Binoculars QOL and Function

binocular 1.jpg
*******************************They could provide QOL when searching for distant resources
binocular 2.jpg
*************************************This pic shows surveying functionality, with possible use for multiplayer.
Yes, you can use a scope for this, or it can be modded by adjusting the scope mask. It is just something I noticed when hunting for zombies. It could be
standard 2x 4x 8x. It is similar to the thought I posted regarding Tinted sunglasses, And is a sibling idea to the NVGs without the color change. Last part is
if it were used later it could be adapted to the ocular masks, and enforcer glasses.
 
From the dev side, it would probably be simple. The NVG overlay is basically a giant
Monocular already.

I was also thinking after reading, if you look at how much of the screen is in focus, if
the rest wasn't black, but instead blurred like basic vision is gradually to the side, it
might lower gpu load a little, and work like or with FSR setting for lower powered
gaming units. Without completely constricting screen real estate.

Also if it had adjustable tinting it could possibly help with some of the players that have
vision deficiency, or color vision deficiency.

Plus adding it to the head armor and let each have the effect of tinted shades. Good sell
point for armor.
 
if you look at how much of the screen is in focus, if
the rest wasn't black, but instead blurred like basic vision is gradually to the side, it
might lower gpu load a little
I might be missing something... why would a blurred area around the scoped view cause a lower GPU load compared to using black? If anything, black should be the lower GPU load.

Beyond that, I've used a scope from a mod that didn't have black around the scoped view and I hated it. I won't even use a scope in that mod if that's how it looks, so I really hope they leave it black.
 
I might be missing something... why would a blurred area around the scoped view cause a lower GPU load compared to using black? If anything, black should be the lower GPU load.
I was saying that the peripheral blur could be used instead of the black because
people will instantly complain that it blocks their vision and justifiably so. If it were blurred
that area would still allow peripheral movement to be seen. The black does not.
Binoculars and the face mask would logically stay black. Just like the scope.

The reason for mentioning the peripheral blur is also because, it is lowering the detailed rendering
area for the gpu, similar to what Foveated rendering does to lower loads. It is a part of the unity manual.

Beyond that, I've used a scope from a mod that didn't have black around the scoped view and I hated it. I won't even use a scope in that mod if that's how it looks, so I really hope they leave it black.
Basically like any other thing that is added, as long as it is not a mandatory thing then
you have the choice, not to use it or turn it off, and if others like it they can use it or turn it on
just like you can do with the storms.

The blurred outer perimeter was in regard to the Sun Glasses I mentioned. When you wear sunglasses
unless you are wearing the face wrap type, you have peripheral vision. So if TFP did like the idea and
applied it as an option it would simulate a more natural and non-disruptive view, that some people
may like, but others may not. It's been proven here many times over.

This pic is why I made reference including both black and blurred.
glasses.png
 
I might be missing something... why would a blurred area around the scoped view cause a lower GPU load compared to using black? If anything, black should be the lower GPU load.

Beyond that, I've used a scope from a mod that didn't have black around the scoped view and I hated it. I won't even use a scope in that mod if that's how it looks, so I really hope they leave it black.

I'm not a big fan of the blacked out areas around scopes. Because that's just not how scopes work. Is it a deal-breaker for me when it comes to games? No... but I can tell you that none of the scopes I personally own black out my vision because you don't put your eye directly up against a scope when you sight through one. Especially scout-style scopes, which can be mounted up to a foot away from your face, and are used with both eyes open. The only time a scope will completely black out your vision is when it has an eye cup attached. And those aren't common at all.

It's just one of those things. The more experience you have with a certain subject, the more it's going to annoy you when games get it completely wrong.

As far as binocs go, eye cups are very common on binoculars and monoculars. So I generally expect to see the black masks used on those.

Regardless, as I said, it's not a deal-breaker. But it's always nice to see a game get those kinds of details right.
 
I'm not a big fan of the blacked out areas around scopes. Because that's just not how scopes work. Is it a deal-breaker for me when it comes to games? No... but I can tell you that none of the scopes I personally own black out my vision because you don't put your eye directly up against a scope when you sight through one. Especially scout-style scopes, which can be mounted up to a foot away from your face, and are used with both eyes open. The only time a scope will completely black out your vision is when it has an eye cup attached. And those aren't common at all.

