I'll just add that in the past factions have been mentioned with a reputation system which means that not all bandits will necessarily be enemies. But.....who knows how fully these features will be developed if at all. They may decide to go much simpler and have all bandits be the Duke's crew and enemies of the player all the time.
Personally, I hope the entire Bandit thing, however it ends up, is something that I can just "
Nope the heck out of", and continue happily killing zombies, and not have to waste my computer processing time (or my personal playing time) with PvP, or PvP-like content.
I didn't buy this great game, with the intention of engaging in combat with other humans, I bought this great game to kill me some zombies! If (when) the bandits make it into the game, if I cannot click a button and say, "
Naw dude naw" and deny any and all bandit content within any of my personal games, then 7 days to die will unfortunately end up in the discarded, "I used to play that game" pile.
I should probably make clear:
1) I like helping other folks in game. PvE
2) I dislike killing other folks in game. PvP.
3) I Hate Unilaterally killing of other folks in game. PK.
Right now, we can just use the game settings and select "No killing", and all is good. My concern is that vocal proponents of PvP (and to me, bandits are just an attempt to provide single player PvP) are going to cause TFP to ruin 7 days to die, trying to please the PvP and PK'er crowds.
I enjoy helping folks learn how to play. I myself have had and played extensively this great game since my initial download of the game, early on Feb 2nd, 2024. To this date, I don't think I have reached tier IV quests in any of my games. Until the 1st of June, 2025, I had been playing with the 300% XP settings, and this allowed me to reach level 300 in the last several games (still never without dying along the way), but when we started the current game, my friend and I decided to play with "Just" 150% XP settings. I died 1st Horde Night to a visiting Dire Wolf, and then a second time to a bad puddy cat, just up the street from the Carl's Corn in the snow biome. That is the extent of where I am at with this great game.
Helping new players has always been one of my main sources of satisfaction with this game, but I can only help folks that are just getting started.
About PvP.
I don't like it. I hate playing on discord, and hearing/seeing folks getting killed, grow frustrated with the game, and then never playing again. When it happens in PvE, I can help them out, and hopefully, they then start to die less often, get frustrated less, and stick around and learn to beat the zombies and enjoy this great game.
When their frustration stems from PvP, I cannot help them at all, and even though PvP is supposed to be mutually agreeable (and presumably) mutually enjoyable, far too often I see folks getting tromped on by someone that is more experienced/skilled in whatever game this is going on in. In games I used to play, take D2. In D2, way back in the day, you could make unprotected games without passwords, and meet new folks and make new friends, and all work together against the common enemy. Now, if you don't want to interact with the PvP crowd, you have to set up a passworded game, else the worst part of PvP finds you, and that is the PK'ers. The PK'ers ruined what had been an enjoyable game, and so I will never play D2 again on Battlenet.
Look at Starcraft 2.
SC 2 used to be a fun game where you could easily find folks of all skill levels and interests. Now it is entirely focused on PvP, it is all build - rush - win (Or loose), and long game are not a thing. They had a good map maker, but they abandoned PvE in their quest to try to monetize PvP play. Another game I will never play again on Battlenet.
Look at the abortion called New World.
Amazon Game Studio advertised a new game (New World) which was touted as a game where everyone could play and have a good time, both PvE and PvP. The reality? The entire game was designed, from the ground up, as a PvP platform, which they realized was never going to pay for it's development as such, and so they dressed it up for a few months as a game for both playstyles, then waited for a few months and then made PvP better than PvE, at least in all ways PvE.
The idea?
Give PvE activities bonuses, if and only if, folks 'flagged for PvP'.
Result?
Folks that had no interest in PvP could choose one of two options.
1) Continue playing exclusively in PvE, and watch others getting PvE bonuses, if they flagged.
2) Flag for PvP, and then be killed, over and over again, while trying to play PvE on an equal basis with others doing so.
AGS did this around christmas time the year it released, and I had purchased the game in Sep that year, when it first came out. When this underhanded crap hit the fan, most folks didn't even stick around to try it out. I continued trying to play, without ever flagging for PvP, and was constantly getting harrassed to "Just try PvP" = "Let us get our Jollies by killing you". I watched that game die, and saw what a total set of looser's they had on their design team over at AGS. To this day, I will never play another game from that design studio, even free.
About PK.
No discussion of PvP can be complete unless we delve into the dark side, and that is the disturbed world of folks that just want to kill you. Unlike folks that want the thrill of a skilled, worthy opponent to compete with, the PK'ers just want to win/kill you. No matter what. Even if they have to cheat/hack. Winning is all. This leads to a downward spiral, and ends with the "Toxic Turds" strutting around, bragging up a storm, with all of their aimbots and other hacks, just looking for a new set of victims...
Does this start to sound familiar?
PvP will always draw out the PK'ers, and a potentially fun game will end up getting twisted into something toxic.
Back to 7 days to die.
In this game, we have a wonderful opportunity to have a game that is entirely without any PvP/PvP like content. Putting Bandits into the game, would be putting PvP like content into the game. If The Fun Pimps do this, I hope that they do it in a way that comes with a "
Naw man naw" game setting, so those of us with no interest in getting PK'ed by an AI 'Bandit' can just opt out of the whole thing.
I am here for some zombie stomping, and working with other players, not fighting other players.
Having seen play on a couple of servers, before learning how to create my own games, and getting the authentic feel for starting off on day one, and learning to survive the Zombies with only what I can gather/make is fun and the reason I am here. Bandits and PvP are not why I am here.
Sorry for the long rant, but I wanted to chime in on this stuff. If folks want to play with PvP/Bandits, in the games that they host, let them. But if I cannot keep that out of my own hosted games, then 7dtd will be over for me.