Temperature idea.

The new update looks fun but man I miss temperature. I played a bit at my brother's house and it made me wish for the old days of temperature. Rn there is realisticly no reason to take shelter, hide from the rain or sun. Etc


So I would
Bring back the alpha 16/20 levels of weather and temperature. But in terms of protection. Your armor doesn't do much because your armor is Just armor. It's what you wear underneath is what matters

Your armor has 2 slots, mod slots and clothing slots. Clothing is stuff underneath and it provides a little protection but allows you to survive the elements and other Hazards.

You have quality of clothes from primitive to normal, mesh, terminal and then lead lined.

So a all 5 slots slots of say primitive will keep you somewhat cool/warm in the forest and burnt forest but it's useless in rain or other biomes.

Leadline protects you from all
 
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If they did temperature different from what was in A20 when I started playing, then it might be worth it. But I'm A20, I never had to worry about temperature. I could wear anything and never use the temperature mods and it didn't matter. There isn't really any reason to go back to that. If they improve it so it actually matters, then maybe. Though I don't want to have to swap armor or mods to change biomes.
 
If they did temperature different from what was in A20 when I started playing, then it might be worth it. But I'm A20, I never had to worry about temperature. I could wear anything and never use the temperature mods and it didn't matter. There isn't really any reason to go back to that. If they improve it so it actually matters, then maybe. Though I don't want to have to swap armor or mods to change biomes.
Well early on you would have to change armor and stuff but depending on level. Quality and tier then you don't need to worry about it for that biome. Kinda like the bag but it's craft related and you can find stuff.

I would also make it so you can combine them so you would have the perfect clothing for any and all biomes but that's end Game

And other stuff would help with you just surviving. Cold in the rain? Seek shelter and fire. Hot in the desert? Get inside and try not to work yourself to death. Freezing in the snow? Fire, coffee, or the biome smoothie

Also swaping armor wasn't that bad really. Unless you were on a trip but just surviving? Randomly it gets cold and I loose more food? Ok that's fine
 
I don't see the devs ever bringing that system back now that they've officially dumped it.

However, ExCyborg over on the Nexus has updated his Temperature Effects Reinvented mod for v2.0.

He basically took what TFP tried to do with the old temperature-based survival system, and got it to actually work properly. All the armor/mod heating/cooling buffs have been rebalanced to work with the new v2.0 biome and weather changes.
Check it out here: https://www.nexusmods.com/7daystodie/mods/7614
 
The option and mechanic are still there. The problems are that height
is linear, biomes fluctuate in size and shape per new map render.

Conceivably it could use the gps coords that are seen in the DM setting.
But each biome would need a calculation to figure out the center 0.0 even with
odd shapes. Then you would have a low to high per biome.

But it would take exactness this time, because I was around when it was left foot hot
right foot not. It felt like the temerature variances had been done by someone
that had tee many martoonies that day.

But since it has been left in, maybe in the background they are also working on
elevation, which would again make it viable. If not and you are on pc there are apps
that can render 3d terrain and all you have to do is add the temperature numbers.

weathersurvival.xml
 
I see it as a pro and con. While I do love the temp thing, the management side was annoying. Keeping a full set of clothes for a different biome was inventory restricting, or simply swapping out mods you have with you. I think what would be better is to have variations of the current outfits built for biome specific resistance.

Then again, this seems to be the entire reason they added the biome badges. Not sure if there is really a point in going back unless that is removed entirely.
 
Well early on you would have to change armor and stuff but depending on level. Quality and tier then you don't need to worry about it for that biome. Kinda like the bag but it's craft related and you can find stuff.

I would also make it so you can combine them so you would have the perfect clothing for any and all biomes but that's end Game

And other stuff would help with you just surviving. Cold in the rain? Seek shelter and fire. Hot in the desert? Get inside and try not to work yourself to death. Freezing in the snow? Fire, coffee, or the biome smoothie

Also swaping armor wasn't that bad really. Unless you were on a trip but just surviving? Randomly it gets cold and I loose more food? Ok that's fine
Not sure how it was before A20, but I didn't care about temperature in A20. Not after my first few games when I realized it didn't matter if you were cold or hot. So what if it slowed stamina regen or whatever it was that it did? It didn't matter.

