- Version
- 2.0 (b295)
- Platform
- Windows
Dedicated server
2.0 b(295)
UTF - 8 character error
Logs:
This log is when the issue happened
This log is what happened when booting up
Here is the error when booting
2.0 b(295)
UTF - 8 character error
Logs:
This log is when the issue happened
This log is what happened when booting up
Here is the error when booting
- 2025-06-29T12:57:31 25.530 WRN SpawnPoint Read missing block rIdle����E
- ArgumentException: The output char buffer is too small to contain the decoded characters, encoding 'Unicode (UTF-8)' fallback 'System.Text.DecoderReplacementFallback'.
- Parameter name: chars
- at System.Text.Encoding.ThrowCharsOverflow () [0x00027] in <819cf46d02f74ba4ae2d757a73aa5ae9>:0
- at System.Text.Encoding.ThrowCharsOverflow (System.Text.DecoderNLS decoder, System.Boolean nothingDecoded) [0x00026] in <819cf46d02f74ba4ae2d757a73aa5ae9>:0
- at System.Text.UTF8Encoding.GetChars (System.Byte* bytes, System.Int32 byteCount, System.Char* chars, System.Int32 charCount, System.Text.DecoderNLS baseDecoder) [0x0023c] in <819cf46d02f74ba4ae2d757a73aa5ae9>:0
- at System.Text.DecoderNLS.GetChars (System.Byte* bytes, System.Int32 byteCount, System.Char* chars, System.Int32 charCount, System.Boolean flush) [0x00059] in <819cf46d02f74ba4ae2d757a73aa5ae9>:0
- at System.Text.DecoderNLS.GetChars (System.Byte[] bytes, System.Int32 byteIndex, System.Int32 byteCount, System.Char[] chars, System.Int32 charIndex, System.Boolean flush) [0x000a2] in <819cf46d02f74ba4ae2d757a73aa5ae9>:0
- at System.Text.DecoderNLS.GetChars (System.Byte[] bytes, System.Int32 byteIndex, System.Int32 byteCount, System.Char[] chars, System.Int32 charIndex) [0x00000] in <819cf46d02f74ba4ae2d757a73aa5ae9>:0
- at PooledBinaryReader.ReadString () [0x00069] in <7e35fe482576460c95b0faebd4830b17>:0
- at SleeperVolume+SpawnPoint.Read (System.IO.BinaryReader _br, System.Int32 _version) [0x00051] in <7e35fe482576460c95b0faebd4830b17>:0
- at SleeperVolume.Read (System.IO.BinaryReader _br) [0x0018c] in <7e35fe482576460c95b0faebd4830b17>:0
- at World.ReadSleeperVolumes (System.IO.BinaryReader _br) [0x00021] in <7e35fe482576460c95b0faebd4830b17>:0
- at World+<LoadWorld>d__62.MoveNext () [0x00410] in <7e35fe482576460c95b0faebd4830b17>:0
- at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <be2cce08ca774b9684099a81093ecac0>:0
I am aware a mod I have can be causing the issue. I am reporting the information I have.
- Reproduction Steps
- I am not sure and wish I had more infformation.
- Link to Screenshot/Video
- https://www.youtube.com/watch?v=xMHJGd3wwZk&t=4s