Adam the Waster
Hunter
Gathering is something everyone needs to do. Same for travel and work stationsStop right there. You invent "awesome perks" that TFP will summon out of their magic hat to make your great new world sooo much better than the current game. If that was so easy, why didn't TFP add those "fun" perks long ago and replaced underachieving perks with them like the one that gives more meat from animals?
Everyone needs it to have a good play through unless it gets bogged down.
The strength mastery and perception mastery are perks that could have been some book series like for mining and scraping respectively
But if it were up to me. Miner69er, advance engineering, and grease monkey are top needed for a long playthrough. All 3 of these perks are gated behind other Perk trees.
Even if they added weaker versions that are nice to have but give the same or weaker effect would be nice so the agility player can still mine without it talking so long. A simple block damage buff.
The Perk trees should be for weapons, power and abiltys while general should be main essentials
Miner69er
Salvage operations
Advance engineer
Grease monkey
Even Motherload, and Junk miner should 100% be general
All needed for a good playthrough. You don't wanna take them? Fine you don't have too plus they will cost more per level anyways
While others like Hunter (meat harvest), are nice to have and should be on it as well if farming is one then hunting should too
Perception, strength and intelligent have very odd mastery perks as well.
Strength gives you little mining buffs and tools weapon buffs (that rarely anyone uses unless your bored)
Perception gives you scraping buffs (nice to have but should be a book series)
Intellect is just random. Most are great but no buffs to robots? Just stun Batons? And why have a Perk that contradict another. 2 hit stun then aways stun? Well the second one was worthless then.
That's my rant about perks! Your thoughts and please add on