Windows Battery bank doesn't work when connected with Electric Timer Relay

Doesn't the timer relay become insulator when it's off?
It is basically just a switch on a timer. Even though it is separate from the battery bank, it works like an on/off switch for that in your setup. It is the only way you can set the battery bank or generator or whatever to turn off during certain times.
 
It is basically just a switch on a timer. Even though it is separate from the battery bank, it works like an on/off switch for that in your setup. It is the only way you can set the battery bank or generator or whatever to turn off during certain times.

No, it's buggy. Try this simpler test. Wire a regular on/off switch to a battery bank to a light bulb. SW->BB->LB. Turn BB and LB on, light is on. Now flip the SW and the light goes off. Flip SW back and forth and LB never turns on. Even though BB and LB still say on, you have to turn one of those off and on again for the LB to light.
 
No, it's buggy. Try this simpler test. Wire a regular on/off switch to a battery bank to a light bulb. SW->BB->LB. Turn BB and LB on, light is on. Now flip the SW and the light goes off. Flip SW back and forth and LB never turns on. Even though BB and LB still say on, you have to turn one of those off and on again for the LB to light.
Ah. If it's not turning back on, then yeah, that would be a bug. I haven't used any electrical in 2.x yet and even in 1.x I rarely used timers. I mostly stopped using those in A21. There just wasn't any need... either I was using a generator and gas was cheap, or I was using solar and it didn't matter. So I just left everything on all the time. And for the horde base, I just used switches with a generator and no battery bank since it used very little gas for horde night, even on 2 hour days.
 
I want to make combination of Generator Bank and Battery Bank, and make them work alternately to save gas.
So I connected GB→timer→BB→devices, but no children of BB worked when the timer is off. Shouldn't this circuit work however the timer turns?
I thought the timer became an insulator when off like manual switch, but it doesn't seem so.
 
No, it's buggy. Try this simpler test. Wire a regular on/off switch to a battery bank to a light bulb. SW->BB->LB. Turn BB and LB on, light is on. Now flip the SW and the light goes off. Flip SW back and forth and LB never turns on. Even though BB and LB still say on, you have to turn one of those off and on again for the LB to light.
Oh, I could reproduced that bug now. Something's wrong with a manual switch too.

Ah. If it's not turning back on, then yeah, that would be a bug. I haven't used any electrical in 2.x yet and even in 1.x I rarely used timers. I mostly stopped using those in A21. There just wasn't any need... either I was using a generator and gas was cheap, or I was using solar and it didn't matter. So I just left everything on all the time. And for the horde base, I just used switches with a generator and no battery bank since it used very little gas for horde night, even on 2 hour days.
Your those experiences don't matter here😅 Tell me only how the timer works on current ver. plz.
 
I want to make combination of Generator Bank and Battery Bank, and make them work alternately to save gas.
So I connected GB→timer→BB→devices, but no children of BB worked when the timer is off. Shouldn't this circuit work however the timer turns?
I thought the timer became an insulator when off like manual switch, but it doesn't seem so.
You can't switch between battery and generator that way. You'll use the generator until it is either out of fuel or is shut off and only then will the battery bank kick in. At least if you have enough power to power everything. Solar is at least a little more controlled in that the solar will work during the day and the battery bank at night, but you can't actually change that other than to just turn the entire circuit off.

Electrical in this game is very basic. The switch or timer will enable or disable everything after them in the circuit.
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Tell me only how the timer works on current ver. plz.
It hasn't changed.
 
OK, now I understood the timer makes off its direct children forcibly when off. But is it really thing the developers want to design? Not a bug? It's hard to imagine for players because simple switches just intercept power when off and can't control other devices directly in real world.

By the way, I succeeded to make the circuit to connect GB→timer→wire relay→BB. The timer can control not BB but wire relay, so BB switches only to receive power in this case. But if the timer could switch only power supply, it wouldn't requir the wire relay.
 
OK, now I understood the timer makes off its direct children forcibly when off. But is it really thing the developers want to design? Not a bug? It's hard to imagine for players because simple switches just intercept power when off and can't control other devices directly in real world.

