I'm not sure in which forum, this all fits in, but I will try here, as it seems the most obvious place.
I've now played the 2.0 stable version on Xbox as a sledge/shutgun guy to level 110+, progressed through all biomes by moving my small base from roof to roof, and have done all quests and high level POI's to a point, where they are now no longer challenging.
Instead of going into all the many changes of 2.0, here are just a quick overview before I go into the biome progression and storms:
Generally, I love the 2.0 version
New POI's and changes to POI's etc are awesome
New skills are awesome
General tab is kinda meh (I put 2 points in it in total during 110+ levels) and feels off vs. the other skills
New zombies are cool, but way to frequent in their biomes to a point, where they just get annoying
New zombie levels are very cool, as it forces you to priorities zombies when doing quests (kill blues first in quest, orange first on horde nights etc)
Random map generation is very good now. I love how alive the world feels now. Everywhere pretty much have something to check out and explore.
Several of the same traders feels so strange?
Okay, lets do biome progression:
I understand it, but I don't like it. It feels like pulling 2 game days out of my calender just border surfing until I have gotten the items needed to complete the quest and move into the new biome. It's just a waste of time and if I don't have to hunt mushrooms ever again, I'm all for it. And I dunno if mushrooms in burnt forest are just rare or just spawn in too late for me to see on Xbox, but I have to be pretty close to spot them, so took me forever. Mushrooms in wasteland I figured out are super easy to spot - just wait till night and they glow up.
I will not play another game with biome progression on, that's for sure.
But, instead of just saying it's all bad - here's my brainstorm for how to make biome progression a better more immersive thing:
Once you've done your 10 quests in forest biome, you get a quest to unlock the next trader in burnt forest. And not just find him - make it similar to the biome progression, but allow me to be in the biome, so I can actually move there and do my quest there.
The forest trader will not give you any level 2 quests until you unlock the next biome - so you can stay and do more level 1 quests - but if you want to progress, you need to unlock the next trader (which unlocks level 2 quests for all traders).
New trader is locked until you do his quest
Biome is "safe" to stay in, so people can move there, but instead of the current you slowly die after 3 min, give people some debuff that matches the biome:
Fx. Burnt forest will give you a debuff of 50% faster dehydration and you are 10% slower (movement, weapons etc) -
Fx. Desert will give you a debuff of 50% faster dehydration and armor debuff for every item higher than light armor (sweating or whatever) and 10% slower
Fx. Snow will give you a debuff of 50% more hunger and armor debuff for every non-heavy item worn (freezing or whatever) and 15% slower (due to snow)
Fx. Wasteland will give you a debuff of 50% more hunger and thirst and make you 25% slower
Doing the biome quest then unlocks the trader and removes the debuffs.
Okay, storms next.
Storms are literally just a stop playing mechanism. They are just a waste of time and forces me to wait in some room for 10+ min. Annoying if doing POI's as I have to just stand and wait - and more annoying when traveling through biomes and you drive into a new biome just to drive into a storm - so you have to drive out and wait just outside the biome peeking your head in from time to time to see when it's done.
I turned off storms after I completed my quests in the Wasteland - and I won't be turning storms on again in any new games.
But again - here are some brainstom ideas for storms, that I feel could actually make them worth it:
Instead of a "you slowly die" if you are in the stom how about:
Storms lower your visibility from a few to several meters with some fog of war kinda around you (black smoke in burnt, brown in desert, white snowstorm in snow, green toxic in wasteland etc)
Storms trigger new zombies that digs up from below ground (like worms in rain) - some new type of zombie would be cool
Storms trigger more roaming zombies spawning around you (not just besides you, but in your area)
Storms make zombies crazy (like now) - faster, deadlier - but more random - they don't just run for you - they run around like crazy and only if you trigger them, will they attack you
Storms may break your electricity or generators (not like destroy, but make them useless during the storm) - this could make horde nights "fun" if you rely on turrets fx (though storms during horde nights should be super rare)
Anyways, that's just what I had on the top of my head.
