I just got hit by a plague swarm in the middle of the forest biome harvesting a stump. Not near the desert

This game had way less hand holding and was way more lethal when I started as a new player and that is what drew me in. I suppose some new players purchasing an apocalyptic survival game would rage quit after being stung by a swarm but I bet most would learn from it and then do better next time. If the stump bees are slightly less lethal I suppose that would be fine for prepping players for once they reach the desert but not too much of a nerf.

The bees are a lot like vultures. Once the player learns to back up and time their swings they almost never get hit. That's a learning curve that is going to be fun for many new players. I don't know why veterans who were new players themselves during a much more brutal era of the game often assume other new players won't persevere just like those veterans did to become veterans as well. Keep the game brutal. People will stay.
I think the current iteration is fine minus the debuffs. It only just made a safe way to farm honey, not safe, or at least annoying, you generally farm them when you need them (2-3% infected) and now you have to farm it with some small preparations, not encumbered and alert to hit them before they hit you (1st hit fatigued and infected) If that's intended, I'm ok with that, didn't look intended to me yesterday. It is the Fun Pimps that put the new player perspective since alpha 19-20, so I thought it was weird, think of it, there are not even boars in the forest and everything has it guide! so it seemed so out of place.

If you want to know why I commented on that issue, that's why, it seems out of place difficulty we don't have, don't blame player, blame the current 7d2d ideology that makes forest cozy and the rest challenging, that makes players take notice and even report it as a bug. Just doing our job, sir.
 
IF anything, they should make it to where the stumps start spawning the bees after day 2 or something like that. It gives the players just starting a map a small chance to collect honey without getting mauled by bees right off the bat. But for me i'm fine with the way it is. Now whenever I farm for honey as soon as I destroy a stump, I'm already switching over to my club just in case.
 
If that sounded like crying to you then you do you
Hah, no, it didn't. Mine was a long way to say "just sprint, you'll be fine"; I see how the long format may seem hostile, but it was meant more as silly. Funnily enough, I usually get mistaken for hostile for being too short :P

From there though, now you know you Can't harvest stumps while encumbered. Either box your extras for the sprint, or skip that stump for now. Perfectly "fair", even if knowledge based, mechanic for day one, imo.
 
I think it's about time to give away spoilers. So I'll tell you my strategy for dealing with bugs.

Actually, all you need to do to deal with these bugs is vitamins. They only cause fatigue, stun, and infection, and the stun heals quickly. They only cause a small amount of damage.

Also, you can place frames around yourself before cracking the stump, since their spawn point is 2-3 blocks away from the player at random. The bugs will give up and leave after a while.

Honestly, you almost never die from being attacked by bugs. They don't make the game harder. They're too weak to be a risk. It's an event where you have to perform a ritual instead of buying honey for 240g.

Of course, this is not my favorite ritual, so I probably won't use the stump mechanic as is when I develop my mod.
 
Actually, all you need to do to deal with these bugs is vitamins.
Dunno if there's a difference since then, but Kage848 was taking about +0.6% infection from the plague spitter bugs, even through vitamins. Soo, maybe, but I still think sprinting is the go.

Reference:
 
Or we make 2 versions of the insects and stumps have an easier one.
I like this idea because I hate calling the plague spitter swarm as bees. THEY ARE FLIES!!!
let them remain flies and create bees for the tree stumps that don't infect you. or at least not so much.
 
When they added the bees to the stumps, I was less than 100m from the desert. I farmed a stump not knowing about the bees being added, got attacked by the bees a couple seconds later, thinking there was a spitter near me lol
 
Which is easier? Creating two different strains of insects or implementing the temporary protection from status effects at the very beginning along with XP protection?
Either one is probably not hard.

New insects is like copy some xml, change those settings, copy the prefab and make some particle edits to it, change the spawner xml.

Buff protection is xml changes, but sometimes that can be tricky to get right and not break anything.
 
Why? They're rarely fatal.

I remember being infected as a new player and having no idea what to do...until it occurred to me to check all the tabs in the UI to see if there was any mention of it and, of course, there was. Honey or herbal antibiotics or chemical antibiotics depending on the severity. Pretty sure most anyone would find the tab that delinates the status effects and what to do about them. What's up in the air is: where do I find this stuff? And, of course, you run across them eventually. In time to save you? Maybe; maybe not. In my case as a new player: yep.
You are of course correct. We have all had experience with the temporary protections historically included in the past.

New players do deserve to have a grace period, like they used to be immune to the cold and damp up to level 5 IIRC?

My friend and I got caught by surprise and had our first v2.0 game last night (and our v1.4 game, that we were expecting to continue for some time to come, ended), and we avoided the stumps because of all the talk about the bees.

I have to say, I have mixed feelings about the experience:
First, I was glad to see the party friendly "Spawn near a friend" option. This is a great concept, and glad I am to see it made real and usable. OTOH, when I used this to enter my friends game, I was outraged to find that I had spawned in 1.2 kilometers away!!!

Seriously?!?!

