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IZY - AIO pack V5.0 / Vanilla Replacer V1.3 / Heavy Weapon Pack V1.0  (7D2D 2.0)

IZY - AIO pack V5.0 / Vanilla Replacer V1.3 / Heavy Weapon Pack V1.0 (7D2D 2.0) version of what??

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It worked for me when I used it a few days ago.

Tho a question about the mod itself, are the custom ammo types selectable currently? I havn't been able to select them on any weapon and wondering if they are not usable ATM, or if another mod caused a conflict. Is the file that allows those ammo types to be selected a commonly used one?
 
The custom ammo types are accessible and selectable. They are governed under the items.xml file for the most part. This file has a high chance to conflict with mods that load after it and possibly overwrite it. Good luck with troubleshooting steps.
 
The custom ammo types are accessible and selectable. They are governed under the items.xml file for the most part. This file has a high chance to conflict with mods that load after it and possibly overwrite it. Good luck with troubleshooting steps.
Thank you for the response. It should be fun to troubleshoot. tried taking out some mods and still cant select them, will try more on day off.
 
Thank you for the response. It should be fun to troubleshoot. tried taking out some mods and still cant select them, will try more on day off.
(don't see an edit option here) Found the issue with the ammo after a fresh install at least for the shotguns, after trying without all other mods, the Items.xml in the shotgun folder didnt have the premium or dragonbreath ammo on all the shotguns selectable ammo(Over under and the 1887 had premium tho), so went thru and added both to all shotguns. Have been using the Nexus version, so maybe thats why?
 
Loving the new update. T0 and T1 45 and 5.56 weapons' is so nice. The reload animation on the T0 45 is just to perfect.. it looks mad at having to reload after one shot. Can't wait to try out the higher level additions and the heavy weapons.
The Liberator was literally designed to be a weapon that a Resistance fighter used to get ahold of a much better weapon from the enemy, lol. If you look at the actual manual of arms for it, the reload animation is almost perfect. That one and the M3 Greasegun were my favorite discoveries in this version, the M3 was my favorite weapon to tinker with in Armorer School 30 years ago in the Army, it really was about as "idiot proof" a weapon ever designed.
 
The Liberator was literally designed to be a weapon that a Resistance fighter used to get ahold of a much better weapon from the enemy, lol. If you look at the actual manual of arms for it, the reload animation is almost perfect. That one and the M3 Greasegun were my favorite discoveries in this version, the M3 was my favorite weapon to tinker with in Armorer School 30 years ago in the Army, it really was about as "idiot proof" a weapon ever designed.
That doesn't surprise me, makes the mod even more awesome. the M3 is pretty beastly, found a tier 1 pretty early in my last game, carried me for quite a bit. All the new additions have been great, the BAR and Model 608 serv rifle are amazing early additions, the Type 17 is very solid as well. Seeing Izayo's preview videos on Youtube, can't wait for next update.
 
Hello, I have found a good amount of bugs, the m4 416, the m4 comes out at quality 11, the 416 can't be made, when reloading if you try to switch it forces reload before switching, some firearms spawn with no icon (dual c96 kolt 9mm smg) i don't have any SS atm will reply/upload when I can.
 
Anyone have that issue with the flamethrower just not giving experience despite insta-killing zombies? I thought funpimps fixed the fire debuff no experience kill bug.
 
I know Izayo is busy, so I will take a look at this version and release a patch to address any issues I see. I do have a version for V1.0, but it might be best to do a V2.0 update in case there were changes made to the mod code. I will see if I can something in the next day or 2.
 
I know Izayo is busy, so I will take a look at this version and release a patch to address any issues I see. I do have a version for V1.0, but it might be best to do a V2.0 update in case there were changes made to the mod code. I will see if I can something in the next day or 2.
Could you also list all of the weapons, saves me downloading it myself for the time being. I'm interested in using at least one of the weapons (minigun) for a new mod I'm cooking, but want to know all weapons that are included.
 
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