My plea to the Fun Pimps

Deo

Refugee
Hi community, I have posted the same thread in pimp dreams but with a different title to get more exposure for this post.

Make a classic version of 7 days to die. I think I speak on behalf of the OG community here. You have made a simplified version stripped of content for consoles and casual gamers. Financially this is understandable. I'm not here to spread negativity anymore. But I have a solution that will fix everything.

You can keep your current version of the game and work on it however you want. But there has to be compromise and fullfilment of what the vocal not so soon to be minority of people who want alpha16 and below in terms of gameplay. So I propose that you work on, or hire the best modders and have a portion of the team create a different version of the game. Both can be playable in the menu.

An immersive 7 days to die classic version. With all removed content put back in and a return to immersive horror gritty survival like in alpha 11-16.

This will satisfy us and you will be happy as devs and the community will be to.

It's not difficult to do. You could allocate a portion of the team or fans with coding knowledge and modders who are passionate for game, and even hire them to work on the alternative "game mode" or classic 7 days to die.

right now 7 days to die is a streamlined rpg dungeon crawler bordering on some kind of fantasy rpg. If we have both versions, everyone wins.
 
I love this idea....I thought about that too. If they could have like an option in the game to play 3 different modes...the classic that plays learn by doing (alpha 16 vibes), Modern version... loot by learning mode (current version), and a legacy survival mode that has a more fleshed out hard core deeper survival feel (a hybrid of learn by doing/learn by looting)...(similar to the undead legacy mod.) 3 ways to play gives people more choice on how they like to play. If not that, at least give us many more customizable options to choose how we want to play.
 
It's not difficult to do. You could allocate a portion of the team
And you know it would be easy because...? Assuming you mean take the current version of the game and just stuff the old features and whatnot into it...that would be anything but easy. A lot of code for that stuff is gone and would basically have to be created from scratch to work with the current version of the game.

Secondly, asking them to divide an already pretty small dev team would absolutely kill progress on the last few big updates for the current version of the game. People already complain about how long updates take and TFP missing deadlines. 3.0 probably wouldn't drop till the end of next year at the earliest if you do that. I miss several old parts of the game too, but I don't wanna see the current/future version take any longer just to appease a small section of the fanbase. Sorry, but it's a dumb idea.
 
And you know it would be easy because...? Assuming you mean take the current version of the game and just stuff the old features and whatnot into it...that would be anything but easy. A lot of code for that stuff is gone and would basically have to be created from scratch to work with the current version of the game.

Secondly, asking them to divide an already pretty small dev team would absolutely kill progress on the last few big updates for the current version of the game. People already complain about how long updates take and TFP missing deadlines. 3.0 probably wouldn't drop till the end of next year at the earliest if you do that. I miss several old parts of the game too, but I don't wanna see the current/future version take any longer just to appease a small section of the fanbase. Sorry, but it's a dumb idea.
Actually it wouldn't be all that hard at all...its not like you have to change the zombies and pois, in fact remove some of the assets like mutated zombies and less quest pois....get rid of of the biome smoothies, just change the code to work as learn by doing...change the colors to be more gritty and less sunshine like days, open up the biomes to go where you want, add in water jars, maybe add in a few older sound effects. Bring back bears to the forest and dear to hunt during the day, add in the 5 piece clothing and old clothing options...Your looking at 90% just coding changes alone. That would make a lot of folks happy including myself. Lets get back to the roots of this game when it was hitting its stride.
 
Actually it wouldn't be all that hard at all...its not like you have to change the zombies and pois, in fact remove some of the assets like mutated zombies and less quest pois....get rid of of the biome smoothies, just change the code to work as learn by doing...change the colors to be more gritty and less sunshine like days, open up the biomes to go where you want, add in water jars, maybe add in a few older sound effects. Bring back bears to the forest and dear to hunt during the day, add in the 5 piece clothing and old clothing options...Your looking at 90% just coding changes alone. That would make a lot of folks happy including myself. Lets get back to the roots of this game when it was hitting its stride.
Hello armchair developer
 
I've thought about it also. But since I go back and play early single digits often, I looked at it
from a modding perspective. That is exactly what it would be. The main thing that i found
harsh is the data volume and data processing.

If you look at the original size it was 1 gig, now it's 17.8. Save size is already a problem for
console, and processing for older pcs. If you are only talking about possibly using xml variances
then the best test I can think of is, get the config folder from from all of the older alphas, and
try to xpath and trouble shoot them one at a time, then add a UI selector to point to them.

It may partially work, but since the Unity engine and it's code references have changed as many times
as the game, you may need to also have the managed folders for each of them in order to have the
references match. That is part of what would increase size and cross reference conflicts. If you do try
it then I would suggest, set each alpha to its own mod and folder system.

If you decide to use the assets, just measured it comes out to 997.8 gig including this alpha. I like this
game, but that is a long download time, and to get it to run, it would all have to be on you root 1TB plus ssd.
But if you can ever get it to run, I would watch it on youtube. I see possibilities, in many things, but to actually
accomplish this would take some serious brain matter.
 
I've thought about it also. But since I go back and play early single digits often, I looked at it
from a modding perspective. That is exactly what it would be. The main thing that i found
harsh is the data volume and data processing.

If you look at the original size it was 1 gig, now it's 17.8. Save size is already a problem for
console, and processing for older pcs. If you are only talking about possibly using xml variances
then the best test I can think of is, get the config folder from from all of the older alphas, and
try to xpath and trouble shoot them one at a time, then add a UI selector to point to them.
So on ps5 the total size is only 13 gigs I guess due to how the ps5 compresses its data. Not sure about xbox..I mean heck im not an expert on game design and modding but I could go into the xml files and change a few numbers here and there delete some code and could make the vanilla game a whole lot better lol and closer to alpha 16 type play....Might take me a couple months by myself. I'm talking simple changes here, and yes we have mods for that but things that should be tweaked in the vanilla game could make a huge difference in game play.

