Question on player map

The biggest complaint I have had for console users is the constantly disappearing uncovered map areas. Were it to be compeltely uncovered it would fix somethings.
This is a limit set in the server config. For consoles they may have a local forced limit that overrides that due to the very limited storage allowed.

MaxUncoveredMapChunksPerPlayer is the setting in the dedi config. The default of 131072 allows 32 km² can be uncovered. Once that max is reached, then it removes the oldest visited areas. Be aware that increasing this will have a negative impact on sync times when players are connecting to the server, and may cause problems for low-end hardware.
 
This is a limit set in the server config. For consoles they may have a local forced limit that overrides that due to the very limited storage allowed.

MaxUncoveredMapChunksPerPlayer is the setting in the dedi config. The default of 131072 allows 32 km² can be uncovered. Once that max is reached, then it removes the oldest visited areas. Be aware that increasing this will have a negative impact on sync times when players are connecting to the server, and may cause problems for low-end hardware.
Dedicated server config settings differ from the console settings. I guess the next question is what is the max supported on consoles.
 
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