It's just one of those things. The more experience you have with a certain subject, the more it's going to annoy you when games get it completely wrong.

As far as binocs go, eye cups are very common on binoculars and monoculars. So I generally expect to see the black masks used on those.

Regardless, as I said, it's not a deal-breaker. But it's always nice to see a game get those kinds of details right.
I know it isn't realistic. But I still hate it not being black around the scoped area. I'd have to mod it if the game changed it. Just a preference thing. If they added some binoculars or similar thing for scouting, I wouldn't care about those because I'd never use them. But I would care about scopes on the guns.
Post automatically merged:

I was saying that the peripheral blur could be used instead of the black because
people will instantly complain that it blocks their vision and justifiably so. If it were blurred
that area would still allow peripheral movement to be seen. The black does not.
Binoculars and the face mask would logically stay black. Just like the scope.

The reason for mentioning the peripheral blur is also because, it is lowering the detailed rendering
area for the gpu, similar to what Foveated rendering does to lower loads. It is a part of the unity manual.


Basically like any other thing that is added, as long as it is not a mandatory thing then
you have the choice, not to use it or turn it off, and if others like it they can use it or turn it on
just like you can do with the storms.

The blurred outer perimeter was in regard to the Sun Glasses I mentioned. When you wear sunglasses
unless you are wearing the face wrap type, you have peripheral vision. So if TFP did like the idea and
applied it as an option it would simulate a more natural and non-disruptive view, that some people
may like, but others may not. It's been proven here many times over.

This pic is why I made reference including both black and blurred.
If you were comparing blurred to not blurred (and still not black), then okay. That would be a lower GPU load. It sounded like you were comparing blurred to black, which wouldn't be a lower GPU load.

As far as options, it is extremely unlikely that they would make it an option for black or not black. It'll be one or the other and you'll need a mod to change it.
 
If you were comparing blurred to not blurred (and still not black), then okay. That would be a lower GPU load. It sounded like you were comparing blurred to black, which wouldn't be a lower GPU load.

As far as options, it is extremely unlikely that they would make it an option for black or not black. It'll be one or the other and you'll need a mod to change it.
It started with something WarMongerian posted about with visibility. I was a bit tired, to keep it short
and didn't proof on my pc like I usually do. Sorry the initial thought was muddled.
I take ownership of that, Morloc labeled it a long time ago R'lyehian, I use to confuse the Fudge out of Madmole.
Then it went from the thought basic sunglasses and the physical description of binoculars, to sunglasses and binoculars,
then to to sunglasses and binoculars and the individual Head armor appearances, it kind of took on a life of its own.


@Gamida "Sorry it edited out your quote"
I always found it a bit odd when they added the 2 circles to the screen when someone in a tv show or movie used binoculars.

I agree, when I bend them down, its to align my eyes to see a single image. I was thinking that if I referred to often to the
NVG overlay the other potential addons would get lost in translation. Ironically the translation got lost in translation.:ROFLMAO:

If it were possible I would like when wearing armor in first person for it to emu the view holes in the iron mask, with breathing
sound effects. Focal distortion and artifacts for the nerd, square overlays for the Nomad with sound and an opaque texture that
shows the inside of the dif head armors. But I figured that would be to much of an ask. The addition of the Cosmetic armor slot
made me think of visible overlay or straight view as an option plus tints. For optional immersion. To cover a larger group.
 
I'm not a big fan of the blacked out areas around scopes.

Regardless, as I said, it's not a deal-breaker. But it's always nice to see a game get those kinds of details right.
I go with the flow as far as many aesthetics and mechanics and game flow variables go, and edit the
others I can. Some simple things when observed I will stop play and edit then resume. Including the
thought of the black and the blurred was mainly for inclusion, but the parameters for inclusion are a
bit more constricted now, and performant ideas seem to be the ones that are partially entertained.
So that's the stuff I post, to include as many levels of performance as possible. The rest and there is
a lot; I save, and try to do for myself.
 
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