Because we still do not have a pre-game lobby, where everyone can just go and hang out until all downloads, for everyone, are complete, before the game starts, we don't actually have a way to all spawn in together. For me, this is a failure of 'party play' support. What does that mean in the concept of my 1st/only v2.0 play session? Game started for my friend, the host, at 0700, for me, it was 0804 before my little digital dude had "Mr Scott, beam me down" take place. This isn't good.

Second, not only was I an hour late to the party, I was 1.2 kilometers away. No one can help out a teammate from over a thousand meters away. On the way to my friend, I got bit by a snake. Somehow got a head injury (concussion), from a snakebite. No painkillers. -25 health for 2 realworld hours. -1 to all attributes as well, for the same timeframe. Our play session was short, and we logged off with me still having 20 minutes left on my concussion.

Although I still managed to make it up to the vaunted, sky-high level of almighty 7, it would have been nice to have a blanket protection from lasting negative effects until level 5.

Another thing is, when talking about what needs to be available, to new players, and what doesn't, the Fun Pimps would be well advised to disregard the opinions of anyone that has to little recent experience, as a new player. Old hands need not be consulted on what they think new players need, want, or should have, not if there advise can be summed up as, "they need to get good". Listen to the folks thinking like a new player, and ignore the rest when it comes to what new players need/want.

And to really drive home my point, we have this post:
Right. Which is why you don't need the game to hold your hand while you play. There's no reason to protect from debuffs. For a new player, they need to learn to deal with it.
See what I mean? This advice contributes nothing to a discussion on the needs/wants of a new player. Instead, you see the opinion of someone who is to far removed from being a new (and perhaps, clueless) player, and is being totally self centered and inconsiderate. No offense, @Riamus , but you do have a problem with making posts like the above, and even if you cannot see that this is a problem, I hope TFP can see this.

Your post reflects your opinions as a player of your own extensive skill and experience, not that of someone that lacks such. I am not trying to hurt your feelings, but I am trying to open your eyes, so you can see how you come across. Not everyone can know how to do a thing, and still remember how it was when they did not know how to do a thing.
 
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I like the bees in the stumps. And you can also use your most powerful weapon in the Zombie Apocalypse against them: Rule 1 Cardio!
 
Dunno if there's a difference since then, but Kage848 was taking about +0.6% infection from the plague spitter bugs, even through vitamins. Soo, maybe, but I still think sprinting is the go.

Reference:
Vitamins only prevent infection, they have no effect if you are already infected.
This is also a bit of a strange feature.
 
v1.4 - The forest is too easy. We need more enemies.

v2.0 - The new enemies in the first are too hard.
Yes, consensus can never be reached, you will never reach 100% positive opinion on something even on the most horrible or correct decision, one side shouts at a time, the other at the next. That's why devs usually choose a route and the rest of us just put tiny pretty suggestions and they decide.
 
Yes, consensus can never be reached, you will never reach 100% positive opinion on something even on the most horrible or correct decision, one side shouts at a time, the other at the next. That's why devs usually choose a route and the rest of us just put tiny pretty suggestions and they decide.
The proper solution isn't to be found in some sort of middle ground between the two, where one size fits all.
The proper solution is to make game settings, that allow for both sets of players to get what they want/need.

No reason for experienced players to have to play at the easiest settings.
No reason for the easiest setting NOT to be tailored for the new players.
 
v1.4 - The forest is too easy. We need more enemies.

v2.0 - The new enemies in the first are too hard.
Enemies in 1.4 was to easy in the forest, now in 2.0 my first base is in the middle of the forest and I'm constantly under attack from lumber jacks lol but the enemies are still easy to me.
 
Vitamins only prevent infection, they have no effect if you are already infected.
That's probably true; I do think I saw someone take the "first infection" from those bugs thru vitamins, but seems it wasn't that video. And it's too likely I'm just mistaken somehow to try and figure out where it could've been ... :)
 
The proper solution isn't to be found in some sort of middle ground between the two, where one size fits all.
The proper solution is to make game settings, that allow for both sets of players to get what they want/need.

No reason for experienced players to have to play at the easiest settings.
No reason for the easiest setting NOT to be tailored for the new players.
As faatal pointed out a while ago, they didn't want a ton of options. If you were to look at every option that people ask for in this game, you would have over a hundred options, possibly a could hundred. They don't want it to be like that and have chosen to let mods handle the excess. That doesn't help console, but console users should expect that since mods often aren't available to them. I'm sure we will see more options added by gold, but they won't include every option that everyone wants.
 
So the slow-but-certain way to get antibiotics is now a slow-and-certain way to get infected? ... I guess it's a form of balance, but :)
Not that slow. Each hit from an insect swarm has a 50% chance to infect and increases any existing infection by 1.5%. Worse yet they often spawn behind you and hit you before you can turn around. It is a bad thing as early game impressions will turn off new players.
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Hah, no, it didn't. Mine was a long way to say "just sprint, you'll be fine"; I see how the long format may seem hostile, but it was meant more as silly. Funnily enough, I usually get mistaken for hostile for being too short :P

From there though, now you know you Can't harvest stumps while encumbered. Either box your extras for the sprint, or skip that stump for now. Perfectly "fair", even if knowledge based, mechanic for day one, imo.
Sprinting doesn't help as the swarm doesn't give up.
 
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