change sleepers for awake zombies

grz__

Refugee
as the title says, is it possible to change sleeping zombies into awake zombies?
I know that the game has performance issues and that it is not easy to keep many zombies active at the same time,
but is it at least possible for them to be awake with the base animation with the ia off? and if possible making zombie noises?
I don't think it would affect performance, of course I'm not a programmer or developer so I'm not sure,
I think it would improve the immersion of the game, I'm not a big fan of sleepers,I leave a video to visualize the suggestion. https://streamable.com/fhlgug
Sorry for the spelling mistakes, I used a translator.
 
as the title says, is it possible to change sleeping zombies into awake zombies?
I know that the game has performance issues and that it is not easy to keep many zombies active at the same time,
but is it at least possible for them to be awake with the base animation with the ia off? and if possible making zombie noises?
I don't think it would affect performance, of course I'm not a programmer or developer so I'm not sure,
I think it would improve the immersion of the game, I'm not a big fan of sleepers,I leave a video to visualize the suggestion. https://streamable.com/fhlgug
Sorry for the spelling mistakes, I used a translator.
Modding is probably your best bet unless on console.
 
If you are going to mod it for yourself, then you can adjust the sensitivity, in entityclasses.xml
There are parameters for light level sight, and sound. But because they are rendered as you
as you pass through, get near, a volume or trigger. It will render them in their position, but
closer action would activate, them.

There also may be a mod, still available to render wanderers instead.

Those in the video are still basically sleepers with really low sensitivity.

If you can't mod it, then try this, keep a hammer, in your belt near the weapon of choice.
You see all that garbage you are trampling on, squat and break it before you walk over it,
keep an eye on your light meter, don't just walk through a lit area. And don't just approach
straight on, unless you have resistance and a good damage weapon. Approach from the side
when possible, if not possible, squat an bow to the eye or ear area, from a distance.

Last part, if you move and you hear the grumble grumble, stop and count to 5 then shoot, or
attack, do the same between kills, and kill the weaker ones first so if the biker feral awakens
it's only one. Know your regress path, until you become comfortable, place a spike trap
between you and the entity. In your video I would squat, break the garbage, place at least
spike trap at the door, and two to the side. Remain squatting open the door from max distance,
wait until they rest again, then bow to the head, weaker ones first, then biker, switch to melee,
when he hits the trap swing on him as he is getting up, drop one more trap between you and him
and finish the job.
 
If you are going to mod it for yourself, then you can adjust the sensitivity, in entityclasses.xml
There are parameters for light level sight, and sound. But because they are rendered as you
as you pass through, get near, a volume or trigger. It will render them in their position, but
closer action would activate, them.

There also may be a mod, still available to render wanderers instead.

Those in the video are still basically sleepers with really low sensitivity.

If you can't mod it, then try this, keep a hammer, in your belt near the weapon of choice.
You see all that garbage you are trampling on, squat and break it before you walk over it,
keep an eye on your light meter, don't just walk through a lit area. And don't just approach
straight on, unless you have resistance and a good damage weapon. Approach from the side
when possible, if not possible, squat an bow to the eye or ear area, from a distance.

Last part, if you move and you hear the grumble grumble, stop and count to 5 then shoot, or
attack, do the same between kills, and kill the weaker ones first so if the biker feral awakens
it's only one. Know your regress path, until you become comfortable, place a spike trap
between you and the entity. In your video I would squat, break the garbage, place at least
spike trap at the door, and two to the side. Remain squatting open the door from max distance,
wait until they rest again, then bow to the head, weaker ones first, then biker, switch to melee,
when he hits the trap swing on him as he is getting up, drop one more trap between you and him
and finish the job.
hello i don't know if i understood your answer well but what i mean with the post is to change the behavior of the sleeping zombies the video is just an example playing in creative and god mode to exemplify the suggestion.i am on pc but i don't know anything about xml, if you can explain how it works it would be nice,
 
as the title says, is it possible to change sleeping zombies into awake zombies?
I know that the game has performance issues and that it is not easy to keep many zombies active at the same time,
but is it at least possible for them to be awake with the base animation with the ia off? and if possible making zombie noises?
I don't think it would affect performance, of course I'm not a programmer or developer so I'm not sure,
I think it would improve the immersion of the game, I'm not a big fan of sleepers,I leave a video to visualize the suggestion. https://streamable.com/fhlgug
Sorry for the spelling mistakes, I used a translator.
Sleepers have an option when the POI is designed that can set them as wandering. They've changed some POI to make use of that. They may change others in future updates. It's just a setting for each sleeper volume when designing a POI. If you wanted to make it happen in every POI, you'd have to edit every POI and change all the sleeper volumes. Not sure that there would be any other way.

Note that I am pretty sure they still do not appear until you are close enough to the sleeper volume to keep performance down.
 
Sleepers have an option when the POI is designed that can set them as wandering. They've changed some POI to make use of that. They may change others in future updates. It's just a setting for each sleeper volume when designing a POI. If you wanted to make it happen in every POI, you'd have to edit every POI and change all the sleeper volumes. Not sure that there would be any other way.

Note that I am pretty sure they still do not appear until you are close enough to the sleeper volume to keep performance down.
I think I more or less understood it, it is impossible for me to change the poi settings I have no knowledge, I don't know if there is any mod or custom map that will do it for me, I understand that the zombies are not rendered until you are close and are activated when you pass by an activator, what I want is that they are awake and making noise as in the example of the video, at least whenever possible.

By wandering, do you mean that it is possible for them to be fully activated within a poi?
 
By wandering, do you mean that it is possible for them to be fully activated within a poi?
Only within their sleeper volume and only once you are close enough to trigger it. Of course, a POI designer could make a single sleeper volume that covers the entire POI and then everything will activate when you step into the POI. But that can cause performance problems for anything larger than a small POI, and there is still a max number of zombies active that the game allows.
 
Only within their sleeper volume and only once you are close enough to trigger it. Of course, a POI designer could make a single sleeper volume that covers the entire POI and then everything will activate when you step into the POI. But that can cause performance problems for anything larger than a small POI, and there is still a max number of zombies active that the game allows.
I think I understand, thank you for your answer.
 
I *think* there is a mod on the Nexus that wakes up all sleepers when you enter a POI. Might be misremembering, though.

Regardless, large POIs with hundreds of zombies activating all at once? That's a really bad idea. Your framerate will drop into the single digits.
 
I *think* there is a mod on the Nexus that wakes up all sleepers when you enter a POI. Might be misremembering, though.

Regardless, large POIs with hundreds of zombies activating all at once? That's a really bad idea. Your framerate will drop into the single digits.
I understand about the performance so the initial idea was that the zombies are still sleeping, but not with the ia activated, as seen in the video, maybe it is not possible, I do not really know how it works. but if I know that if all the zombies are activated at once in a large poi my pc explodes.
 
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