sheep
Refugee
Thank you for this super helpful reply. Good to know the pregens have the same names.The pregen maps may be different from pre-2.0 (I haven't compared them), but they are the same filenames. I only noticed that they removed the 4k pregens. Maps do not contain all POI. There are far too many POI to place them all on a single map unless you're overcrowding the map, which RWG will not do, and pregens aren't set up that way either. Building density is controlled entirely by the tiles. If you want things to be closer, you'll need to make new tiles and use those instead of vanilla tiles.
As far as difficulty, it will always be easy for veterans. Any change to make it harder might make it harder for veterans temporarily until they see how things work, but once they get used to the change, the game will be easy for them again. That won't ever change in vanilla. They won't make the game really hard so that it's hard for veterans because they want it to be easy enough for new players and casual players as well. It won't ever be a Souls-like game.![]()
By building density, and I may have used the wrong term, I meant how much open space/wilderness there is versus buildings. In our current map it feels like 5% of the land is taken up by buildings but we would rather have that be a much higher percentage.
I found just now a mod for 2.0 for the rwgmixer.xml file that gives you all of the POIs. There's just no comments on it yet:

Modified rwgmixer.xml - Guaranteed POI Spawns V2.0
I modified the rwgmixer.xml file (the one that generates your maps) so that every POI spawns at least once. I manually selected the POIs, so there are no forced test POI spawns or anything like that.

"I modified the rwgmixer.xml file (the one that generates your maps) so that every POI spawns at least once. I manually selected the POIs, so there are no forced test POI spawns or anything like that. Right now, there are about 780 'good' POIs, new 2.0 Pois included, and all of them will appear at least once."
You're probably right. The veterans will adapt. But at least so far, the veterans in our game are finding it much harder and more satisfying than 1.3/1.4.