PC V2.2 b3 EXP

Honestly? just bringing Glock 9's name into it gives me pause.
Didn't I JUST hear a bunch of people ■■■■■ing about "influencers"?

Friendly reminder, if a content creator has a relationship with the Devs, it's because the devs SEE that person drives traffic to the game.
and that content creator is a lot less likely to rock the boat by using their platforms to "help" the players by speaking out.
it's a symbiotic relationship that feeds off of you.
I don't think giving a fun, friendly shout out to folks who help promote your game is a bad thing. Similar to the Thick44 Flags at Trader Compounds.

I think the "real" issue you're mostly concerned about is will an influencer be silent like a nice lad and not speak up about serious issues with the game.

I think it largely depends on the person. In this case, I think it's a non issue with Glock. He tends to walk his own path from what I've seen from his videos.
 
I don't think giving a fun, friendly shout out to folks who help promote your game is a bad thing. Similar to the Thick44 Flags at Trader Compounds.

I think the "real" issue you're mostly concerned about is will an influencer be silent like a nice lad and not speak up about serious issues with the game.

I think it largely depends on the person. In this case, I think it's a non issue with Glock. He tends to walk his own path from what I've seen from his videos.

I'd like to believe that, but, I just can't. one hand does wash the other.

As to Glock specifically...watched him since the Neebs crew brought him on as a "horde night consultant". He's entertaining, but, is the first to admit he ain't getting involved.

My comments are really limited to content creators with a positive relationships with their devs.
 
best update if these have been removed and changed
  • Removed "Loot Stage Caps" from all biomes
  • Removed lootstage_max from all biomes
I disgree mainly because it was nice to have a reason to leave the biomes. People make the argument that you still get better loot by moving biomes but it isnt a good argument. Airdrop & Quests always give loot beyond your ability to craft (I have to turn them off & not do quests just to make the progression feel normalish) and by the time I have looted everything just from one city in a biome I have enough to make weapons or found the weapons I need.

All this did was ensure you dont ever have top progress. Hell, before this I had one person on my server that had an SMG before he left the forest and he never ventured past the city he spawned in.
 
All this did was ensure you dont ever have top progress. Hell, before this I had one person on my server that had an SMG before he left the forest and he never ventured past the city he spawned in.
And this is great proof that TFP can't please everyone. You've got people over in General constantly complaining that TFP scooped out most of the sand from their sandbox and want more freedom, but you're here complaining that the game should force players to have to move biomes. There's no way to please everyone.

And I'm not sure how you say that just moving biomes isn't a good argument. A loot stage bonus is still a reason to move biomes, it just isn't as absolute as the loot stage cap was. The idea that you could stay in the forest biome and absolutely never get to the point of looting the best stuff in the game is silly. Harder biomes should give quicker and more abundant access to the better gear, but you should be able to get it anywhere it the game at some point.
 
Est-ce que l’un de ces correctifs est en cours d’élaboration ?
- accessoires flottants dans les POI, comme un ordinateur portable, des plantes en pot, le petit butin de médecine, un petit sac d'armes
- certains livres éparpillés sur les tables ne peuvent pas être pillés
- le gros décalage qui se produit avant l'animation dramatique où le zombie tombe en tournant comme un joueur de football
Ces choses doivent être fix ou repensé selon moi car cela nuit a l'ambiance globale @Laz Man @faatal qu'en dite vous ? Ce genre de détails est important pour tout les jeux et pourrai faire partie des futur version expérimental genre B4, b5 ?
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Et c'est la preuve éclatante que TFP ne peut pas plaire à tout le monde. Chez General, certains se plaignent constamment que TFP a vidé le bac à sable et réclament plus de liberté, mais vous, vous vous plaignez que le jeu devrait forcer les joueurs à déplacer des biomes. Il est impossible de plaire à tout le monde.

