Storm Rising and

Corwyhn

Refugee
What Storms Rising is missing
I would like to see a customization menu for storms and I think storms rising should have included a lot of settings for the game such as:
- damage levels of the storms to make them more or less punishing
- higher chance of zombie hords and higher level zombie hordes during storms. ie the storms rile up the zombies but are much less likely to notice player activities do to the noise.
- storm duration settings
- settings to use the biome progression as a climate effect instead with settings on how soon it takes effect and how damaging it is. Add in clothing items to mitigate SOME of the biome damage. I like the effects from biome progression but not the magical badges that negate all the effects.
- In the desert it gets cooler at night and reduces the biome effect. In the snow you need lots of hot liquids to drink and perhaps spending time around a campfire to reduce cold ettects.


Weapon Pack DLC for a game that is all about killing zombies it has a very limited amount of weapons. We need a better and more comprehensive weapon system both melee and ranged weapons.

Home DLC
More textures.
More food and drink variety.
More detailed farming system.
More decorative items
 
- The devs have voiced their opposition for adding too many options in the settings menu. While having additional storm options would be nice, I doubt they will add much more than what we have now. The damage level option is very appealing but probably goes against what TFP has in mind for their storms.
- Storms do cause zombies to become stronger in a sense. They will run at blood moon speeds and their hearing is increased so that's at least something.
- They intend for climate/temperature to come back. The code for it currently is unusable and does nothing so they have to redo it from the ground up.
- A weapon DLC is a good idea. More DLCs in general, actually (give me decorational blocks). However, introducing more weapons means they have to do a lot of rebalancing which takes a lot of time. Not saying it's impossible, but they probably want to keep on track with the remaining bug fixes and small updates for 2.0 before focusing all of their attention on 3.0.
- Decor blocks! Decor blocks! Decor blocks! 😍
 
The devs have voiced their opposition for adding too many options in the settings menu.
For good reason. 7DTD is already among the most customizable sandboxes I've ever seen, but it would be unreasonable to be able to tweak absolutely everything to one's preference from the settings menu.

When it comes to storms and biome progression, I'd only suggest they be separated a mite further in the settings, so if someone, for example, wanted to experience storm effects, but not necessarily opt into the biome progression system, they could. As is, storms just happen if biome progression is turned off.
 
In the desert it gets cooler at night and reduces the biome effect. In the snow you need lots of hot liquids to drink and perhaps spending time around a campfire to reduce cold ettects.
This is an interesting thought, because the drinks still exist, the accelerated hunger and thirst still exist
until temperature notifications are added back in. Then if those same drinks had a variable effect depending
on the biome, that could be a precursor to temperature. Like drinking a yucca juice, could slow thirst in burnt,
desert and waste, but increase hunger depletion in the snow.
Decor blocks! Decor blocks! Decor blocks!
I like the the practical decor, like the curled barbed wire, and the sheet metal.
for example, wanted to experience storm effects, but not necessarily opt into the biome progression system, they could.
I thought you can do that now. You have two switches, biome progression, and storm frequency, which I this is
allowed to go to zero. Or is there something else you are talking about.
 
@InfiniteWarrior
ok I get it now you mean get all the visuals and stamina reduction, but not the health damage.
That brings an interesting thought, in forest rain storms, soak the player so stamina exertion can
be buffed also, during a storm if outside.
 
Storm effects. You can set storm frequency to anything you like or even off, but storm effects (player damage if not protected, for example) don't exist if biome progression is turned off, at least in my testing thus far. Storms just happen.
I'll have to test that. That doesn't sound intentional. You would not get the biome screen effects like overheating or freezing, but you should get the storm visual effects.
 
I'll have to test that. That doesn't sound intentional. You would not get the biome screen effects like overheating or freezing, but you should get the storm visual effects.
Not talking about the visual effects. As noted: player damage while unprotected, etc. That's rolled into biome progression, afik thus far. It would probably take a separate setting for storm effects to affect players as they do with biome progression on and I'm not sure TFP wants to start down that path.
 
