explanation is that it is calculated over the whole day...different time zones...it doesn't actually count individual accounts. which I can accept.
 
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So many copies sold, we don't know the heart, that's your only argument in 13 years of existence.
Even with these copies sold at discount prices, the games haven't evolved.
Vanilla games have become crappy and restrictive.
After all this time, nothing has evolved; at the time, it was the fault of the PCs or consoles not being powerful enough, etc.
Steam charts clearly show that the game is sinking despite your updates.Lack of balance, too many books kills the books, too much magic kills the magic.
Since I've been following the game for so long, I can shout today (FREEDOM), stop bothering us with your ■■■■ing stupid books and your magic water like your ■■■■ty traders and let us have fun freely like in a real sandbox.
 
What I am saying is some of you think this game has no equal
Well, my reply was actually to someone claiming TFP don't know how to develop a game.
No need to swing the pendulum to the other extreme. ;)
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I get the feeling the explanation is that it is calculated over the whole day...different time zones...it doesn't actually count individual accounts. which I can accept.
Yeah, something like that, but also taking into account "player stamina". 😁
 
So many copies sold, we don't know the heart, that's your only argument in 13 years of existence.
That's the ONLY argument that counts in the end.

Even your opinion, or the opinion of the active minority on this forum, is not as relevant as you think if you compare it to the HUGE numbers of players who've bought, played and maybe uninstalled the game in the past.

Also, everyone forgets that this game has been built from the ground up with MODDING in mind. That was the initial idea of the Heunik brothers, who were modders themselves a long time ago. Thanks to that, whatever you don't like about today's version of 7D2D, you can change it (or fix it, as you would say) or someone did it already for you.
 
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