Et je ne vois pas comment vous pouvez prétendre que le simple fait de changer de biome n'est pas un argument valable. Un bonus de niveau de butin est toujours une raison de changer de biome, mais il n'est pas aussi absolu que le plafond de niveau de butin. L'idée de pouvoir rester dans le biome forestier sans jamais pouvoir récupérer les meilleurs objets du jeu est absurde. Les biomes plus difficiles devraient permettre un accès plus rapide et plus abondant au meilleur équipement, mais vous devriez pouvoir en obtenir n'importe où dans le jeu à un moment donné.
Que faire après que toutes les villes du biome ai été pillé ? Peut être un système de rail façon année 1800 pour ceux n'ayant pas encore de véhicule pour ce déplacer rapidement entre biome et fait par d'anciens survivant ?
 
I disgree mainly because it was nice to have a reason to leave the biomes. People make the argument that you still get better loot by moving biomes but it isnt a good argument. Airdrop & Quests always give loot beyond your ability to craft (I have to turn them off & not do quests just to make the progression feel normalish) and by the time I have looted everything just from one city in a biome I have enough to make weapons or found the weapons I need.

All this did was ensure you dont ever have top progress. Hell, before this I had one person on my server that had an SMG before he left the forest and he never ventured past the city he spawned in.
Hell no. It was a poor choice then and the biome bonus are good enough reason for me to move around plus ore
 
Que faire après que toutes les villes du biome ai été pillé ? Peut être un système de rail façon année 1800 pour ceux n'ayant pas encore de véhicule pour ce déplacer rapidement entre biome et fait par d'anciens survivant ?
Uh, go to another biome? How often does every single POI in the forest biome get looted? If you are talking about MP then have loot respawn on. And can still do quests to reset POIs if needed.
 
Je sais
Euh, aller dans un autre biome ? À quelle fréquence chaque point d'intérêt de la forêt est-il pillé ? Si vous parlez de multijoueur, la réapparition du butin est activée. Et vous pouvez toujours effectuer des quêtes pour réinitialiser les points d'intérêt si nécessaire
Je sais pas, c'est a voir en l'état du jeu d'ici quelques mois année, mais c'était une idée pour rendre les biome plus accessible tout simplement
 
And this is great proof that TFP can't please everyone. You've got people over in General constantly complaining that TFP scooped out most of the sand from their sandbox and want more freedom, but you're here complaining that the game should force players to have to move biomes. There's no way to please everyone.

No, they can't please everyone, and some people simply cannot be pleased no matter what. lol

More game options would help, but then you still have those exceptionally lazy and/or clueless players who never bother to look and see what game options are even available.

Eventually we'll get Workshop support, which will make it easier for people to discover and use mods. But that's quite a long way off.

I do think that players should have a reason to move out from the forest into the more challenging biomes. But I'm not sure loot caps were the best way to go about it. Personally, I don't actually care that much whether loot caps are a thing or not.
 
I will never quite understand why people get so hung up on how someone else is playing the game.

I don't care how you or anyone else plays the game. I care about whether the game mechanics are interesting and challenging to me.
If the game is made easier or more casual for you, that affects me in a negative way.

This is why options, alternate game modes, and mod support are always a good idea.
 
I don't care how you or anyone else plays the game. I care about whether the game mechanics are interesting and challenging to me.
If the game is made easier or more casual for you, that affects me in a negative way.

This is why options, alternate game modes, and mod support are always a good idea.
Your point is fine. I just don't understand why some seem to get upset, even confrontational that some would prefer to stay in the Pine Forest and not venture into other biomes or build an underground base to feel more safe or insert your "this is the only 'true' way to play" ideology here.

If thats how some want to enjoy the game, why is that a bad thing? I completely disable horde nights because I don't like being rushed and I love building and want to build at my own pace. Some would see that as a bad way to play the game. Meanwhile I'm having a blast, building, exploring, etc.

Some of these points of view are just so extreme, misplaced passion.
 
