Dark Sun
Survivor
7D2D has in my opinion lost much of its grit and grime over the years, and recently I'd found fault with many of the "carrot on a stick" incentives the game pushes/heavily encourages nowadays, more detail of which is covered down below. On a quest to recapture some of the old school survival elements that might be lurking below the surface, I took the time to evaluate my playstyle on a notepad document and decipher what exactly was harming my experience long-term, and how I could make it better. Maybe this will provide some inspiration to those seeking it! 
1) Traders - It is very easy to fall into the trader loop, questing once per day minimum, and it made me feel like I was acting as an errand monkey or post apocalyptic delivery person. For now, I've prohibited questing, although I *may* reintroduce it in the future, albeit at a much more limited scale. Bartering is still permitted, but only for certain items, including solar banks & cells, dew collector mods, and perhaps shotgun/SMG turrets and other hard-to-get items, and not common items including magazines, resources, etc.
Additionally, I no longer loot trader compounds (it feels a bit silly we are able to do so and no be penalized for it), and upon completing the tutorial quest line, I cancel the locate trader mission. Speaking of...
2) Challenges - As someone who doesn't like freebies or feel like I'm being pulled on a leash for a free reward, I've cut out focusing on the challenges entirely (including handing them in for XP), save for the tutorial challenges.
3) None of the following here is new for me, but I prefer a longer 50-70 hour game. As such, minmaxing perk points (ex. rushing to get Bookworm and Photographic Memory, only to respec later) is off the menu, the nerd outfit is forbidden, and I don't scour nearby towns for every bookstore, mailbox, and newspaper stand I lay my eyes on. I progress far more organically this way.
4) I take it slow. Running is kept to a minimum, replaced instead by walking from point A to point B, carefully making my way through POI's, and roleplaying as a real survivor. I do some roleplay like I'm a day 1 player again, spending the first day or two at spawn cutting down trees, smashing rocks, taking over and fortifying a nearby cabin.
Side note: I posted this topic on the subreddit this morning, and it received over 40 downvotes and dozens of people whining about jars and bandits in the comment section. lol I shouldn't have expected anything less. Perhaps the forums will be kinder... maybe?

1) Traders - It is very easy to fall into the trader loop, questing once per day minimum, and it made me feel like I was acting as an errand monkey or post apocalyptic delivery person. For now, I've prohibited questing, although I *may* reintroduce it in the future, albeit at a much more limited scale. Bartering is still permitted, but only for certain items, including solar banks & cells, dew collector mods, and perhaps shotgun/SMG turrets and other hard-to-get items, and not common items including magazines, resources, etc.
Additionally, I no longer loot trader compounds (it feels a bit silly we are able to do so and no be penalized for it), and upon completing the tutorial quest line, I cancel the locate trader mission. Speaking of...
2) Challenges - As someone who doesn't like freebies or feel like I'm being pulled on a leash for a free reward, I've cut out focusing on the challenges entirely (including handing them in for XP), save for the tutorial challenges.
3) None of the following here is new for me, but I prefer a longer 50-70 hour game. As such, minmaxing perk points (ex. rushing to get Bookworm and Photographic Memory, only to respec later) is off the menu, the nerd outfit is forbidden, and I don't scour nearby towns for every bookstore, mailbox, and newspaper stand I lay my eyes on. I progress far more organically this way.
4) I take it slow. Running is kept to a minimum, replaced instead by walking from point A to point B, carefully making my way through POI's, and roleplaying as a real survivor. I do some roleplay like I'm a day 1 player again, spending the first day or two at spawn cutting down trees, smashing rocks, taking over and fortifying a nearby cabin.
Side note: I posted this topic on the subreddit this morning, and it received over 40 downvotes and dozens of people whining about jars and bandits in the comment section. lol I shouldn't have expected anything less. Perhaps the forums will be kinder... maybe?