InfiniteWarrior
Scavenger
I'd think the incoming "solution" to the nonissue is the story. I'd expect the climax/ending will be in the Wasteland while everything leading up to it will be interspersed throughout all the other biomes in varying degree of difficulty. Follow the story and you'll follow the biomes. The issue is that artificial sense of navigation.Incoming solutions
I say "nonissue" (whether a player chooses to leave the Forest) because it shouldn't matter to anyone else where another player goes or what another player chooses to do or not do and/or in what order. There's nothing wrong with a player choosing to set up permanent residence in the Forest or any other biome if that's what the play wants to do. And they do go to the other biomes, for the most part, that I've seen. They'll pick the Forest for their permanent residence one run; desert another run; snow another run; etc. Especially the megabase builders. I don't imagine they'd want to build a megabase in each unless on a whim. Trouble is: all manner of "progression" are being rolled into one. TFP are treating the biomes as though they were tier 1 through whatever odd jobs, in which event, why have variably tiered POIs in every biome?