Double G
Survivor
I understand and completely agree with why zombies need to path more "intelligently". But do all of them have to?
As someone that loves zombie movies and shows, it's very strange for me to see zombies get aggroed and look right at me as they proceed to walk away from me, because they're pathing to a ladder or a box to climb to get to me.
7 Days zombies don't really act like zombies.
In pretty much all zombie movies and shows, if a survivor is standing on a structure that puts them too high for the zombies to reach....the zombies will simply continue to reach for them.
I'm not mad that they're smart. Return of the Living Dead zombies were very smart. But can't most of them be dumb? Or what if you go the George Romero route and have them get progressively smarter as the weeks go on.
I just wish I could have more of a zombie experience.
At the very least, could some more aspects of the AI be moved over to the XMLs so we can mod them to be dumb? Right now, the AI pathing code in the XML does little to change their pathing behavior.
As someone that loves zombie movies and shows, it's very strange for me to see zombies get aggroed and look right at me as they proceed to walk away from me, because they're pathing to a ladder or a box to climb to get to me.
7 Days zombies don't really act like zombies.
In pretty much all zombie movies and shows, if a survivor is standing on a structure that puts them too high for the zombies to reach....the zombies will simply continue to reach for them.
I'm not mad that they're smart. Return of the Living Dead zombies were very smart. But can't most of them be dumb? Or what if you go the George Romero route and have them get progressively smarter as the weeks go on.
I just wish I could have more of a zombie experience.
At the very least, could some more aspects of the AI be moved over to the XMLs so we can mod them to be dumb? Right now, the AI pathing code in the XML does little to change their pathing behavior.