As far as swapping mods or outfits, I won't even swap armor for the bonuses to mining or wood or magazines or anything else. Swapping it for temperature always even less. Especially if it is swapping mods since those are kind of a pain to swap, even though it isn't actually hard. If it was fine as a quick swap button and you didn't have to waste a lot of inventory space to do it, that would be fine with me. Otherwise, I would probably mod it out if it wasn't optional.

I'm not saying having temperature is bad. It just want with having before and the implementation would have to be good for me to personally use it. I know many would like it, though.
 
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i play dst as my main game and the temp is a bugbear for most of the community. half the in-game year is spent with people avoiding pubs and a lot of users either turn weather elements off or use mods to negate them. weather is only really fun conceptually for a bulk of players. in practice it tends to be a hindrance that restricts how people play
 
Not sure how it was before A20, but I didn't care about temperature in A20. Not after my first few games when I realized it didn't matter if you were cold or hot. So what if it slowed stamina regen or whatever it was that it did? It didn't matter.

As far as swapping mods or outfits, I won't even swap armor for the bonuses to mining or wood or magazines or anything else. Swapping it for temperature always even less. Especially if it is swapping mods since those are kind of a pain to swap, even though it isn't actually hard. If it was fine as a quick swap button and you didn't have to waste a lot of inventory space to do it, that would be fine with me. Otherwise, I would probably mod it out if it wasn't optional.

I'm not saying having temperature is bad. It just want with having before and the implementation would have to be good for me to personally use it. I know many would like it, though.
I understand that but having minor debuffs could harm people or slow people down and for a survival game that's important and valuable
 
i play dst as my main game and the temp is a bugbear for most of the community. half the in-game year is spent with people avoiding pubs and a lot of users either turn weather elements off or use mods to negate them. weather is only really fun conceptually for a bulk of players. in practice it tends to be a hindrance that restricts how people play

What's "tedious" to one person may be "fun" to another. Personally I enjoy extremely detailed survival sims, where things like temperature, caloric intake, and even perspiration have to be managed. Not everyone finds that level of detail entertaining, though.

Some game mechanics are best left to the modders because they just don't have wide audience appeal.
 
What's "tedious" to one person may be "fun" to another. Personally I enjoy extremely detailed survival sims, where things like temperature, caloric intake, and even perspiration have to be managed. Not everyone finds that level of detail entertaining, though.

Some game mechanics are best left to the modders because they just don't have wide audience appeal.
Exactly. This is where having some of these types of things as options becomes very helpful. Those who enjoy the hardcore survival games can potentially have that, while everyone else can have only minor survival mechanics. Unfortunately for the hardcore survival players, that is more of a niche group and only a minority of people want that kind of game. It leads to very few game choices. :(
 
What's "tedious" to one person may be "fun" to another. Personally I enjoy extremely detailed survival sims, where things like temperature, caloric intake, and even perspiration have to be managed. Not everyone finds that level of detail entertaining, though.

Some game mechanics are best left to the modders because they just don't have wide audience appeal.
It could be a setting just like storms
 
It wasn't even what would be considered hardcore, basically as a visual, pretend you were
an ant and an evil kid was chasing you around with a magnifying glass on a sunny day. It
was like that, you could go from temperate to heat stroke in 2 paces, it was nearly impossible
to play because you constantly had to drink, and switch clothes back and forth as you walked.
So during that time even though I didn't post it I deleted all of the numbers in the file.

Prior to that, it was great especially in Nav, it was more timing outdoors, stay out or walk on a
wet sheet of ice when it would rain and you start to freeze, so you run inside start a fire, and
change to dry clothes. In the heat it ran the same way, and you would hunt for a body of water
to jump in, or run indoors for a bit. At night the temperature would drop especially in the pine
and snow, the snow hack allowed snow to build up, so it also gave good visuals for suspension
of disbelief Then all of a sudden unknown reason, it was amped to the Nth degree. I don't
outright get upset over game mechanics but that one oooo, wasn't even funny.

