Lighting a campfire had no affect on being cold in the snow biome. I didn't expect anything, but it seemed reasonable to try. I could see where that might make a nice mod.
If you pull this from 1.4 as long as the dll code wasn't deleted in 2.0 and fill in some numbers it would
be an easy test.
<weathersurvival>
<!-- Degrees per second in which heat the player generates from melee actions dissapates -->
<property name="GeneratedHeatDecayRate" value="0"/>
<!-- How much the player heats when doing melee actions that consume stamina. -->
<property name="DegreesPerPointOfStaminaUsed" value="0"/>
<!-- Maximum amount of heat that the player can generate from melee actions -->
<property name="MaxGeneratedHeat" value="0"/>
<!-- From 0-1 how much do you have to be surrounded before being considered "inside" -->
<property name="EnclosureDetectionThreshold" value="0.15"/>
<!-- How quickly in second it takes you to become fully soaked from rainfall -->
<!-- If players core temp is below this value they will not dry off. -->
<property name="DryTempCutoff" value="0"/>
<!-- How much change you feel in the outside air temperature when you are 100% wet. -->
<property name="OutsideTempChangeWhenInSun" value="0"/>
<!-- How much 100% cloud cover can affect how much the sun warms you. -->
<property name="OutsideTempChangeWhenInSunCloudScale" value="0"/>
<!-- How much the temp changes when you run. -->
<property name="OutsideTempShiftWhenRunning" value="0"/>
<!-- How much the temp changes when you walk. -->
<property name="OutsideTempShiftWhenWalking" value="0"/>
<!-- How much the temp changes when you are idle. -->
<property name="OutsideTempShiftWhenIdle" value="0"/>
<TemperatureHeight height="0" addDegrees="0"/>
This is all i see in 2.0 for now
</weathersurvival>