Why? They're rarely fatal.
I remember being infected as a new player and having no idea what to do...until it occurred to me to check all the tabs in the UI to see if there was any mention of it and, of course, there was. Honey or herbal antibiotics or chemical antibiotics depending on the severity. Pretty sure most anyone would find the tab that delinates the status effects and what to do about them. What's up in the air is: where do I find this stuff? And, of course, you run across them eventually. In time to save you? Maybe; maybe not. In my case as a new player: yep.
You are of course correct. We have all had experience with the temporary protections historically included in the past.
New players do deserve to have a grace period, like they used to be immune to the cold and damp up to level 5 IIRC?
My friend and I got caught by surprise and had our first v2.0 game last night (and our v1.4 game, that we were expecting to continue for some time to come, ended), and we avoided the stumps because of all the talk about the bees.
I have to say, I have mixed feelings about the experience:
First, I was glad to see the party friendly "Spawn near a friend" option. This is a great concept, and glad I am to see it made real and usable. OTOH, when I used this to enter my friends game, I was outraged to find that I had spawned in 1.2 kilometers away!!!
Seriously?!?!
Because we still do not have a pre-game lobby, where everyone can just go and hang out until all downloads, for everyone, are complete, before the game starts, we don't actually have a way to all spawn in together. For me, this is a failure of 'party play' support. What does that mean in the concept of my 1st/only v2.0 play session? Game started for my friend, the host, at 0700, for me, it was 0804 before my little digital dude had "Mr Scott, beam me down" take place. This isn't good.
Second, not only was I an hour late to the party, I was 1.2 kilometers away. No one can help out a teammate from over a thousand meters away. On the way to my friend, I got bit by a snake. Somehow got a head injury (concussion), from a snakebite. No painkillers. -25 health for 2 realworld hours. -1 to all attributes as well, for the same timeframe. Our play session was short, and we logged off with me still having 20 minutes left on my concussion.
Although I still managed to make it up to the vaunted, sky-high level of almighty 7, it would have been nice to have a blanket protection from lasting negative effects until level 5.
Another thing is, when talking about what needs to be available, to new players, and what doesn't, the Fun Pimps would be well advised to disregard the opinions of anyone that has to little recent experience, as a new player. Old hands need not be consulted on what they think new players need, want, or should have, not if there advise can be summed up as, "they need to get good". Listen to the folks thinking like a new player, and ignore the rest when it comes to what new players need/want.
And to really drive home my point, we have this post:
Right. Which is why you don't need the game to hold your hand while you play. There's no reason to protect from debuffs. For a new player, they need to learn to deal with it.
See what I mean? This advice contributes nothing to a discussion on the needs/wants of a new player. Instead, you see the opinion of someone who is to far removed from being a new (and perhaps, clueless) player, and is being totally self centered and inconsiderate. No offense,
@Riamus , but you do have a problem with making posts like the above, and even if you cannot see that this is a problem, I hope TFP can see this.
Your post reflects your opinions as a player of your own extensive skill and experience, not that of someone that lacks such. I am not trying to hurt your feelings, but I am trying to open your eyes, so you can see how you come across. Not everyone can know how to do a thing, and still remember how it was when they did not know how to do a thing.