If they could just bring in modding to console...I mean look at the mods store in ark survival ascended on console, its amazing what they are able to do over there. They are even adding an update for an extra 30 gigs of space to download mods on local storage. No reason why the fun pimps cant implement something like this. I`m Just gutted at the direction that the TFP are taking the game....I know its subjective as everyone has their own idea how this game should play out...Just wish we had more options so everyone can enjoy their style of play.
 
Actually it wouldn't be all that hard at all...its not like you have to change the zombies and pois, in fact remove some of the assets like mutated zombies and less quest pois....get rid of of the biome smoothies, just change the code to work as learn by doing...change the colors to be more gritty and less sunshine like days, open up the biomes to go where you want, add in water jars, maybe add in a few older sound effects. Bring back bears to the forest and dear to hunt during the day, add in the 5 piece clothing and old clothing options...Your looking at 90% just coding changes alone. That would make a lot of folks happy including myself. Lets get back to the roots of this game when it was hitting its stride.

Just change the code to learn by doing.

{toggle Learn_By_Doing = TRUE}

Easy peasy fun pimps. Hire me.
 
Just change the code to learn by doing.

{toggle Learn_By_Doing = TRUE}

Easy peasy fun pimps. Hire me.
I never said that part would be easy....I said there are a lot of basic coding that can be changed that can make a difference in game play...I never claimed i was a developer....But I do know my way around coding....I'm not an expert by any means just sharing ideas and opinions here like anyone els... Man what happened to this place you share constructive ideas and you get burned at the stake...Geesh man....
 
It's pinned at the top of the board.
 
And you know it would be easy because...? Assuming you mean take the current version of the game and just stuff the old features and whatnot into it...that would be anything but easy. A lot of code for that stuff is gone and would basically have to be created from scratch to work with the current version of the game.

Secondly, asking them to divide an already pretty small dev team would absolutely kill progress on the last few big updates for the current version of the game. People already complain about how long updates take and TFP missing deadlines. 3.0 probably wouldn't drop till the end of next year at the earliest if you do that. I miss several old parts of the game too, but I don't wanna see the current/future version take any longer just to appease a small section of the fanbase. Sorry, but it's a dumb idea.

I am not for the idea the OP has, but how is the code gone if you can reverse down to A8 on steam? Just curious.
 
More like expert in being controversial.....pardon my french. ;)
Guilty as charged, I guess, althou; I'm not sure who you're referring to:
- Your actual sentence would refer to you yourself (as you didn't actually change the "target" from my post)
- I'm talking of Mirror, who tends to troll quite a bit; as referred by his chosen username, you could be talking of that
- And of course, you're quoting me; likely talking of me. Well, guilty as charged, as proven right here ;)

But showing up at someone's business and telling them their job is easy, I don't think that will ever get one anywhere. Not earn any favors at least. Especially if one then proceeds to prove having no idea of the work. Try not to do that, for everyone's sanity .. :)
 
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Guilty as charged, I guess, althou; I'm not sure who you're referring to:
- Your actual sentence would refer to you yourself (as you didn't actually change the "target" from my post)
- I'm talking of Mirror, who tends to troll quite a bit; as referred by his chosen username, you could be talking of that
- And of course, you're quoting me; likely talking of me. Well, guilty as charged, as proven right here ;)

But showing up at someone's business and telling them their job is easy, I don't think that will ever get one anywhere. Not earn any favors at least. Especially if one then proceeds to prove having no idea of the work. Try not to do that, for everyone's sanity .. :)
Not sure why it did that with the replies...I was referring to Ie jen being controversial lol....apparently many trolls in here now days....Not trying to make a big deal out of it.....Look im not saying game development is easy by any means...that was not my point....the point is there are many things that you can change easily with xml coding....Not saying I can re develop and re code the whole game....lol But I can sure re balance the game in many ways pretty easily if you have some coding knowledge. Just my opinion and if i can do it as an "arm chair developer" lol anybody can.
 
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While I think it wouldn't be a bad idea to have a second mode with a sort of classic version around there are a few difficulties with the plan that TFP makes an official version:

* While there are many people pining for older versions many of them want some other specific version, not just A16. And even those who want A16 want SOME things from it and not everything (otherwise they could simply play A16, at least on PC). In effect there is no group speaking with one voice but lots of different interests. There is also nostalgia kicking in, remembering mostly the good stuff. And naturally a game is always the best when you didn't know every edge and corner of it and have played it nearly to death. A substantial part of the players who want an older version would eventually be disappointed at the specific game that came out of that endeavour I am sure.

* For TFP to invest into such an endeavour there would need to be money coming in to finance it, they are not a charity. With proper balancing you would need a handful developers and testers for say 2 years. A lot of money and you wouldn't get any from all the old players who already payed for the game and often think they deserve the version they saw when they started with the game. Eventually, when the game is really really finished they could get away with releasing a "game mode" DLC with such a game. Will there really be enough players who know about the old game still here in 2,5 years who also would accept to pay 15 bucks for a mode that was already in the game in their view?

Frankly I suspect the best chance to get what you want is a mod. IF A16 is wanted by so many people, why isn't there an A16 mod available already? LBD for example is already implemented in Darkness Falls. Yes, there are details that are very difficult or impossible to get exactly like A16 again, but you don't expect to get an exact replica anyway, right? Otherwise download and play A16.
 
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