PC V2.0 Storms Brewing Dev Diary

Thanks.

One of my favorite improvements is the tree clusters, more bushes and new models. Also more varied terrain heights from shorter smoothing distances. I love the variety and how sight is often obscured.
I hope with the sub biome they add in some old stuff back like plains grass, old maple forest flowers and grass. So mang possibly
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The good news is we have a design doc with a bunch of new storm ideas we will be looking at.
Can you shar- why am I even asking lmao 🤣
 
Has anyone experienced a bug of a POI magically resetting on its own in singleplayer mere minutes after clearing it?

For context: I cleared a T4 mansion on the edge of town, The Zavislak Residence, up until the evening of the fourth day. By the time I had cleared the main loot room towards the evening hours, I was overflowing with inventory, so I made a dump chest, dropped off the less essential items, and made a quick return trip home, 300 meters away, but not before setting a temporary waypoint to the location so I knew where to return to.

I made my return minutes later, and the POI had completely reset. Pallets, zombies, loot, everything. My drop off box was gone, and the main loot room was again infested with zombies (confirmed after nerdpoling up). This is singleplayer, and there are no other players online. I am befuddled beyond comprehension.
 
Has anyone experienced a bug of a POI magically resetting on its own in singleplayer mere minutes after clearing it?

For context: I cleared a T4 mansion on the edge of town, The Zavislak Residence, up until the evening of the fourth day. By the time I had cleared the main loot room towards the evening hours, I was overflowing with inventory, so I made a dump chest, dropped off the less essential items, and made a quick return trip home, 300 meters away, but not before setting a temporary waypoint to the location so I knew where to return to.

I made my return minutes later, and the POI had completely reset. Pallets, zombies, loot, everything. My drop off box was gone, and the main loot room was again infested with zombies (confirmed after nerdpoling up). This is singleplayer, and there are no other players online. I am befuddled beyond comprehension.
Did you complete the quest (clear all zombies and/or fetch the satchel)? If not did you log out or quit? Exiting the game mid-quest resets the POI.
 
I didn't have that mission/POI issue but I did have a dig quest that failed as soon as I clicked on the starting flag. The flag was fairly close to the wall of the Goldrush Station POI but I don't recall the skulls appearing for the POI when I clicked on the flag.
 
The good news is we have a design doc with a bunch of new storm ideas we will be looking at.

What do you do at night? I find things to do. I am playing at 200% storms and when a storm comes, I find things to do just like at night. And you can run out in the storms as it takes 16 seconds before you take damage and you can just dip in a building to instantly clear it, then back out as it starts at 16 again. Even if you are slow, it is not that much damage, just don't stay outside.
Its great to hear that its not yet left just yet as is..

That's the thing, at night I go questing as its dark and dangerous = fun. I build OUTSIDE.... as its fun..
Storms should not penalize the player from doing things they should cause adverse environmental challenges that add to the situation to overcome.

Lightning that could damage a POI letting in zombies.

Intense rain and wind that could break windows and again let in zombies.

Fire could start randomly in places from adverse weather...

High tense winds that slow the player down.

Generators get knocked out plunging areas into darkness (at night) ..

Water (as mentioned) could be further used to hinder the player in a variety of ways..

Please don't let the storms stop the fun but let it add to it...

Thanks always.
 
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