That's why people will always refer to the plains biome, it had very little in it but best of all it had
the most tolerable climate.
 
It could be a setting just like storms

TFP can't just add temp & wetness back as an optional setting, because they would still have to spend time and money to rework, rebalance, and debug what was wrong with them in the first place. Clearly they don't want to. ☹️

I agree, it could be and should be an option. But with v2.0, temperature and wetness are just gone. So if you want those particular survival mechanics back, modding is literally the only way to do it.
 
What's "tedious" to one person may be "fun" to another. Personally I enjoy extremely detailed survival sims, where things like temperature, caloric intake, and even perspiration have to be managed. Not everyone finds that level of detail entertaining, though.

Some game mechanics are best left to the modders because they just don't have wide audience appeal.
yeah, sadly console players dont get to enjoy modding

we are just lucky i suppose that there are settings to change some of this stuff i just wish there were =more= settings but that might just be too much for what seems like a skeleton crew working part-time
 
Rereading my own posts, yeah I'm a masochist, there may be a way to do horizontal
temperature that fits. If each biome has a set lo hi temperature, then using the same
timer that was introduced when entering the biome now before damage occurs. It
could be an extended use of the same computation, but in reverse, no major changes
needed.

Go to any biome other than forest, and the temperture gradually approaches the extreme
for that region, add to that what is also already there meaning weather buffs like wetness,
wind variance vs sun, indoors, campfire etc. But with a slower change curve. It could also
justify temperature offset mods. As an example: If you plan to build a base or stay in the
snow, you would need a specific level mod to compensate, similar to the long dark
mechanically. The elements are all still there. Go to warmer climate from the snow and you
gradually warm up, not instantaneously. It would remove the need to mod, just turn weather
survival on or off in the menu. So it would be cross compatible with console also.
 
Rereading my own posts, yeah I'm a masochist...

I hear you on that, lol. When it comes to gaming, I'm only happy when I'm miserable!

"Tedious" things like swapping armor/clothing don't bother me at all, because inventory management is a crucial element of survival games. Always has been. Prepping for an expedition or scavenging run into a harsh environment is part of the fun! But that sort of oldschool gameplay is not what most people want these days.

That said, basing temperature on elevation could work in 7DTD. It's a great idea and makes perfect sense. But RWG doesn't support elevation-based biomes and likely never will. Teragon can easily generate maps like that, but once again we're back to the need for mods and 3rd party tools. 🤷‍♂️
 
basing temperature on elevation could work in 7DTD
No, It already is based on elevation in weathersurvival.xml, all you have to do is add
each elevation and plus or minus the temp as you like. That would only function if TFP
re-adds elevated pois. I use it that way in my custom Nitrogen maps.

What I was talking about is taking the vertical principle and converting it to horizontal,
But not the way it was done before, instead just use the timer that they just added for
the get out of the biome mechanic. That could work if added, and not be disruptive.
But I'm still glad you like the idea. I like company;)
 
The new update looks fun but man I miss temperature. I played a bit at my brother's house and it made me wish for the old days of temperature. Rn there is realisticly no reason to take shelter, hide from the rain or sun. Etc


So I would
Bring back the alpha 16/20 levels of weather and temperature. But in terms of protection. Your armor doesn't do much because your armor is Just armor. It's what you wear underneath is what matters

Your armor has 2 slots, mod slots and clothing slots. Clothing is stuff underneath and it provides a little protection but allows you to survive the elements and other Hazards.

You have quality of clothes from primitive to normal, mesh, terminal and then lead lined.

So a all 5 slots slots of say primitive will keep you somewhat cool/warm in the forest and burnt forest but it's useless in rain or other biomes.

Leadline protects you from all
Too add on too this idea

Along with your badge you get a new slot for clothes or undergarments

This one slot basicly is your clothes to keep you safe from tempature
It goes up in tiers of 1 to 6 and effects are given based off what you do, what biome your in and how long your out in about

You have 5 tiers and the level 6 version will negate all effects of that biome and some for others.
 
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