By the way, I succeeded to make the circuit to connect GB→timer→wire relay→BB. The timer can control not BB but wire relay, so BB switches only to receive power in this case. But if the timer could switch only power supply, it wouldn't requir the wire relay.
It's related to how electrical is set up in the game. As I said, it's very basic and not intended to be realistic. This setup lets you use two sensors (or more) to open a door, for example (if placed in sequence) while also allowing them to turn each other on or off if something is between them. If you were to wire them normally, a sensor would turn the next sensor on/off and if you wanted to make it so either can work to activate the door, you'd wire them in parallel, which isn't possible in this game. So yeah, it's intentional. Many of us would like a better electrical system in the game -- I'd be happy just getting a full set of logic gates -- but this is what we have.
 
It's related to how electrical is set up in the game. As I said, it's very basic and not intended to be realistic. This setup lets you use two sensors (or more) to open a door, for example (if placed in sequence) while also allowing them to turn each other on or off if something is between them. If you were to wire them normally, a sensor would turn the next sensor on/off and if you wanted to make it so either can work to activate the door, you'd wire them in parallel, which isn't possible in this game. So yeah, it's intentional. Many of us would like a better electrical system in the game -- I'd be happy just getting a full set of logic gates -- but this is what we have.
OMG I just realized the mystery of 7dtd's electrical circuits. In this game, electrical devices can't have multiple parents, so that means the switches have to mess with the on/off of the children to achieve an OR circuit in a series connection. Then the switches will turn on in a chain reaction, and the circuit will be energized. So that mechanism backfired when making the combination of GB and BB.
I see it's not a bug, but a deep-seated problem...
Thank you very much.
 
Well, you can have multiple parents, sort of. You can have a generator or solar bank connected to a battery bank and then devices. But, that is bugged now too.

1. Take a solar bank, hook it up to battery bank and this connects to devices. Everything is fine.
2. You have some money so you go buy another solar cell. Turn off the solar panel to add the new cell and turn it back on.
3. Everything is not fine, your devices have no power. You need to turn battery bank off and on again for them to work.

It seems that any switch device turns off some power state somewhere in the circuit that needs to be reset. I know it didn't use to be like this.
 
Well, you can have multiple parents, sort of. You can have a generator or solar bank connected to a battery bank and then devices. But, that is bugged now too.

1. Take a solar bank, hook it up to battery bank and this connects to devices. Everything is fine.
2. You have some money so you go buy another solar cell. Turn off the solar panel to add the new cell and turn it back on.
3. Everything is not fine, your devices have no power. You need to turn battery bank off and on again for them to work.

It seems that any switch device turns off some power state somewhere in the circuit that needs to be reset. I know it didn't use to be like this.
I couldn't reproduce anything you said.
I don't think the circuit's so practical anyway.
 
???
It's a very useful circuit. A solar bank without a battery bank is useless at night. Here is a common use for me to protect my base from screamer or wandering hordes. A solar bank connects to a battery bank. The batteries are connected to motion sensors. Motion sensors connect to electric fences, smg turrets etc. When the motion sensors detect approaching zombies they turn on the defenses, but the rest of the time they are off to reduce power usage. During the day it all works off solar power. At night the solar bank stops working and power is drawn from the batteries. When it's daytime again the batteries are recharged. I never have to worry about fueling generators, and I don't have the constant noise.
 
I couldn't reproduce anything you said.
I don't think the circuit's so practical anyway.
As seven said, solar to battery to circuit is the standard way to use solar. Solar doesn't work at night, so the battery kicks on at night, allowing power to remain on both day and night. During the day, the solar charges the battery while also providing power to the circuit.

As far as what you quoted, I haven't tested it yet to see if power turns back on the way it is supposed to since I don't yet have solar in my current game. But if it doesn't turn back on when it's supposed to, then that's a bug.
 
???
It's a very useful circuit. A solar bank without a battery bank is useless at night. Here is a common use for me to protect my base from screamer or wandering hordes. A solar bank connects to a battery bank. The batteries are connected to motion sensors. Motion sensors connect to electric fences, smg turrets etc. When the motion sensors detect approaching zombies they turn on the defenses, but the rest of the time they are off to reduce power usage. During the day it all works off solar power. At night the solar bank stops working and power is drawn from the batteries. When it's daytime again the batteries are recharged. I never have to worry about fueling generators, and I don't have the constant noise.
Sry, I made mistake your reply for "You can have a generator AND solar bank connected to a battery bank".
But "devices can't have multiple parents" means "they can't have multiple parents connected PARALLELLY".
 
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