Thanks for reading (if you actually read it)
I've now played the 2.0 stable version on Xbox as a sledge/shutgun guy to level 110+, progressed through all biomes by moving my small base from roof to roof, and have done all quests and high level POI's to a point, where they are now no longer challenging.
Instead of going into all the many changes of 2.0, here are just a quick overview before I go into the biome progression and storms:
Generally, I love the 2.0 version
New POI's and changes to POI's etc are awesome
New skills are awesome
General tab is kinda meh (I put 2 points in it in total during 110+ levels) and feels off vs. the other skills
New zombies are cool, but way to frequent in their biomes to a point, where they just get annoying
New zombie levels are very cool, as it forces you to priorities zombies when doing quests (kill blues first in quest, orange first on horde nights etc)
Random map generation is very good now. I love how alive the world feels now. Everywhere pretty much have something to check out and explore.
Several of the same traders feels so strange?
Okay, lets do biome progression:
I understand it, but I don't like it. It feels like pulling 2 game days out of my calender just border surfing until I have gotten the items needed to complete the quest and move into the new biome. It's just a waste of time and if I don't have to hunt mushrooms ever again, I'm all for it. And I dunno if mushrooms in burnt forest are just rare or just spawn in too late for me to see on Xbox, but I have to be pretty close to spot them, so took me forever. Mushrooms in wasteland I figured out are super easy to spot - just wait till night and they glow up.
I will not play another game with biome progression on, that's for sure.
But, instead of just saying it's all bad - here's my brainstorm for how to make biome progression a better more immersive thing:
Once you've done your 10 quests in forest biome, you get a quest to unlock the next trader in burnt forest. And not just find him - make it similar to the biome progression, but allow me to be in the biome, so I can actually move there and do my quest there.
The forest trader will not give you any level 2 quests until you unlock the next biome - so you can stay and do more level 1 quests - but if you want to progress, you need to unlock the next trader (which unlocks level 2 quests for all traders).
New trader is locked until you do his quest
Biome is "safe" to stay in, so people can move there, but instead of the current you slowly die after 3 min, give people some debuff that matches the biome:
Fx. Burnt forest will give you a debuff of 50% faster dehydration and you are 10% slower (movement, weapons etc) -
Fx. Desert will give you a debuff of 50% faster dehydration and armor debuff for every item higher than light armor (sweating or whatever) and 10% slower
Fx. Snow will give you a debuff of 50% more hunger and armor debuff for every non-heavy item worn (freezing or whatever) and 15% slower (due to snow)
Fx. Wasteland will give you a debuff of 50% more hunger and thirst and make you 25% slower
Doing the biome quest then unlocks the trader and removes the debuffs.
Okay, storms next.
Storms are literally just a stop playing mechanism. They are just a waste of time and forces me to wait in some room for 10+ min. Annoying if doing POI's as I have to just stand and wait - and more annoying when traveling through biomes and you drive into a new biome just to drive into a storm - so you have to drive out and wait just outside the biome peeking your head in from time to time to see when it's done.
I turned off storms after I completed my quests in the Wasteland - and I won't be turning storms on again in any new games.
But again - here are some brainstom ideas for storms, that I feel could actually make them worth it:
Instead of a "you slowly die" if you are in the stom how about:
Storms lower your visibility from a few to several meters with some fog of war kinda around you (black smoke in burnt, brown in desert, white snowstorm in snow, green toxic in wasteland etc)
Storms trigger new zombies that digs up from below ground (like worms in rain) - some new type of zombie would be cool
Storms trigger more roaming zombies spawning around you (not just besides you, but in your area)
Storms make zombies crazy (like now) - faster, deadlier - but more random - they don't just run for you - they run around like crazy and only if you trigger them, will they attack you
Storms may break your electricity or generators (not like destroy, but make them useless during the storm) - this could make horde nights "fun" if you rely on turrets fx (though storms during horde nights should be super rare)
Anyways, that's just what I had on the top of my head.
Thanks for reading (if you actually read it)