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Not talking about the visual effects. As noted: player damage while unprotected, etc. That's rolled into biome progression, afik thus far. It would probably take a separate setting for storm effects to affect players as they do with biome progression on and I'm not sure TFP wants to start down that path.
There are two different things, though. Storms have their own damage and biomes have their own damage. They aren't the same. That is why you can still be damaged by storms even after you have the badge for the biome, but not by the biome itself. If storms don't damage you when biome hazards are disabled but storms are enabled, then that should be a bug. As I said, I'll have to test it. I did miss you saying damage, but I'll test both visual and physical effects.
 
If storms don't damage you when biome hazards are disabled but storms are enabled, then that should be a bug.
I wouldn't think so. Dynamic weather for everyone is a good thing. It'd be a shame if it was sunny and bright all the time. Not everyone would like the damaging effects, though, so (I think) they've been bundled into biome progression and its damaging effects, perhaps for that reason. I'll have to test that theory to be sure.
 
I wouldn't think so. Dynamic weather for everyone is a good thing. It'd be a shame if it was sunny and bright all the time. Not everyone would like the damaging effects, though, so (I think) they've been bundled into biome progression and its damaging effects, perhaps for that reason. I'll have to test that theory to be sure.
That isn't what they said, though. Keep in mind that there are two kinds of storms. You have the non-damaging kind like you can see in the forest - rain, snow, etc. And you have the new storms, which do damage you. The new storms should be damaging you even when biome hazards are disabled.
 
Funniest thing I've seen so far in 2.0. Me and my wife was in the pine forest, it's raining on my TV, she's about a 150m from me and its snowing on her TV, then she gets within about 25m from me and it switches to rain on her TV.
 
I wouldn't think so. Dynamic weather for everyone is a good thing. It'd be a shame if it was sunny and bright all the time. Not everyone would like the damaging effects, though, so (I think) they've been bundled into biome progression and its damaging effects, perhaps for that reason. I'll have to test that theory to be sure.
Ok, so I tested it. Storms do damage you even when biome hazards are disabled. As I mentioned above, there are the old storms that do no damage and the new storms that do damage. You probably just saw the old style of storm. If it's the new storm, you'll hear an air raid horn either when it is starting or when you enter the biome if it's already started.
 
There are two settings - Biome Progression and Storms

Biome progression deals with the biome loot caps, the badges and smoothies, and the damage the biome deals to you if you are past the time limit

The storms setting deals with the new biome storms that damage you if you are out too long during a storm.

You can set those settings to how you want to play - biome progression but no storms, no biome progression but with the new storms, both turned off.
 
Storms do damage you even when biome hazards are disabled
That's too bad. The idea was everyone could enjoy the storms with two storm settings -- one for storm damage and one not. That's the road I'm not sure TFP will want to tread.

Sorry for the confusion. Up to Desert, I haven't had the air raid sirens, damaging storms, etc. with storms turned on and biome progression turned off. Maybe one in Burnt? Don't remember. Thanks for testing it.
 
That's too bad. The idea was everyone could enjoy the storms with two storm settings -- one for storm damage and one not. That's the road I'm not sure TFP will want to tread.

Sorry for the confusion. Up to Desert, I haven't had the air raid sirens, damaging storms, etc. with storms turned on and biome progression turned off. Maybe one in Burnt? Don't remember. Thanks for testing it.
Well, they could still add a storm damage setting. I'm not sure that they will, but it's possible. Mods could easily add it for PC users as well. I wouldn't mind a storm damage setting myself. I like the storms, but the damage is so high you can't really stay out in them for very long.
 
I like the storms, but the damage is so high you can't really stay out in them for very long.
I get the impression they're going for Icarus-style storm damage that appears to more or less require you to dig a hole in the nearest rock and wait it out and/or frantically try to keep your greenhouse windows from shattering while a storm is in session. Much of the reason I haven't played Icarus.
 
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