PvP in 7 Days to Die: Will the 2025 Updates Make or Break the Apocalypse?

I just want to note I don't begrudge anyone for using an AI. I use several of them daily as in my profession (cybersecurity professor) its usage is surging and it's usage by my students is surging. I'm sure Perplexity is a great tool. I certainly intend to try it out further.

From my own experiences: AI can be pretty handy in writing code; but still makes mistakes. AI can be pretty good as a Wikipedia-like source of information. When it struggles with sourcing information it hallucinates. When it leans on Reddit, it can't tell good information from bad. (Come to think of it, that's a lovely summary of Reddit.) AI's can become a kind of echo-chamber if you engage in long conversations with it, telling you what you want to hear.

I have colleagues attempting to make more reliable chatbots. They spend a lot of time giving it reliable sources of information and then even more time trying to get it to say "I don't know" if it can't come up with an answer from the trusted sources.

Among my students, many get trapped when they ask AI for an answer and AI pulls information from an outdated standard. I have a folder full of hallucinations from my own usage. One AI gave me a summary of the "Walter Payton Cybersecurity Act" which doesn't exist.

Also IMHO Perplexity has been the most useful, well worth looking into.

I look forward to using it. Claude is often touted as the best at writing code. As one guy in a seminar put it, ChatGPT and CoPilot are drunk junior programmers, while Claud is a weak senior programmer. I like ChatGPT's threads and it looks like Perplexity has the same feature.
 
I look forward to using it. Claude is often touted as the best at writing code. As one guy in a seminar put it, ChatGPT and CoPilot are drunk junior programmers, while Claud is a weak senior programmer. I like ChatGPT's threads and it looks like Perplexity has the same feature.
I understand where you're coming from. I used to work in the industry myself—back in my day, I was coding in Fortran and COBOL. It's been a long time since I last wrote any code, but I started looking for a better AI tool after the one I was using couldn't even tell me who the current President of the United States was.

What I really appreciate about Perplexity is how it cites its sources and is upfront when it doesn’t know something, instead of just making things up. That kind of transparency makes it much easier to trust the information and double-check details—especially important for technical topics. Even though I’m a bit out of practice, using Perplexity has helped me get back up to speed with new concepts, and I feel more confident relying on its answers.
 
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2 more awesome pvp updates in coming
this has to be driving you bonkers all the pvp updates we getting.
If yer serious, you seem rather desperate. If you're trolling, it seems... weak. If yer sarcastic, I don't see the point. My best clinical guess would be you're .. "hangry". Eat a snickers. Or rather a good steak.
 
I don't see the point.
It is merely a question of evidence as I mentioned previously, when version 2.0 released, it will ultimately be regarded as the finest PvP update we have ever received up to this point.
It is abundantly clear that the majority of individuals do not comprehend what defines a PvP update or in this instance, what genuinely contributes to PvP. Anything tfp do to help pvp im all for and these updates fall into that category.
 
2 more awesome pvp updates in coming
this has to be driving you bonkers all the pvp updates we getting.
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Well, this confirms it. You are just trying to make yourself feel like they are listening to you. You have given up. Neither of those are for PVP, regardless if they benefit PVP. The second is there because it made zombies get stuck on ladders. And the first is for the reason they gave.

At this point, you can call every update a PVP update because they all have extremely minor things that benefit PVP. In fact, they probably had more things that benefit PVP than these two things.

I'll agree with the others at this point. You are doing nothing more than trolling.
 
it will ultimately be regarded as the finest PvP update
It is easy to be the "finest" if you don't count anything prior to that. Once upon a time, there was a patch that pushed in land claims. Once upon a time there was a patch that reduced the downgrade path HP of blocks. Once upon a time there was a patch that caused doors to unlock when grenaded just the right way. Any single feature of those is a bigger effect on pvp than zombies attacking hatches.

So, you're not aware of the game you are playing, or you're still just hangry. Go eat the steak.
 
