@faatal , after much RWG testing I can honestly say that the new tweaks increased density of Wilderness POI and cities, very noticeable in smaller sizes, which is awesome, but of course the old margins where there for a reason, and the moment you made the change roads broke in many places (for example cutted off by an artificially high square-shaped POI margin, uneven terrain patches between roads and POIs... etc.) and I see quite a few instances of a POI too close to the road that is on a hill/mountain, resulting in crazy elevation shenanigans.
Those instances are not exactly game breaking ALL the time, but those POI/Patches are usually a bother to access, and I don't know if you guys need a huge amount of reports or if you are planning some kind of logic update that manages hills/mountains/POI and roads in a stable manner for this version.
Great work on this update, having a blast!