Alpha 16 is the best. All downhill from there.

One of the things I'm most enjoying in my A16 game is the number of zombies.... they're everywhere. I really missed the wandering hordes of 20+ zombies.

I did face a wandering horde and it was large. That was neat. They were very slow and easy to fight, but their numbers and the amount of damage each zombie took to kill was a challenge to the durability of my weapons. I'm used to carrying multiple clubs in case one breaks and if I hadn't done that I would have just had to run away to repair them. Those zombies hit pretty hard too, at least if you're wearing plant fiber clothing, so there's a price to be paid if you make a mistake.
 
Im currently playing A14.7 and in terms of skills its brilliant because crafting and combat are LBD but you CAN if you want to, boost them manually by spending points. The main reason for that being the not LBD skills often depend on certain level of LBD skills so you just fast track those bad boys if you need the skills ASAP.
 
I've been replaying A16 for a couple of weeks now, and I think you're thinking of A15.... A16 added crafting skills that required skill point purchases. There was no spam crafting to increase skill in 16. The only LBD skills were active skills like combat.
That makes sense. I gotta admit I was a bit confused when I tried rolling back to A16 last month.
One of the things I'm most enjoying in my A16 game is the number of zombies.... they're everywhere. I really missed the wandering hordes of 20+ zombies.
Yeah. It actually felt like a zombie survival game. You had to have a strategy to clear a town before you started looting or you actually snuck around and tried not to alert anyone outside. I really miss those days.
 
That makes sense. I gotta admit I was a bit confused when I tried rolling back to A16 last month.

Yeah. It actually felt like a zombie survival game. You had to have a strategy to clear a town before you started looting or you actually snuck around and tried not to alert anyone outside. I really miss those days.
Why? You can just play that version and be happy. You actually are playing it now, so what are you missing then?
 
Why? You can just play that version and be happy. You actually are playing it now, so what are you missing then?
Yes, unlike other games we are blessed that we can play whatever version from the past we like. This doesnt excuse the state of the current version though and neither does it make the desire to have the newest version of the game work right irrelevant. Especially when it seems the game just keeps on going the wrong way.
 
Why? You can just play that version and be happy. You actually are playing it now, so what are you missing then?
This statement confuses me. Is 16 perfect? No. But the actual gameplay for survival was better. The game fast tracks you now and its over in no time. Back then having a box of weapons was an accomplishment. Servers worked together to find things and trade and when we wiped it HURT, there were more zombies in the world.

The game was not sleeper central. Zombies wandered houses and can surprise you. Now you see everything and they think its clever how they place surprise sleepers but its easily identifiable once you go in.

Current 7 days has better gfx, zombies, vehicles and POI design. But the core gameplay (parts, LBD etc) were way better. A mix of the two would make the perfect game but alas every game is a throwaway now. Wiping means nothing because you know how to get it all again.

Dismissing fondness for systems we loved for years because we can go back is how we got here in the first place. We shouldn't HAVE to go back, these systems should have never been removed. They should have been expanded and improved on.

Now we just loot books and craft our forever weapon and sit around and do nothing. You could play for a month straight and STILL be upgrading your vehicles and weapons. Now its done in a week or two.

It became the Fortnite of survival.
 
Why? You can just play that version and be happy. You actually are playing it now, so what are you missing then?
I'm not. There were a lot of stability and QOL changes in the newer versions. Not to mention the graphics are ugly as sin compared to the new. Also the minibike is the only vehicle. No, I tried it and it's not for me anymore. I tried the mod to try to make A21 like A16 and...let's just say it leaves a lot to be desired.
I can't, I'm going to die laughing!:ROFLMAO::ROFLMAO::ROFLMAO: How they idealize A16. The version where mobs can't do anything to the player, poi are boxes with endless sofas and a lot of similar nonsense awaits in this version
Hardly. I could make a long list of gripes about A16. POIs were just buildings, not rat-mazes. Regardless, I think I have continually praised the POI developers for their work enough in other threads that I don't need to repeat it here.
There are a lot of raw functions and bugs that don't let you play. But otherwise, it's a classic for all times! :ROFLMAO:
I'm sure that was said with sarcasm but it's true.
 
In every thread discussing the problems with modern 7DTD or just 2.0, without a shadow of a doubt users like @YourMirror and @KirillWright throw a tantrum shouting down any negative opinions and glazing the state of the game. They're certainly the ideal video game consumer, mindlessly praising any change. Unfortunately though, that's the norm of people that enjoy this medium.
 
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