It is easy to be the "finest" if you don't count anything prior to that. Once upon a time, there was a patch that pushed in land claims. Once upon a time there was a patch that reduced the downgrade path HP of blocks. Once upon a time there was a patch that caused doors to unlock when grenaded just the right way. Any single feature of those is a bigger effect on pvp than zombies attacking hatches.
so progress is finally being made you guys counting "legacy" and "modern" now? or just "modern?"
ive always believed all time accounts and history should be counted.
 
This just in! Grandpa Minion says that zombies attacking blocks is a great PVP addition, making this one of the best PVP update ever! No need to put in actual PVP stuff into the game because he says this is great!
 
yes, the update notes specifically say zombies will now attack hatchs above them when on ladders, thats awesome news for any pvp player it will give players another raiding tool.
 
ive always believed all time accounts and history should be counted.
At some point a decision was made to put PvP on the back burner. Is that something you want to include or exclude?

And for the "you guys": I've got nothing against trying to get PvP into a good state, even if means at the expense of the other development, but especially when some feature would improve PvP greatly while offering minor PvE improvements.

Your spouting of game-lobby-level nonsense isn't going to convince TFP of anything, and will only alienate any neutral players. If you want FIXES for pvp, start and maintain a list of fixes/features you'd like to see.
Title, short description, estimated difficulty (to implement), estimated impact (to pvp), thoughts about conflicting with pve and how to resolve that, and then into more detailed (but concise) thoughts about each thing, as needed.
It's not guaranteed to do anything, but I'd bet it's the best you could spend your time on. If you happen to get the attention of a PvP-positive dev, you might even get lucky via that.
 
Hmmm....I've never read developers giving out numbers like this. It is always players with no insider knowledge giving their opinions usually to bolster their arguments. Maybe it's true but I wouldn't rely on a preponderance of forum opinions as an actual reputable source of truth. This is another problem with AI. AI can't seem presently to sort legitimate sources from nonlegitimate sources very well. In AI generated news stories there is often inaccuracies because it just captures everything it finds on the topic and then summarizes. Rumor, opinion, actual facts all get collected and summarized and then presented as news.

That being said, I believe that more than 90% of the current players are on private or PvE servers....

I can accurately claim 100% that everyone in my household plays 7D2D single player.
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A note about the data that you're getting from Steam Charts and SteamDB. The data set there is a bit limited as it can only count players who have public profiles that advertise game activity. Everyone that plays in Offline mode, has a private profile, or is set to show their status as offline will not show up in those lists.

I am one of those people (private profile). If you look me up, it will not show any playtime in any games, but I got around 4.5k hours now playing 7D2D single player.
 
2 more awesome pvp updates in coming
this has to be driving you bonkers all the pvp updates we getting.

But neither of those were targeted for PvP players, those were general improvements of the game for everyone.

We had this discussion back in v1.0 development diary so I am going to link that post as redoing it is not worth the time

 
But neither of those were targeted for PvP players, those were general improvements of the game for everyone.

We had this discussion back in v1.0 development diary so I am going to link that post as redoing it is not worth the time
It is common public knowledge and common sense that with TFP's plans to introduce bandits within the next five years, there is a necessity to begin the implementation of pathing and AI features for these bandits as well.
It is certainly not beyond the realm of possibility that bandits would need to climb ladders to bust a hatch to raid someone a decade from now.
Regardless of the perspective taken, pvp gets to reap the positive from these changes, so I genuinely hope they continue to make them.
 
It is common public knowledge and common sense that with TFP's plans to introduce bandits within the next five years, there is a necessity to begin the implementation of pathing and AI features for these bandits as well.
It is certainly not beyond the realm of possibility that bandits would need to climb ladders to bust a hatch to raid someone a decade from now.
Regardless of the perspective taken, pvp gets to reap the positive from these changes, so I genuinely hope they continue to make them.
Your posts are making less and less sense.
 
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