I don't care how you or anyone else plays the game. I care about whether the game mechanics are interesting and challenging to me.
If the game is made easier or more casual for you, that affects me in a negative way.

This is why options, alternate game modes, and mod support are always a good idea.
So how do you think about those "majority of players" are saying that giving options to storms and biome progression is actually proof of TFP knowing "they suck" ? Else there wouldnt be the option to disable them. This minority is causing so much polarization its really sickening.
 
I don't care how you or anyone else plays the game. I care about whether the game mechanics are interesting and challenging to me.
If the game is made easier or more casual for you, that affects me in a negative way.

This is why options, alternate game modes, and mod support are always a good idea.
I think there are two parts to this. In your example, changes made to make them happy affect you negatively. But a lot of the people who post things concerning how other people play (nerd poling, double dipping, etc.) aren't affected by other people playing that way. So depending on what specific conversation you are talking about at a given time, both sides are right about whether or not how other people play affects you. My guess is the person you quoted was thinking about things like I mentioned.

Anyhow, regarding loot caps... I see people complaining about them prior to them being removed (I did too, initially) and now people are complaining that they were necessary to get you to change biomes. But you know... Even with the loot caps, I mostly stayed in the forest and will maxed out my gear (except armor, which the magazine drops are way too low now unless you perk into armor) by about day 26 on 2 hour days (much of it sooner than that). So loot caps had very little real impact, imo. Now they are removed, but I don't think that will make any significant difference.
 
So how do you think about those "majority of players" are saying that giving options to storms and biome progression is actually proof of TFP knowing "they suck" ? Else there wouldnt be the option to disable them. This minority is causing so much polarization its really sickening.

I just don't care. The internet is going to internet. When I find something about the game that I don't like, I go look for a mod to fix it or I fix it myself.

Nothing that some angry dude on Reddit says is going to change my opinion about anything.
 
So how do you think about those "majority of players" are saying that giving options to storms and biome progression is actually proof of TFP knowing "they suck" ? Else there wouldnt be the option to disable them. This minority is causing so much polarization its really sickening.
Personally it's hard for me too tell the majority

Most common things i see on the forums/YouTube comments/videos/etc are these camps
  • Just want alpha 16 again
  • Want alpha 16 but modernized and some new things
  • See nothing wrong with a survival game turning into a rpg
  • Seeing Everything wrong with even small rpg elements
  • People want jars
  • People don't want jars
  • Progression this thar bla bla bla
 
I think there are two parts to this. In your example, changes made to make them happy affect you negatively. But a lot of the people who post things concerning how other people play (nerd poling, double dipping, etc.) aren't affected by other people playing that way. So depending on what specific conversation you are talking about at a given time, both sides are right about whether or not how other people play affects you. My guess is the person you quoted was thinking about things like I mentioned.

Anyhow, regarding loot caps... I see people complaining about them prior to them being removed (I did too, initially) and now people are complaining that they were necessary to get you to change biomes. But you know... Even with the loot caps, I mostly stayed in the forest and will maxed out my gear (except armor, which the magazine drops are way too low now unless you perk into armor) by about day 26 on 2 hour days (much of it sooner than that). So loot caps had very little real impact, imo. Now they are removed, but I don't think that will make any significant difference.
This is very interesting, I for example have seen that some people complain that the zombies are able to swim, or break concrete blocks with their hands, or can not drive during the hordes by the vultures, because it supposedly breaks the sandbox experience, if this were changed to please them it would affect me negatively, because I would have to impose myself not to use cheese techniques, more than I already do, everyone is free to play as they want but if the game design has some rules, you have to adapt. Of course you are free to use nerdpole or other cheesse techniques, I wouldn't criticize anyone for doing so, as long as they don't want to change the game to their vision.
There will always be people who think they are better for playing in a more difficult way, or with a certain weapon etc, this happens a lot in other games.
 
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